Spill-overs in the inter-generational belief formation · 2018-11-20 · • Inspired by Chew’s...

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Transcript of Spill-overs in the inter-generational belief formation · 2018-11-20 · • Inspired by Chew’s...

Spill-overs in the inter-generational belief formation

Sergey Alexeev

UTS 2017

Approximating Common Knowledge with Common Belief Monderer and Samet (1989)

• Games assume common knowledge of all elements of the game • Is this always true? • Does it matter?

• P-Belief is the generalization of Aumann’s (1976) no-agreement theorem After several iterations of "I know that you know that I know . . . , '' one stops and ''he does not know that . . . '' from then on. But certainly in this case he may still "believe that . . . " with some certainty. And then he may believe that the other does, and so on.

• 1-belief = common knowledge = common believe • The main motivation for the experiment

• Can almost common knowledge work? 2

Real world examples with multiple equilibria belief is a “traffic light”

• Big push theory • Inefficiency of small investments

• O-Ring theory • “Challenger shuttle disaster”

• Currency crises models • All three generations of models say the same

• Bank runs • Continental Airlines • Social norms Is there a game theoretical approximation to these examples?

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• Minimum effort game • Note similarities to the public good game and level of uncertainty

• 𝑒𝑒 ∈ 1,2, … , �̅�𝑒

• 𝜋𝜋 𝑒𝑒𝑖𝑖 , 𝑒𝑒𝑖𝑖 = 𝑎𝑎 min 𝑒𝑒𝑖𝑖, 𝑒𝑒𝑖𝑖 − 𝑏𝑏𝑒𝑒𝑖𝑖 , 𝑎𝑎 > 𝑏𝑏 > 0,

• 𝑒𝑒𝑖𝑖 = min(𝑒𝑒1, … , 𝑒𝑒𝑖𝑖−1, 𝑒𝑒𝑖𝑖+1, … , 𝑒𝑒𝑛𝑛�

• Player’s BR to 𝑒𝑒𝑖𝑖 is to choose 𝑒𝑒𝑖𝑖 equal to 𝑒𝑒𝑖𝑖 ⇔ 𝑢𝑢𝑖𝑖 𝑒𝑒�𝑖𝑖 , 𝑒𝑒�𝑖𝑖 ≥𝑢𝑢𝑖𝑖 𝑒𝑒�𝑖𝑖 , 𝑒𝑒�𝑖𝑖

• 𝑒𝑒𝑖𝑖 ≠ 𝑒𝑒𝑖𝑖 ⇔ disequilibria

• min 𝑒𝑒1, … , 𝑒𝑒𝑛𝑛 ≠ �̅�𝑒 ⇔ multiple equilibria

Game with multiple equilibria Van Huyck et al (1990)

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Presenter
Presentation Notes
Note regrett The regret individual choives, or regret thr equilibrium implemented by thoes individual choices

• n-tuple �̅�𝑒, … , �̅�𝑒 is a PDEP (payoff-dominant equilibrium point)

• If 𝐹𝐹 𝑒𝑒𝑗𝑗 as cdf for a player’s action then PDEP is defined as 𝐹𝐹 �̅�𝑒 = 1 𝐹𝐹 𝑒𝑒𝑗𝑗 = 0 if 𝑒𝑒𝑗𝑗 < �̅�𝑒

• Yet if 𝑒𝑒1, … , 𝑒𝑒𝑛𝑛 i.i.d. then 𝐹𝐹min 𝑒𝑒 = 1 − 1 − 𝐹𝐹 𝑒𝑒𝑗𝑗𝑛𝑛

then PDEP is defined as 𝐹𝐹min 𝑒𝑒 = 1 𝐹𝐹min 𝑒𝑒 = 0 if 𝑒𝑒 < �̅�𝑒 • Suppose that a player is uncertain that the n-1 players will select the payoff-

dominant action �̅�𝑒, e.g. 𝐹𝐹 1 = 𝜀𝜀 then If 𝑛𝑛 → ∞ ⇒ 𝐹𝐹min 1 → 1 • Even a remote possibility of deviation motivates defection

A Role of Minimum Van Huyck et al (1990)

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Presenter
Presentation Notes
Minimum rule exacerbate the inflience of uncertainty of other n-1 players

The Original Experiment Van Huyck et al (1990)

𝜋𝜋 𝑒𝑒𝑖𝑖 , 𝑒𝑒𝑖𝑖 = 𝑘𝑘 + 𝑎𝑎 min 𝑒𝑒𝑖𝑖 , 𝑒𝑒𝑖𝑖 − 𝑏𝑏𝑒𝑒𝑖𝑖; 𝑘𝑘 = 0.6; 𝑎𝑎 = 0.2; 𝑏𝑏 = 0.1

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• Coordination failure • Few brave souls try a probing, note how Von Neumann’s mini-max predicts the outcome

• Game needs coordination • What kind of device would be fun to chose to construct the efficient beliefs? 7

The Original Experiment Van Huyck et al (1990)

Inter-generational device Chaudhuri et al (2009)

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Presenter
Presentation Notes
Note that the read the same advice in ALOUD and prof read it outloud. Just like if we new JJ told 4 we would do so

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Presenter
Presentation Notes
Note that there is info only on mininuns Describe the persone i

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Presenter
Presentation Notes
The same guy as if, I Note controls Efficiency of estinations Note that the graph combines information on minimum while this one containes information on all subjects This is marginal effects Table 5 is closer to min There is also table 6 with averages of the whole sample Women is a controle and treatead as average

Controlling for Quality of Advice

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Presenter
Presentation Notes
Block I provides single instance of each treatment Bloch II provides repeated observaion for the given quality of advice

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Presenter
Presentation Notes
Note equavacation

“Good” and “Very Good” treatments

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Presentation Notes
Sample without replacement

Block II Beliefs and Common p-beliefs distributions of independently elicited first order beliefs

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Presenter
Presentation Notes
Recall the epsilon

Controlling for Quality of Advice

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Presenter
Presentation Notes
Block I provides single instance of each treatment Bloch II provides repeated observaion for the given quality of advice

Block I Beliefs and Common p-beliefs distributions of independently elicited first order beliefs

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Presenter
Presentation Notes
No advice is even better They see what happens and freak out

Inter-generational device Chaudhuri et al (2009)

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Presenter
Presentation Notes
Note that the read the same advice in ALOUD and prof read it outloud. Just like if we new JJ told 4 we would do so

Bottom line • Conclusions

• Private advice did the opposite of what was expected • Regardless of the quality

• Public advice has to be of high quality • Some personal notes

• Inspired by Chew’s “Rational Ritual: Culture, Coordination and Common Knowledge” (2001)

• But is this “mapping” accurate? • We have dome resembles of a mathematic abstraction to some real world example • Is that enough?

• Are loud words truly justified? • Imagine that game does not have Block I

• How weird would that be?

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