Week+6+learning+team+A-Krista, Lakota, and Vonetta

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October 28 final

Transcript of Week+6+learning+team+A-Krista, Lakota, and Vonetta

Learning Team A: Vonetta White, Lakota Leijon, and Krista Hogmire

IntroductionThis presentation will highlight the components of an

ideal online learning environment.A few components that will be analyzed areEffective collaborationUse of gaming and simulationEngaging the online learnerCommunication tools to enhance e-learningInstructional strategies suitable for e-learningOpportunities for review and reflectionDesigner’s roles when creating instruction

Effective CollaborationEffective CollaborationTeam ConceptOrganization of learning teamsCreating a student introductory forumEncourage team members to collaborativeHighlight the team purposeEncourage team members to use web 2.0 toolsTeam-based projects

Use of Gaming and SimulationMay include content levelsProvides a range of learning opportunitiesWill help learners think outside the boxAllow opportunities for students to manipulate and re-

define conceptsSupports both individual and team collaborationSet up of multiple goal structures and room for feedback

Engaging the Online LearnerMeeting the needs of the online learnerGuiding learners to engagement Use of effective communication toolsSetting objectives and outcomesUse of technology, web 2.0 toolsInvolvement of instructor

Communication Tools to Enhance E-learning

Communication tools should:Be compatible with all learnersInclude multiple tools Conceptual scaffolding concept usedIncrease interest from the learnerAid further understanding of concepts Maintain cognitive, social, and teaching presenceHave available instructions on use of tools and FAQ’s

Instructional Strategies Suitable for E-learning

Opportunity for a positive E-learning Community Informing learners what is expected in the courseHave a predictable schedule of activities to followHave a schedule to follow when setting up each weekHave a set plan on how to manage discussion questionsDevelop a list of FAQ to reference when issues ariseAppropriate feedback

Generic Rubric

Opportunities for Reflection and Review

Techniques designed to engage the learner:Critical thinking questionsFeedbackEssaysJournalingPeer-assessmentsPosting comments to class discussionGraphic organizersOral presentations

Designer’s Role When Creating Instruction

Select and focus on course design model Ex: ADDIEOverall course design should include content and

activities that areLearner centeredAdaptableDiverseMeasurable

SummaryThere are many factors that contribute to an ideal

learning environment.Course designers and facilitators should be

knowledgeable, experienced, and consider the intended audience when designing and facilitating courses.

Instruction will need to be relevant, reflective of the latest industry trends, and allow students to put into practice the newly learned material.

ReferencesFabry, D. (2009). Designing Learning Experiences for

Comparability Across Delivery Methods. Journal Of Research In Innovative Teaching, 2(1), 69-79.

Haythornthwaite, C., & Andrews, R. (2011). E-learning Theory & Practice. Thousand Oaks, CA: Sage.

Hoffman, B., & Nadelson, L. (2010). Motivational engagement and video gaming: A mixed methods study. Educational Technology Research & Development, 58(3), 245-270.

References ContinuedJunk, V., Deringer, N., & Junk, W. (2011). Techniques to

Engage the Online Learner. Research in Higher Education Journal, 10, 1-15.

Shibley, I., Amaral, K. E., Shank, J. D., & Shibley, L. R. (2011). Designing a Blended Course: Using ADDIE to Guide Instructional Design. Journal of College Science Teaching, 40(6), 80-85. Retrieved from http://search.ProQuest.com/docview/873895708?accountid=458

Stavredes, T. (2011). Effective Online Teaching: Foundations & Strategies for Student Success. San Francisco, CA: Jossey-Bass.