Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study
Motivation profiles online poker players and the role of interface preferences
Social scientist 2.0 in the domain of Human-Computer Interaction
Value-Sensitive Design - Privacy By Design
Electronic Healthcare Record Adoption: the importance of the user perspective
What the future of educational games may bring to us - Lessons learned from a 2-year research project
Games @ School Event / Media & Learning 2013 / iMinds - Presentation Bieke Zaman
MemoLine Een exploratieve studie naar een kindvriendelijke methode om gebruikerservaringen op lange termijn te evalueren.
Program Games @ School event, speakers & conclusions
The history of Human-Computer Interaction: a summary
Jongeren en digitale media anno 2012
Laddering with young children in User eXperience evaluations
User centred design process