Scratch and other games programming at the Powerhouse Museum

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This was presented by Peter Mahony at the Games and public libraries seminar at the State Library of NSW 12 June 2012

Transcript of Scratch and other games programming at the Powerhouse Museum

MIT Scratch as a public program platform.

Powerhouse Museum Thinkspace

Peter Mahonypeterm@phm.gov.au

think creatively reason systematically work collaboratively

http://scratch.mit.edu/About_Scratch

Wide walls. Low floor. High ceiling.

http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf

Performance before competence: learn by doing, then read.

James Paul GeeGee, James Paul. Video Games: What they can teach us about audience engagement. Nieman Reports. Summer, 2010.

L E A R N I N G A M P L I F I E D

School groupsChildren & familyPeople with a disabilityProfessional learningCorporateVenue hire

Children & family

School holidaysSpecial events eg SBSAfter school

School holidays

50 min & full dayMinecraftScratchATYPArduino

3rd spaces

OldenburgPutnamHeumann-Gurian

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Time-to-Adoption Horizon: One Year or Less

Mobiles and AppsTablet Computing

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Time-to-Adoption Horizon: Two to Three Years

Game-Based LearningPersonal Learning Environments

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Time-to-Adoption Horizon: Four to Five Years

Augmented RealityNatural User Interfaces

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Key trends

work, learn, and study whenever and wherever they want to.4/6

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Significant Challenges

Learning takes place outsidethe walls of the classroom.6/6

Pros

FreeWorks on any machineOpen sourceCommunityLinks to any theme, title, author, etcWide walls, low floor, high ceiling

Cons

Computer scienceNeeds programmingComments need monitoring