Post on 06-Feb-2018
The Timeless Value of Games in Ancient Greece
International Conference
Living Values in Education
MSc - Maria Kiliafi MSc . MSc- Teacher of Physical Education
MSc
markiliafi@yahoo.gr
http://livingvalueszante.weebly.com/programme.html
http://livingvalueszante.weebly.com/programme.html
- Abstract
Plato Game Citizens of Tomorrow
: Because:
& Freedom of Will & Choice
Critical Thought
The Game Leaders Acceptance
Teamwork
The Exchange of roles
Trust towards his playmates
- Abstract
-
.
EVOLUTION
Game for games sake Entertainment
Rivalry games Sports
Educational games Games promoted spiritual development
AIM
,
.
:
) ,
) .
The main aim of this literature review is to refer to the Timeless Value
of Games i.e. games played separately by boys and girls, as well as those
which were common for both sexes in Ancient Greece. The review also
includes a classification of those games according to:
a) Their features,
b) Their aims.
- Introduction
Help mould childrens character
Plato
Games Prepare for a better Life
Poplin Poplin - Alkiviades
-- Play-Child-Game (greek terms
derive from the same root)
Introduction
-
Adolescence Athletic Games
Physical Exercise Rivalry Games Fair Play
4000 ..
Timeless Value of Games 4000 B.C. - Today
= ( )
Chess=Polis (use of pawns)
= ( )
Checkers (use of cubes, i.e. dices)
Universal Games
Universal Games
Doll (Plagona)
() Ball Games
Board Games
Swing
Push and Pull wagon
Tree Climbing
Stick Riding
MAIN PART
, : ) , ) (), ) ()
(Lafaye, , , Caillois)
()
: .
Palamides inventor of games, according to Pausanias, he invented:
a) the weights and measures, b) pawns (pessi), c) the cubes (dices).
CLACCIFICATION OF GAMES (Lafaye, Kakrides, Gougouli, Caillois)
According to the populace
According to their cultural specificity (Lazos)
Most of the games had a basic feature: Entertainment.
1-4 years old! Common
Games for Boys & Girls
- Games
1 4 : .
5 : .
: .
: .
Gynaeceum (room reserved for women) 1 4 years
old children: common games for boys and girls.
Children over 5 years old: diferentiation of games.
! Games might be common for both sexes.
But: Boys and girls could not play together.
GAMES for BOYS
: , .
: , .
: ,
Tug of War
Variations: Elkistinda, Skaperda.
Features: Combativeness, Dynamism.
Aim: Effort towards Victory, development of vigour.
GAMES for GIRLS-DOLLS
(PLAGONAS)
GAMES for GIRLS -
: , .
: ,
: ( ...)
Doll (Plagona) - Religious Idol: Ritual passport to Adulthood, Death.
Doll (Toy) Featurs: Entertainment, Pupettry played among girls.
Theatrical performances of Adults.
Aim: Imitation of Adult life (Housekeeping etc.)
Captivity Games
: , .
: , &
.
: .
Blindfolded games (Chalki Miia or Miinda)
Variations: Drapetinda, Psilaphinda.
Features: Entertainment, Losers are captured & freed at the
end of the game.
Aim: stimulation of the senses.
- Platanistas
: .
: .
,
()
Features:Violent Captivity game.
Aim: Military exercise of teenagers.
Place: Ancient Sparta, on a small island in Eurotas (river)
covered all over with plane trees (platania), (Pausanias).
Strategy Games or Board Games
Strategy Games or Board Games
: , ()
: ,
: , , .
Pawn Games
Features: Entertainment, Spiritual games using pawns.
Cube games
Features: Entertainment, Lucky games, using cubes (dices) or
knucklebones.
Aim:Freedom of will & choice, Insight, Critical thought.
Strategy Games or Board Games
--
.
.
4000 . - 72 =
= .
Such games might be found in developed political-economical
-military societies.
Mirror of the spiritual level of each society.
Minoan Crete, 4000 BC. Evans Abacus with 72 daisies=Polis
= Chess.
( )
Ball Games - Keritizin
( )
Ball Games
: , , ,
, ( Hockey).
: , , ,
, .
Keritizin
Features: No Entertainment, Violence, team game that was played with
curved sticks (like Hockey).
Aim: Teamwork, The Game Leaders Acceptance, Trust towards ones
playmates, Effort towards Victory.
( ) 2
Ball Games 2 - Episkyros
( ) 2
Ball Games 2 ( )
: , , ,
() , ( Rugby).
: , ,
, .
Episkyros or Teenegers ball games.
Features: No Entertainment, Violence, Team game, ball field lines were
drawn with a stone named Skyron, like Rugby.
Aim: Teamwork, The Game Leaders Acceptance, Trust towards ones
playmates, Effort towards Victory.
Conclusion
,
, , .
: .
.
The structure of the games, either for entertainment or educational goals,
portrays the political, cultural and social organization of each society.
Ancient Greeks: Games of their own invention Respect towards children
needs.
Lack of fear for the foreign.
Greek Bibliography
1., ., 1991,
,
, .
2., ., 2002, ,
, .
3., . ., 1987, ,
, .
Foreign Bibliography
4.Caillois, Roger, Les Jeux et les hommes,
Gallimard, 1958.
5.Hett, W., The games of the Greek Boy.
6.Lafaye, G., Ludi, D/S, IV, 1356.
7.May, Roland, Les jeux de table dans l
antiquite D.A. 18 33.
8.Poplin, Francois, Les jeux d osselets
antiques, D.A., 47.
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