Post on 15-Jan-2016
description
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
UNIVERSIDAD AUTÓNOMA DEL ESTADO DE HIDALGO
ESCUELA SUPERIOR DE: TLAHUELILPAN
MANUAL DE PRÁCTICAS DE GRAFICACIÓN
“MANUAL VRML”
MARISOL DORANTES DORANTES
SEXTO SEMESTRE
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 Shape {
geometry Box { size 4 3 5 }}
#VRML V2.0 utf8Shape {
geometry Sphere { radius 5 }}
#VRML V2.0 utf8Shape {
geometry Cone { bottomRadius 3height 2
}}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8Shape {
geometry Cylinder { radius 4height 5
} }
#VRML V2.0 utf8Shape {
geometry Box { size 4 3 5 }appearance Appearance {
material Material {diffuseColor 1 0 0
}}
}
#VRML V2.0 utf8
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
Shape {geometry Cylinder {
radius 4height 5
}appearance Appearance {
material Material {diffuseColor 0 1 1
}}
}
#VRML V2.0 utf8Shape { # Esfera roja que nos marca el origen de coordenadas
geometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 1 0 0 } }
}
Transform {translation 10 0 0children [
Shape { # Esfera verde trasladada 10 unidades en el eje Xgeometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 0 1 0 } }
}]
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8Shape { # Esfera roja que nos marca el origen de coordenadas
geometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 1 0 0 } }
}
Transform {translation 10 0 0children [
Shape { # Esfera verde trasladada 10 unidades en el eje Xgeometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 0 1 0 } }
}]
}
Transform {translation 10 3 0children [
Shape { # Cono azul trasladado 10 unidades en el eje X y 3 en el eje Ygeometry Cone { bottomRadius 2 height 2 }appearance Appearance { material Material { diffuseColor 0 0 1 } }
}]
}
#VRML V2.0 utf8Shape { # Caja amarilla que nos señala la rotación cero
geometry Box { size 4 2 4 }appearance Appearance { material Material { diffuseColor 1 1 0 } }
}
Transform {rotation 0 1 0 0.7854 # 45 grados en radianeschildren [
Shape { # Caja azul que es rotada 45 grados respecto al eje Ygeometry Box { size 2 4 2 }appearance Appearance { material Material { diffuseColor 0 0 1 } }
}]
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8Shape { # Caja amarilla que nos marca la rotación cero
geometry Box { size 4 2 4 }appearance Appearance { material Material { diffuseColor 1 1 0 } }
}
Transform {rotation 1 0 0 0.7854 # Rotación eje Xchildren [
Transform {rotation 0 1 0 0.7854 # Rotación eje Ychildren [
Shape { # Caja azulgeometry Box { size 2 4 2 }appearance Appearance { material Material { diffuseColor 0
0 1 } }}
]}
]}
#VRML V2.0 utf8Transform {
scale 2 1 1 # Crece el doble en la dirección X y queda igual en las direcciones Y y Zchildren [
Shape { # Cubo naranjageometry Box { size 1 1 1 }
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
appearance Appearance { material Material { diffuseColor 1 0.5 0 } }}
]}
#VRML V2.0 utf8Transform {
translation 5 4 0rotation 1 0 0 0.5236 # 30 gradosscale 0.5 0.5 1children [
Shape { # Cubo verde obscurogeometry Box { size 1 1 1 }appearance Appearance { material Material { diffuseColor 0 0.5 0.2 } }
}]
}
#VRML V2.0 utf8Transform {
translation 5 4 0children [
Transform {rotation 1 0 0 0.5236 # 30 gradoschildren [
Transform {scale 0.5 0.5 1children [
Shape { # Cubo verde obsurogeometry Box { size 1 1 1 }appearance Appearance { material Material
{ diffuseColor 0 0.5 0.2 } }
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}]
}]
}]
}
#VRML V2.0 utf8
Transform {scale 0.5 0.5 1children [
Transform {rotation 1 0 0 0.5236 # 30 gradoschildren [
Transform {translation 5 4 0children [
Shape { # Cubo verde obscurogeometry Box { size 1 1 1 }appearance Appearance { material Material
{ diffuseColor 0 0.5 0.2 } }}
]}
]}
]}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8Shape {
appearance Appearance { material Material { diffuseColor 1 0 0 } }geometry
IndexedFaceSet {coord Coordinate {
point [ 0.5 0.5 0.5, 0.5 0.5 -0.5,-0.5 0.5 -0.5,-0.5 0.5 0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5,-0.5 -0.5 -0.5,-0.5 -0.5 0.5
]}coordIndex [
0, 1, 2, 3, -1,0, 4, 5, 1, -1,1, 5, 6, 2, -1,2, 6, 7, 3, -1,3, 7, 4, 0, -1,4, 7, 6, 5, -1
]}
}
#VRML V2.0 utf8
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
Shape { geometry
IndexedFaceSet {coord Coordinate {
point [ 0.5 0.5 0.5, 0.5 0.5 -0.5,-0.5 0.5 -0.5,-0.5 0.5 0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5,-0.5 -0.5 -0.5,-0.5 -0.5 0.5
]}coordIndex [
0, 1, 2, 3, -1,0, 4, 5, 1, -1,1, 5, 6, 2, -1,2, 6, 7, 3, -1,3, 7, 4, 0, -1,4, 7, 6, 5, -1
]colorPerVertex FALSEcolor Color {
color [1 0 0,0 1 0,0 0 1,1 0 1,1 1 0,0 1 1
]}
}}
#VRML V2.0 utf8Shape {
geometryIndexedFaceSet {
coord Coordinate {point [
0.5 0.5 0.5,
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
0.5 0.5 -0.5,-0.5 0.5 -0.5,-0.5 0.5 0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5,-0.5 -0.5 -0.5,-0.5 -0.5 0.5
]}coordIndex [
0, 1, 2, 3, -1,0, 4, 5, 1, -1,1, 5, 6, 2, -1,2, 6, 7, 3, -1,3, 7, 4, 0, -1,4, 7, 6, 5, -1
]colorPerVertex FALSEcolor Color {
color [0 0 1,1 1 0
]}colorIndex [
0, 0, 0, 1, 1, 1]
}}
#VRML V2.0 utf8Shape {
geometryIndexedFaceSet {
coord Coordinate {point [
0.5 0.5 0.5, 0.5 0.5 -0.5,-0.5 0.5 -0.5,-0.5 0.5 0.5, 0.5 -0.5 0.5,
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
0.5 -0.5 -0.5,-0.5 -0.5 -0.5,-0.5 -0.5 0.5
]}coordIndex [
0, 1, 2, 3, -1,0, 4, 5, 1, -1,1, 5, 6, 2, -1,2, 6, 7, 3, -1,3, 7, 4, 0, -1,4, 7, 6, 5, -1
]colorPerVertex TRUE # No haría falta ponerlo porque es el valor por defecto.color Color {
color [1 0 0,0 1 0,0 0 1,1 0 1,1 1 0,0 1 1,1 0.5 0,0 1 0.5
]}colorIndex [
0, 1, 2, 3, -1,0, 4, 5, 1, -1,1, 5, 6, 2, -1,2, 6, 7, 3, -1,3, 7, 4, 0, -1,4, 7, 6, 5, -1
]}
}
#VRML V2.0 utf8 Shape {
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
appearance Appearance { material Material { emissiveColor 0 0.8 1 } }geometry
IndexedLineSet {coord Coordinate {
point [ 0.5 0.5 0.5, 0.5 0.5 -0.5,-0.5 0.5 -0.5,-0.5 0.5 0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5,-0.5 -0.5 -0.5,-0.5 -0.5 0.5
]}coordIndex [
0, 1, 2, 3, 0, -1,4, 5, 6, 7, 4, -1,0, 4, -1,1, 5, -1,2, 6, -1,3, 7, -1
]}
}
#VRML V2.0 utf8 Shape {
geometryIndexedLineSet {
coord Coordinate {point [
-22 4 0,-18 -6 0,-14 4 0,-10 -6 0,-10 4 0,-4 4 0,-2 2 0,-2 0 0,-4 -2 0,
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
-10 -2 0,-2 -6 0,2 -6 0,2 4 0,6 0 0,10 4 0,10 -6 0,14 4 0,14 -6 0,22 -6 0
]}coordIndex [
0, 1, 2, -1, # V3, 4, 5, 6, 7, 8, 9, -1, 8, 10, -1, # R11, 12, 13, 14, 15, -1, # M16, 17, 18, -1 # L
]colorPerVertex FALSEcolor Color {
color [1 0 0, 0 1 0, 0 0 1, 1 1 0
]}colorIndex [
0, 1, 1, 2, 3]
}}
#VRML V2.0 utf8 Shape {
appearance Appearance { material Material { emissiveColor 1 1 0 } }geometry
PointSet {coord Coordinate {
point [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5,
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
-0.5, 0.5, -0.5,-0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5,-0.5, -0.5, -0.5,-0.5, -0.5, 0.5
]}
}}
#VRML V2.0 utf8 DirectionalLight {
ambientIntensity 0.5color 1 1 1intensity 1direction -0.5 -0.5 0
}
Shape { appearance Appearance {
material Material {ambientIntensity 1diffuseColor 0 0 1
}}geometry Sphere { radius 2 }
}
Transform {translation 2 5 -5children [
Shape { appearance Appearance {
material Material {ambientIntensity 1diffuseColor 1 1 0
}}geometry Cone { bottomRadius 2 height 3 }
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
]}
#VRML V2.0 utf8 DirectionalLight { # Luz Roja
ambientIntensity 0.5color 1 0 0intensity 1direction 0.5 -0.5 -0.1
}
DirectionalLight { # Luz VerdeambientIntensity 0.5color 0 1 0intensity 1direction -0.5 -0.5 -0.1
}
DirectionalLight { # Luz AzulambientIntensity 0.5color 0 0 1intensity 1direction 0 0.5 -0.1
}
Shape { appearance Appearance {
material Material {ambientIntensity 1diffuseColor 1 1 1
}}geometry Sphere { radius 2 }
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 PointLight { # Luz azul sin atenuación
location 8 -3 -10radius 15ambientIntensity 0.5color 0 0 1intensity 1attenuation 1 0 0 # Esta combinación no presenta atenuación
}
Transform {translation 0 -5 -10children Shape {
appearance Appearance {material Material {
ambientIntensity 1diffuseColor 1 1 1
}}geometry Box { size 20 1 10 }
}}
#VRML V2.0 utf8 PointLight { # Luz azul con atenuación
location 8 -3 -10radius 15ambientIntensity 0.5
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
color 0 0 1intensity 1attenuation 1 0.5 0 # Presenta una cierta atenuación
}
Transform {translation 0 -5 -10children Shape {
appearance Appearance {material Material {
ambientIntensity 1diffuseColor 1 1 1
}}geometry Box { size 20 1 10 }
}}
#VRML V2.0 utf8 SpotLight { # Spot rojo
location 0 0 -10radius 3ambientIntensity 0.5color 1 0 0intensity 1attenuation 1 0 0 # Esta combinación no presenta atenuacióndirection 0 -1 0 # apunta directamente hacia abajocutOffAngle 1.0472 # 60 grados en radianesbeamWidth 0.785398 # 45 grados en radianes
}
Transform {translation -10 -4 -15children Shape {
appearance Appearance {material Material {
ambientIntensity 1diffuseColor 1 1 1
}}geometry ElevationGrid {
colorPerVertex FALSExDimension 20zDimension 10
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
xSpacing 1zSpacing 1height [
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
]}
}}
#VRML V2.0 utf8 Viewpoint {
position 0 0 10orientation 0 0 1 0description "PVpor_Defecto"
}
Viewpoint {position 10 0 10orientation 0 1 0 0.7854 # 45 grados en radianesdescription "PV_tres_cuartos"
}Shape {
appearance Appearance { material Material { diffuseColor 1 0.6 0 } }geometry Sphere { radius 2 }
}
Transform {translation 0 0 -8children
Shape {appearance Appearance { material Material { diffuseColor 0.4 0 1 } }geometry Sphere { radius 2 }
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}}
#VRML V2.0 utf8 Viewpoint {
position 0 0 10orientation 0 0 1 0description "PVpor_Defecto"
}
Viewpoint {position 10 0 10orientation 0 1 0 0.7854 # 45 grados en radianesdescription "PV_tres_cuartos"
}Shape {
appearance Appearance { material Material { diffuseColor 1 0.6 0 } }geometry Sphere { radius 2 }
}
Transform {translation 0 0 -8children
Shape {appearance Appearance { material Material { diffuseColor 0.4 0 1 } }geometry Sphere { radius 2 }
}}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 Viewpoint {
fieldOfView 2.618description "Gran_Angular"
}
Viewpoint {fieldOfView 1.3962667description "80mm"
}
Viewpoint {fieldOfView 0.31416description "Telefoto"
}
Shape {appearance Appearance { material Material { diffuseColor 1 0.6 0 } }geometry Box { size 30 10 2 }
}
Shape {appearance Appearance { material Material { diffuseColor 0.3 0 1 } }geometry Box { size 8 5 5 }
}
Shape {appearance Appearance { material Material { diffuseColor 0 1 0.5 } }geometry Box { size 1 1 8 }
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 PROTO Paraguas [
field SFColor colorBaston 0.1 0.1 0field SFColor colorTela 0 0.2 1
]{
Group {children [
Shape {geometry Cylinder { height 3 radius 0.1 }appearance Appearance { material Material { diffuseColor IS
colorBaston } }}Transform {
translation 0 1.75 0children Shape {
geometry Cone { height 0.5 bottomRadius 3 }appearance Appearance { material Material { diffuseColor IS
colorTela } }}
}]
}}
Paraguas { } #Creamos un objeto Paraguas con los valores por defecto
Transform {translation 8 0 0children Paraguas { colorBaston 0.2 0 0 colorTela 0 0.2 0.1 }
}
Transform {translation -8 0 0children Paraguas { colorBaston 0 0 0.3 colorTela 0.4 0 0.1 }
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 PROTO Banquillo [
field SFColor colorPatas 1 1 0field SFColor colorAsiento 0 0 1field SFVec3f proporciones 1 1 1field SFVec3f posicion 0 0 0
]{
PROTO Pata [field SFColor colorPata 1 1 0field SFVec3f posicion 0 0 0
]{
Transform {translation IS posicionchildren Shape {
geometry Cylinder { radius 0.1 height 1 }appearance Appearance { material Material { diffuseColor IS
colorPata } }}
}}
Transform {translation IS posicionscale IS proporcioneschildren [
Shape { # Asientogeometry Box { size 1 0.2 1 }appearance Appearance { material Material { diffuseColor IS
colorAsiento } }}Pata { posicion 0.4 -0.6 0.4 colorPata IS colorPatas }Pata { posicion -0.4 -0.6 0.4 colorPata IS colorPatas }Pata { posicion -0.4 -0.6 -0.4 colorPata IS colorPatas }Pata { posicion 0.4 -0.6 -0.4 colorPata IS colorPatas }
]}
}
Banquillo { } #Creamos un objeto Banquillo con los valores por defecto
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
Banquillo { colorPatas 1 0.5 0 colorAsiento 0.5 0 1 posicion -2 0 0 }Banquillo { colorPatas 0.5 1 0 colorAsiento 1 0.5 0 posicion 2 0 0 }Banquillo { colorPatas 1 0 0.8 colorAsiento 1 0.5 0 posicion 0 2 0 proporciones 3 1 1 }
#VRML V2.0 utf8 DEF MiRojo Appearance {
material Material {diffuseColor 0.8 0.2 0.4
}}
Transform {translation -2 0 0children Shape {
geometry Box { size 3 3 3 }appearance USE MiRojo
}}Transform {
translation 2 0 0children Shape {
geometry Sphere { radius 2 }appearance USE MiRojo
}}
#VRML V2.0 utf8
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
DEF MiRojo Appearance {material Material {
diffuseColor 1 0.2 0}
}
Transform {translation -2 0 0children Shape {
geometry Box { size 3 3 3 }appearance USE MiRojo
}}Transform {
translation 2 0 0children Shape {
geometry Sphere { radius 2 }appearance USE MiRojo
}}
#VRML V2.0 utf8 Shape { # Objeto de referencía con material mate.
geometry Sphere { radius 1.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5
}}
}Transform {
translation -2 2 0children Shape {
geometry Sphere { radius 1.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5specularColor 1 0 0shininess 0
}}
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}Transform {
translation 2 2 0children Shape {
geometry Sphere { radius 1.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5specularColor 1 0 0shininess 0.05
}}
}}Transform {
translation -2 -2 0children Shape {
geometry Sphere { radius 1.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5specularColor 1 0 0shininess 0.3
}}
}}Transform {
translation 2 -2 0children Shape {
geometry Sphere { radius 1.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5specularColor 1 0 0shininess 1
}}
}}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 Transform {
translation -1.5 0 0children Shape {
geometry Cylinder { radius 0.2 height 8 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5
}}
}}Transform {
translation -0.5 0 0children Shape {
geometry Cylinder { radius 0.2 height 8 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5emissiveColor 1 1 1
}}
}}Transform {
translation 0.5 0 0children Shape {
geometry Cylinder { radius 0.2 height 8 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5emissiveColor 1 1 0
}}
}}Transform {
translation 1.5 0 0children Shape {
geometry Cylinder { radius 0.2 height 8 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5emissiveColor 0.6 1 1
}}
}}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 Transform { # Objeto de fondo para referencia translation 0 0 -2
children Shape {geometry Box { size 10 10 0.5 }appearance Appearance {
material Material {diffuseColor 0 0 1
}}
}}Transform {
translation -3.75 0 0children Shape {
geometry Box { size 2 4 0.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5transparency 0
}}
}}Transform {
translation -1.25 0 0children Shape {
geometry Box { size 2 4 0.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5transparency 0.33
}}
}}Transform {
translation 1.25 0 0children Shape {
geometry Box { size 2 4 0.5 }appearance Appearance {
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
material Material {diffuseColor 0.5 0.5 0.5transparency 0.66
}}
}}Transform {
translation 3.75 0 0children Shape {
geometry Box { size 2 4 0.5 }appearance Appearance {
material Material {diffuseColor 0.5 0.5 0.5transparency 0.9
}}
}}
#VRML V2.0 utf8 Transform {
translation -2 0 0children Shape {
geometry Box { size 3 3 3 }appearance Appearance {
texture ImageTexture {url "teapot.gif"
}}
}}
Transform {translation 2 0 0children Shape {
geometry Box { size 3 3 3 }appearance Appearance {
material Material {diffuseColor 1 1 1
}texture ImageTexture {
url "teapot.gif"}
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}}
#VRML V2.0 utf8 DEF Textura Appearance {
material Material {diffuseColor 1 1 1
}texture ImageTexture {
url "teapot.gif"}
}
Transform {translation -2 2 0children Shape {
geometry Box { size 3 3 3 }appearance USE Textura
}}
Transform {translation 2 2 0children Shape {
geometry Sphere { radius 1.5 }appearance USE Textura
}}Transform {
translation -2 -2 0children Shape {
geometry Cone { height 3 bottomRadius 1.5 }appearance USE Textura
}}
Transform {translation 2 -2 0children Shape {
geometry Cylinder { height 3 radius 1.5 }appearance USE Textura
}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}
#VRML V2.0 utf8 Shape {
geometry Box { size 3 3 3 }appearance Appearance {
material Material {diffuseColor 1 1 1
}texture ImageTexture {
url "ccoo.jpg"}textureTransform TextureTransform {
scale 2 2rotation 1.5708 # PI/2
}}
}
#VRML V2.0 utf8 Transform { # Fondo de referencia translation 0 0 -5
children Shape {geometry Box { size 10 10 0.2 }appearance Appearance {
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
material Material {diffuseColor 0.2 0.8 0.4
}}
}}Shape {
geometry Box { size 4 2 4 }appearance Appearance {
material Material {diffuseColor 1 1 1
}texture ImageTexture {
url "ccoo.jpg"}
}}
#VRML V2.0 utf8 Anchor {
children Shape {geometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 0.8 0.5 0 } }
}url "http://www.iua.upf.es/~npares/docencia/vrml/material/mater7.wrl"
}
#VRML V2.0 utf8 Anchor {
children Shape {geometry Box { size 1 1 1 }
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
appearance Appearance { material Material { diffuseColor 0 0.2 0.8 } }}url "http://www.iua.upf.es/~npares/docencia/vrml/anchor/anchor.htm"parameter [ "target=nuevoframe" ]
}
#VRML V2.0 utf8 Shape {
geometry Cylinder { height 8 radius 0.2 }appearance Appearance { material Material { diffuseColor 0 0.2 0.8 } }
}
Inline {url "http://www.iua.upf.es/~npares/docencia/vrml/anchor/anchor1.wrl"
}
#VRML V2.0 utf8 Billboard {
axisOfRotation 0 1 0children Shape {
geometry IndexedFaceSet {coord Coordinate {
point [ 2 3 0, -2 3 0, -2 -3 0, 2 -3 0 ]}coordIndex [ 0 1 2 3 ]solid FALSEtexCoord TextureCoordinate {
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
point [ 1 1, 0 1, 0 0, 1 0 ]}
}appearance Appearance {
texture ImageTexture {url "redwood.gif"
}}
}}
#VRML V2.0 utf8 Collision {
collide FALSEchildren [
Transform {translation -3 0 0children Shape {
geometry Box { size 2 2 2 }appearance Appearance { material Material { diffuseColor 1 0 0 } }
}}
]}
Collision {collide TRUEchildren [
Shape {geometry Sphere { radius 1 }appearance Appearance { material Material { diffuseColor 0 1 0 } }
}Transform {
translation 3 0 0children Shape {
geometry Cone { height 1 bottomRadius 1 }appearance Appearance { material Material { diffuseColor 0 0.5 1 } }
}}
]}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 Shape {
geometry Sphere { radius 2 }appearance Appearance {
material DEF MaterialEsfera Material { diffuseColor 1 0 0 }}
}
DEF Luz DirectionalLight {color 1 1 1direction 0.5 0.5 0intensity 1
}
#VRML V2.0 utf8 DEF motorColor TimeSensor{
loop TRUEcycleInterval 5
}
DEF Arcoiris ColorInterpolator {key [ 3, 0.7, 0.6, 1]keyValue [ 1 0 0, 0 1 0, 0 0 1, 1 0 0]
}
DEF CuboColorCambiante Shape {
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
geometry Box { size 2 2 2 }appearance Appearance { material DEF materialColorCambiante Material {} }
}
#VRML V2.0 utf8 DEF motorColor TimeSensor{
loop TRUEcycleInterval 5
}
DEF Arcoiris ColorInterpolator {key [ 0, 0.3, 0.6, 1]keyValue [ 1 0 0, 0 1 0, 0 0 1, 1 0 0]
}
DEF CuboColorCambiante Shape {geometry Box { size 2 2 2 }appearance Appearance { material DEF materialColorCambiante Material {} }
}
DEF ZonaActiva ProximitySensor {center 0 0 0size 8 8 8
}
ROUTE motorColor.fraction_changed TO Arcoiris.set_fractionROUTE Arcoiris.value_changed TO materialColorCambiante.diffuseColor
ROUTE ZonaActiva.isActive TO motorColor.enabled
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 DEF motorColor TimeSensor{
loop TRUEcycleInterval 5enabled FALSE
}
DEF Arcoiris ColorInterpolator {key [ 0, 0.3, 0.6, 1]keyValue [ 1 0 0, 0 1 0, 0 0 1, 1 0 0]
}
DEF CuboColorCambiante Shape {geometry Box { size 2 2 2 }appearance Appearance { material DEF materialColorCambiante Material {} }
}
DEF BotonVerde Transform {translation 0 -1 7children [
Shape {geometry Cylinder { height 0.1 radius 1 }appearance Appearance { material Material { diffuseColor 0 1 0 } }
}DEF SensorBotonVerde TouchSensor { }
]}
ROUTE motorColor.fraction_changed TO Arcoiris.set_fractionROUTE Arcoiris.value_changed TO materialColorCambiante .diffuseColor
ROUTE SensorBotonVerde.isActive TO motorColor.enabled
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 Transform { # Cubo de referencia
translation -3 0 0children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0.7 0.3 0 }}
}}
Group {children [
DEF Cubo Transform {children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0 0.7 0.3 }}
}}DEF PS PlaneSensor { }
]}
ROUTE PS.translation_changed TO Cubo.translation
#VRML V2.0 utf8 Group {
children [
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
Transform { # Cubo activotranslation -3 0 0children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0.7 0.3 0 }}
}}DEF PS PlaneSensor { }
]}
DEF Cubo Transform { # Cubo que se muevechildren Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0 0.7 0.3 }}
}}
ROUTE PS.translation_changed TO Cubo.translation
#VRML V2.0 utf8 Transform { # Cubo de referencia
translation -3 0 0children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0.7 0.3 0 }}
}}
Group {children [
DEF Cubo Transform {children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0 0.7 0.3 }}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}}DEF CS CylinderSensor { }
]}
ROUTE CS.rotation_changed TO Cubo.rotation
#VRML V2.0 utf8 Transform { # Cubo de referencia
translation -3 0 0children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0.7 0.3 0 }}
}}
Group {children [
DEF Cubo Transform {children Shape {
geometry Box { size 2 2 2 }appearance Appearance {
material Material { diffuseColor 0 0.7 0.3 }}
}}DEF SS SphereSensor { }
]}
ROUTE SS.rotation_changed TO Cubo.rotation
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 LOD {
range [ 10 15 20 ]level [
Group { # Niell 1 (máximo nivel): dos cajas y cuatro cilindroschildren [
Transform { # Respaldotranslation 0 3.5 -1.75children Shape {
geometry Box { size 3.5 3 0.5 }appearance Appearance { material Material
{ diffuseColor 0.8 0.6 0 } }}
}Shape { # Asiento
geometry Box { size 3.5 0.5 3.5 }appearance Appearance { material Material { diffuseColor
0.8 0.6 0 } }}Transform { # Pata posterior izquierda
translation -1.75 0 -1.75children Shape {
geometry Cylinder { radius 0.25 height 10 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }}
}Transform { # Pata posterior derecha
translation 1.75 0 -1.75children Shape {
geometry Cylinder { radius 0.25 height 10 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }}
}Transform { # Pata frontal izquierda
translation -1.75 -2.5 1.75children Shape {
geometry Cylinder { radius 0.25 height 5 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}}Transform { # Pata frontal derecha
translation 1.75 -2.5 1.75children Shape {
geometry Cylinder { radius 0.25 height 5 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }}
}]
}Group { # Nivel 2: seis cajas
children [Transform { # Respaldo
translation 0 3.5 -1.75children Shape {
geometry Box { size 3.5 3 0.5 }appearance Appearance { material Material
{ diffuseColor 0.8 0.6 0 } }}
}Shape { # Asiento
geometry Box { size 3.5 0.5 3.5 }appearance Appearance { material Material { diffuseColor
0.8 0.6 0 } }}Transform { # Pata posterior izquierda
translation -1.75 0 -1.75children Shape {
geometry Box { size 0.5 10 0.5 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }}
}Transform { # Pata posterior derecha
translation 1.75 0 -1.75children Shape {
geometry Box { size 0.5 10 0.5 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }}
}Transform { # Pata frontal izquierda
translation -1.75 -2.5 1.75children Shape {
geometry Box { size 0.5 5 0.5 }appearance Appearance { material Material
{ diffuseColor 0.8 0 0.2 } }}
}Transform { # Pata frontal derecha
translation 1.75 -2.5 1.75children Shape {
geometry Box { size 0.5 5 0.5 }
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
appearance Appearance { material Material { diffuseColor 0.8 0 0.2 } }
}}
]}Group { # Nivel 3: dos cajas
children [Transform { # Respaldo
translation 0 2.5 -1.75children Shape {
geometry Box { size 4 5 0.5 }appearance Appearance { material Material
{ diffuseColor 0.8 0.6 0 } }}
}Transform { # Asiento
translation 0 -2.5 0children Shape {
geometry Box { size 4 5 4 }appearance Appearance { material Material
{ diffuseColor 0.8 0.6 0 } }}
}]
}Shape { # Nivel 4 (más bajo): una caja
geometry Box { size 4 10 4 }appearance Appearance { material Material { diffuseColor 0.8 0.6 0 } }
}]
}Video#VRML V2.0 utf8 Shape {
geometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 1 1 0 } }
}
Sound {minFront 200minBrack 200maxFront 200maxBack 200spatialize FALSEsource AudioClip {
url "Wildlife.wmv"startTime 1loop TRUE
}}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 DEF TransfCubo Transform {
translation 0 0 0children [
Shape {geometry Box { size 1 1 1 }
}DEF TS TouchSensor {}
]}
DEF MiScript Script {eventIn SFTime clickfield SFNode TCubo USE TransfCubo
url "javascript:function click(v,t) {
if(TCubo.translation[0] > 5) ...}
"}
ROUTE TS.touchTime TO MiScript.click
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
#VRML V2.0 utf8 DEF TransfCubo Transform {
translation 0 0 0children [
Shape {geometry Box { size 1 1 1 }
}DEF TS TouchSensor {}
]}
DEF MiScript Script {eventIn SFTime clickfield SFNode TCubo USE TransfCubo
url "javascript:function click(v,t) {
if(TCubo.translation[0] > 5) ...}
"}
ROUTE TS.touchTime TO MiScript.click
#VRML V2.0 utf8 Background {
skyColor [ 0.8 0.8 1 ]}
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
Shape { # Objeto de referenciageometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 1 0.8 0 } }
}
#VRML V2.0 utf8 Background {
# 0º 22º 45º 60º 75º 85º 90ºskyAngle [ 0.384, 0.785, 1.047, 1.309, 1.484, 1.5708 ]skyColor [ 0 0 0.2, 0 0 1, 0 1 1, 0.75 0.75 1, 0.8 0.8 0, 0.8 0.6 0, 1 0.4 0 ]# azulobscuro azul cian azulclaro amarillo anaranjado rojizo
}
Shape { # Objeto de referenciageometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 1 0.8 0 } }
}
#VRML V2.0 utf8 Background {
# 0º 22º 45º 60º 75º 85º 90ºskyAngle [ 0.384, 0.785, 1.047, 1.309, 1.484, 1.5708 ]skyColor [ 0 0 0.2, 0 0 1, 0 1 1, 0.75 0.75 1, 0.8 0.8 0, 0.8 0.6 0, 1 0.4 0 ]# azulobscuro azul cian azulclaro amarillo anaranjado rojizo
# 0º 90ºgroundAngle [ 1.5708 ]groundColor [ 0.2 1 0.4, 0.2 1 0.4 ]
LICENCIATURA EN SISTEMAS COMPUTACIONALES
PROGRAMAS DEL MANUAL DE VRML GRAFICACIÓN
}
Shape { # Objeto de referenciageometry Sphere { radius 2 }appearance Appearance { material Material { diffuseColor 1 0.8 0 } }
}