Post on 06-Feb-2016
description
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Tablet users SmartphonePresence Sometimes users carry these
around– seen as a shared device.Are an extension of themselves—they have these devices on or near them.
Use Environment
Predominately users sit or recline when using these devices-- generally place on a stand or lay them flat on a surface.
Predominately users are standing or walking. Most users hold these devices in their hand(s).
Network Access
Predominately users have strong Wifi connections-- rarely use cell networks.
Users cycle between Wifi access and cell networks (waiting-in-line, commuting,…).
Input Users have both hands free for complex touch interactions-- may have external keyboards,
Predominately one thumb is used as the main input device—occasionally users will cradle their devices for moderate input needs.
Device orientation
Users typically use these devices in a vertical orientation.
Activities The most common activities on these devices include watching videos, reading and gaming. Typical time usage is longer in duration (10-15 minutes).
The most common activities on these devices include social media; email and other utilities; and searching for information. Typical time usage is short in duration (5 minutes or less).
Tablet and Smartphone Use Cases
Learning and Performance Continuum
Strategies For a Smartphone Use CaseMicrolearning
Continuous Learning Social Learning
Performance Support Just-in-Time (JIT) Metacognitive Support
Questions
Tablet/Smartphone Use Case Articlehttp://
elearningindustry.com/elearning-responsive-design-isnt-responsive-to-your-solutions
Mobile Performance Support Articlehttp://
www.learningsolutionsmag.com/articles/1466/challenging-the-infinite-monkey-theorem-mobile-performance-support
Using Mobile and Augmented Reality to Support Learning and Performance Articlehttp://
elearningindustry.com/mobile-devices-wearable-technology-and-augmented-reality-will-support-students-learning-and-performance-needs