On the Sensitivity of Online Game Playing Time to Network QoS
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
Game Traffic Analysis: An MMORPG Perspective
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
An Empirical Evaluation of TCP Performance in Online Games
A Collusion-Resistant Automation Scheme for Social Moderation Systems
量化「樂趣」-以心理生理量測探究數位娛樂商品之市場價值
Identifying MMORPG Bots: A Traffic Analysis Approach
Cloud Gaming Onward: Research Opportunities and Outlook
Inferring Speech Activity from Encrypted Skype Traffic
Network Game Design: Hints and Implications of Player Interaction
A Distributed Key Assignment Protocol for Secure Multicast Based on Proxy Cryptography
Tuning Skype’s Redundancy Control Algorithm for User Satisfaction
Measuring The Latency of Cloud Gaming Systems
The Impact of Network Variabilities on TCP Clocking Schemes
Finding Self-Similarities in Opportunistic People Networks
Automatic Storytelling in Comics: A Case Study on World of Warcraft
Detecting In-Situ Identity Fraud on Social Network Services: A Case Study on Facebook
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Detecting Bad Mouthing Behavior in Reputation Systems