Starting a New Games Brand - dojit

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Transcript of Starting a New Games Brand - dojit

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• /dojit

• /dojitgames

• /homebeargame

• @dojit

• @homebeargame

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• /dojit

• /dojitgames

David Bozward

Starting a New Games BrandOR

DOING A THOUSANDTHINGS RIGHT

about us

• started 18th Jan 2012

• started development April 2012

• three games in development

• not published yet

• based in Birmingham (BSPA)

why do you need a brand?

• the handheld games market– over 100,000 games

– over 45,000 developers

– over 170 new puzzles published on app store every day

• the customer– over 157.8 million smartphones sold in Q4

2011(Source: IDC)

– prediction of 657 million sold in 2012 (JP Morgan/FT)

in terms of revenue

our vision

• everyone will play casual games on their handheld device

• these people have 5-10 minutes every day

• global expanding marketplace

• they play before buying

dojit is different because

• newbie, girls, casual gamers

• games which can be played by

– any one

– any age

– any where

– on handheld devices

– touch screen

what do we do?

• we are a handheld games

– developer

– publisher

– brand management

• but lots of companies are also here?

What is the ultimate goal of “branding” a company?

ILLOGICAL DECISIONS

What is the ultimate goal of “branding” a company?

TO BEGIN WITH, THE BRAND NEEDS A STAND OUT NAME

the name

• we needed :– a dot com

– a dot net/other

– limited company

– five letters or less, easy spelling

– likeable, a word which means something but nothing

– international

– has some reference to games/entertainment

– extendibility

– protectability

In no order

dojit

industry brands

brands

what type of brand?

From Google

what type of brand?

the logo

• people said go icons & avatars?

• easy to read

• drops into an icon

font: Magneto

red blue

BUT A BRAND IS NOT A LOGO

the cornerstone

trust = r + Trust Reliability Delight

tag line

• its about games

• global brand

• shared ownership

• shared experience

• games you can play in your everyday life

games for our world®

“getting” our customers

Development Marketing Parents Players Customers

what’s innovative?

Concept Development Promote Launch Acquire Retain Monetize

• game promotion system

– tracks player trends

– track users path

– measures real time performance

– social media relationship builder

what makes a great game?

• originality• simple concept• addictive gameplay• comical style• easy to play “straight out of the box”• low starting price - freemium• diverse language/device support• share, play with and against friends• special editions: Just keeps giving…

our values …

• focused on a consistent message that is understood worldwide

• no gratuitous violence• some kind of positive value or message in

every title : a story• trust us not to stray beyond the family

comfort zone• using a variety of media platforms to create

franchises that can be exploited where they will have the greatest impact

our marketing view point

• we are approaching brand development as a standalone business, not as a hobby

• the investment in product development is an investment in our client relationships

• develop access routes for the customer

• treat customers as partners

the dojit brand is what they say it is

dialogue, the starting point of a journey

• internal testing

• focus group

• beta testers

• social media

• online forum

we validate through dialogue at every step

the journey

• our games are our primary marketing tool

• we market games to a global population

• we sell to players of our own games

• we create brand loyalty by creating a consistent experience

our network

dojit

industry network

TIGA

UKIE

Developers

events

e3

evolve

BSPA

launch confmobile monday

the team

Developers

Graphic Artists

Marketing

Beta Testers

Focus Groups

Followers

collaborate

dojit

Identity

Public relations

Product Design

Events

Publications

Web Design

Exhibits

Research

Suppliers

Brand Strategy

Advertising

1 + 1 = 11

What

about

soci

al m

edia

?

connect to us via social media

• /dojit

• /dojitgames

• /homebeargame

• @dojit

• @homebeargame

• /photos/dojit

• dojit

• dojitgames

Twitter

• Target

– Parents

– Media / Press

ITS NOT WHAT YOU SAY, ITS WHAT YOU DO

marketing with the end user

• make it fun

• show the enjoyment

• so a standard QR code becomes …

free wallpapers

• at every stage of development we share what we have

product roadmap - 2012

Aug 2012

Sept 2012

Oct 2012

Dragon

Dancer

www.home-bear.com

Dragon

Dancer

connect to us via social media

• /dojit

• /dojitgames

• /homebeargame

• @dojit

• @homebeargame

• /photos/dojit

• /dojit

• /dojitgames

“largest games company in terms of downloads within five years”

thanks

“largest games company in terms of downloads within five years”

thanks

create a tribe