USING GAMES AND ACTIVITIES TO MAKE MATH MORE FUN FOR STUDENTS Claran Einfeldt claran@cmath2

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USING GAMES AND ACTIVITIES TO MAKE MATH MORE FUN FOR STUDENTS Claran Einfeldt claran@cmath2.com Barbara Jo Evans bjevans@etacuisennarie . com. Why Use Games Time is Finite!!!!!!. Student Motivation Practice Skills Conceptual Understanding Vocabulary Remediation Competition - PowerPoint PPT Presentation

Transcript of USING GAMES AND ACTIVITIES TO MAKE MATH MORE FUN FOR STUDENTS Claran Einfeldt claran@cmath2

USING GAMES AND ACTIVITIES TO MAKE MATH MORE FUN FOR STUDENTS

Claran Einfeldt claran@cmath2.comBarbara Jo Evans

bjevans@etacuisennarie. com

Why Use GamesTime is Finite!!!!!!

Student Motivation Practice Skills Conceptual

Understanding Vocabulary Remediation Competition Peer Pressure FUN

Warm –Ups Informal

Assessments Use in Centers Differentiation Strategic awareness

FAVORITE GAMESColor TilesTangrams24KryptoSetsQuizmoFiguro

PigI Have Who

HasVersatilesMastermind

KRYPTO AND 24Use given numbers and four operations to get to target

number Basic FactsOrder of operationsFinesse writing of math sentences

SETSwww.setgame.com

ClassificationsCharacteristicsVisual PerceptionThe idea is to form "sets" from the cards

shown. Each card contains shapes with characteristics drawn from four categories. Each category contains three different possible appearances.

HOW TO PLAY SETSThe four categories are: Color (Red, Green, or Purple) Shape (Circle, Diamond, or Squiggle) Number (One, Two, or Three) Shading (Filled, Striped, or Empty) For 3 cards to form a set, they must be all

different or all alike within each category. To test 3 cards for a set, look at each category individually.

QUIZMO

Like BingoMultiple levels availableVocabularyEasy to differentiate

FIGUROSome familiar card gamesMultiple Decks for student growth and

differentiationMultiple representationsSelf-correcting

PIG Take a sheet of paper and divide in half Put your name on one side, your partner’s on

the other Take turns rolling the dice and keep track of

sums Your turn finishes when you decide to end

your turn OR if you roll a 1 If you roll a 1, you record 0 for that turn If you roll double 1’s, you record 0 for the

whole game and start over. Add each turn’s sum until you get to 100

I HAVE WHO HAS Inexpensive to makeStudents have ownershipStudents don’t turn offUsed for concepts and vocabulary

VERSATILESEasy to differentiateSelf-correcting

LESSONS LEARNEDSmall Groups 4-5Short Time period – about 20 minutesTeach a few students in after schoolUse in centers with differentiationCLOSING DISCUSSIONMulti-grade levelsAdaptationsPreparation

QUESTIONS