SAVAGE WORLDS LEAGUE One-Shot and Tournaments … · SAVAGE WORLDS LEAGUE One-Shot and Tournaments...

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SAVAGEWORLDSLEAGUEOne-ShotandTournamentsRulesByDavidGarrettdavidgarrett69@gmail.com[FrontPiece]Beforeyouenteryourstate-of-the-artvirtualrealitypod,youturntowaveatthecrowd.Youradoring fanshave grown throughout theVirtualGamers League (VGL) tournament as you’veprogressed.Now,it’syourchancetotakehomethefirst-ever,onetrillion-dollarprizepurseinhistory!Asyoustandbeforethecheeringthronginyourform-fitting,Dermanetsuit,youthinkbacktothejourneythathasbroughtyoutothispoint.Whenyoufirstenteredthetournament,youwerestrappedforcashandcouldonlyaffordalow-techinterfacetotheH.I.V.E.Itwasnomorethangogglesandgloves.Butyouperseveredthroughtheglitchesandlagtimetoearnaplaceinthenextround.That’swhenyourtrainerenteredthepicture.Youhadnaturaltalent,butyouneededsomeonetotakeyourgamingtothenextlevel.Suddenly,yourskillsweregettingnoticedintheLeague.Youcouldn’tbelieveitwhenanagentapproachedyouandyourtrainerwithanoffertorepresentyouandmanageyourinterestsinthetournament.Therewaseventalkofanendorsementthatcouldleadtothelatest,mosthigh-techgeartoelevateyourgametoawholenewlevel.As the tournament progressed, youwereon fire. Youhad achieved something youhadonlydreamedof—aprofessionalgamerintheVGLwithanactualshotatdefeatingtheupperechelonofprofessionalplayers.Butthensomethingdreadfuloccurred.Someonewantedyoueliminatedfromthetournamentandtheywerewillingtogetyououtatanycost.Evenmurder.Theshockoffindingyourtrainermurderedinthetrainingfacilityisstillfresh.Youdon’tknowforsurewhoitisthat’stryingtobringyoudown,butyouhaveyoursuspicionsthatit’ssomeoneclosetoyou.Someoneyoutrust.Andnowyoustandherewavingtothecrowdonelasttimebeforethepenultimatematchthatcouldleadtovictoryandthebiggestsumofmoneyeverawarded.Willyourenemysabotagethismatchorwillyoufindawaytoovercometheoddsyetagain?Whatwillitbe?WillyoubecomeEarth’sfirst-everinstanttrillionaire?[Sidebar]

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TermsDermanet Aform-fittingsuitthatconductssignalsfromtheskinandconvertsthemintoanavatar’smotionmoreaccuratelythanalow-techinterfaceofjustgloves.H.I.V.E. HolisticallyImmersiveVirtualEnvironment.GamePod ThesphereyouentertointerfacewiththeH.I.V.E.Elitegamersare suspendedinaharnesswiththeirDermanetsuitsjackedintothesystem.V.G.L. VirtualGamersLeagueV.I. VirtualIncarnationIntroductionSavageWorldsLeagueaddsanewlayerofgamingontoanygameofSavageWorlds.Whetherthat be aOne-Shot session or a lengthy campaign, SavageWorlds League gives the player amethodtoscoretheirgamingsession(s)andcomparethemtootherSavages.Byagreeingtothesession’s length,gamerscancompete.Thiscouldbea funnightofgamingwiththeguys ina“pokernight”typeofgamewhereeveryonethrowsinafewbucksandthewinnergetsthepot.Itmightbea campaign tournamentwith your gaminggroupkeepinga running totalof eachsession. Finally, it could be staged at a gaming convention where the top finishers of thetournamentreceiveprizes.Therearetwotypesofgamesthatthatwillbecoveredinthisbook:TheCompetitiveOne-ShotSessionandtheCompetitiveCampaignTournament.TheCompetitiveOne-ShotSessionTheCompetitiveOne-ShotSessionallowsaplayertoscoretheirgamingsessioninanySavageWorldssetting.Pointsareawarded formanyof theawesomethingsacharactermaydo inagamingsession.Thefollowingchartliststhemainpointssystem;however,GM’sandplayersmayelecttoawardpointsforthingsoftheirownchoosing. Activity PointsAwarded SuccessfulTraitTest* 3(+1foreachraise) SuccessfulFearRoll* 3(+1foreachraise) SuccessfulTestofWills* 3(+1foreachraise) IncapacitatinganExtra* 3 SuccessfullyHealinganotherPlayer 6(+1foreachraise) DrawingaJoker 6

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AcingtheWildDie 6 IncapacitatinganExtrainSpectacularFashion 6 EachBennyinYourPossessionattheEndoftheSession 6 BennyReceivedforRolePlayingaHindranceWell 10 SuccessfullyCompletingaDramaticTask 10 IncapacitatingaWildCard** 10 IncapacitatingaWildCardinSpectacularFashion** 13 Rollinga1onTraitDie -3 RollingaCriticalFailure(1onBothWildDie&TraitDie) -10 BecomingIncapacitated -15 OneofyourGroupBecomesIncapacitated -6SuccessfulTraitTest:AnyTraitorSkilltestthatissuccessfulearnspoints.ThisincludesSpiritrollswhenShakenandVigor checkswhenSoakingdamage,aswell asOpposed,Cooperative, andGroupRolls.Eachraiseisworthoneadditionalpoint.SuccessfulFearRoll:ManySavageWorldssettingsuseFearandSanityasakeyfeatureofthegame.AFearRollstillcountsasaTraitTestsinceitistiedtotheAttributeofSpirit.SuccessfulTestofWills:TauntistiedtoSmartsandIntimidateistiedtoSpirit.SincethesearebothTraitTests,theyalsoincurpoints.Incapacitating an Extra: If your damage causes the Extra to become Incapacitated, you areawarded threepoints. Sometimesplayersmay chooseaHoldactionand then later interruptanotherplayer’saction.Whenthishappens,playersmakeopposedAgilityrollstoseewhogoesfirst.Inthecaseofatie,theactionshappensimultaneously.IftwoplayershappentobothcauseanIncapacitationattheexactsametime,nooneisawardedthepoints.Successfully Healing another Character: In addition to earning points for the success of theHealingroll,playersalsoearnsixpointsforSuccessfullyhealinganotherplayer’scharacter.Foreach raise, players earn one additional point. Players do not earn this award for healingthemselves.*note:IfyouspendaBennytore-rollaTraittest,youmusttakethepointsforthedierollyouchoosetouse.Nodouble-dippingpoints.DrawingaJoker:EachtimeaplayerisdealtaJoker,theyearnsixpoints.AcingtheWildDie:EachtimeaplayerAcestheirWildDie,theyearnsixpoint.ThisappliesonlytotheWildDieandnotacingotherdierolls.IncapacitatinganExtrainSpectacularFashion:Spectacularfashionresultsinseveralways.ThefirstmethodiswhenthreeormoreraisesofdamagecausetheIncapacitation.Othermethodsinclude theSituationalCombatRulesofCalledShots,RapidAttack,TwoWeapons,andWild

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Attack. You do not need three or more raises when the attack includes one of these fiveSituationalCombatRules.SpectacularFashionalsoincludeskillingthreeormoreExtrasatonce.EachBennyinYourPossessionattheEndoftheSession:ForeachBennysaved,theplayerearnssixpoints.IfyourcharacterbecomesIncapacitated,youloseallyourBenniesandgainnoscoreforthem.YourheromustmakeittotheendofthesessiontoearnyourBennysavedpoints.BennyReceivedforRolePlayingaHindranceWell:Hindrancesaddflawstothecharactersthatmakes for a more interesting game. Unfortunately, it’s not always easy to embrace andencourageplayerstoroleplaytheirflawsallthetime.Forthisreason,anytimetheGMawardsaBennytoaplayerforroleplayinganyoneoftheirHindranceswell,thatplayerearns10points.SuccessfullyCompletingaDramaticTask:Toearnthe10pointsforsucceeding,yourheromustbetheonekeytoaccomplishingtheDramaticTask.AnyothercharacterswhohelpsthroughaCooperativeRollearnshalfpointsfortheirhelp.IfallplayersareequallykeytocompletingtheDramaticTask(i.e.,theirrollscounttowardstheongoingcountofsuccessfulrollsrequiredtoreachthepositiveoutcomeofaDramaticTask),thennoonegetsthepoints.PlayersmayearnpointsforsuccessfullycompletinganyTraitTestsaspartoftheDramaticTask,buttheydon’tearnthe10pointsforsuccessfullycompletingaDramaticTaskwhenallplayerscontribute.IncapacitatingaWildCard:ThesamerulesapplyasforIncapacitatinganExtrabutmorepointsareawardedforaWildCard.*IncapacitatingaWildCardinSpectacularFashion:ThesamerulesapplyasforIncapacitatinganExtrainSpectacularFashionbutmorepointsareawardedforaWildCard.*** note: Players do not earn points for Incapacitating other friendly players. Points are onlyearnedforIncapacitatinganenemyWildCard.Rollinga1onaTraitDie:IfaplayerrollsaoneontheirTraitDie,regardlessofhowwelltheWildDierolls,deductthreepointsfromtheplayer’sscore.RollingaCriticalFailure(1onBothWildDie&TraitDie):ACriticalFailureoccurswhenbothofaWildCard’sdicerollones.Whenthisoccurs,deduct10pointsfromyourscore.BecomingIncapacitated:IfyourherobecomesIncapacitated,youlose15points.Inaddition,youmustalsoturninalltheBenniesyouhavesavedandreceivenopointsforthem.Finally,playerswhose characters become Incapacitated will tally their score up until the point where thecharacterbecameIncapacitated.OneofyourGroupBecomesIncapacitated: IfsomeoneinthegroupotherthanyoubecomesIncapacitatedyoulosesixpoints.Thisshouldencouragetheplayerstolookoutforeachotherandnotletacomradefall.

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ScoringDuringaGameSessionEach player must account for their own points. To alleviate integrity issues, players shouldannouncewhenthey’vequalifiedforearningpointsandthenallowtheGMtoconfirmthepointswereearnedbeforewritingthepointsdownintheirscorecard.TheGMisthefinalauthorityoverdisputesoverpoints.EndingtheGameSessionIt’suptotheGMtodeterminethecondition(s)thatwillendthesession.Thiscouldbeannouncedbeforeorduringthesession.GM’smayevenwithholdtheconditionunderwhichthesessionwillenduntil it ishasoccurred.Whateverthecase,whentheGMannouncesthatthesessionhasofficiallyended,playersshouldawardpointsforfinalBenny’s(aslongastheircharacterdidnotbecome Incapacitated)and then theGMwill addeachplayer’s scorecardandannounce thepoints.TheCompetitiveCampaignTournamentAtournamentwilladheretothesamescoringrulesastheCompetitiveOne-ShotSession,butthepoints from each session are added to the previous session’s points as the tournamentprogresses.Therearealsospecificrulesthataddadditionallevelsofstrategytohowaplayerwillroleplaytheirherothroughoutthetournament.ThefollowingCampaignTournamentrequirestheseSavageWorldssourcebooks: SavageWorldsDeluxeExplorer’sEdition SavageWorldsHorrorCompanion SavageWorldsWeirdWarsRome(WWR1)Inaddition,thiscampaignalsousestheSettingRulesofJoker’sWildandSanity.VirtualGamersLeagueTheyearis2099andVirtualReality(VR)hassaturatedeveryone’slife.Themostpopularversionis a VR environment called the Holistically Immersive Virtual Environment, or H.I.V.E. Thisenvironment was developed by a company called Space Exploration Ventures, Inc., alsocommonlyknownasSpEx.Thecompany’sresearchanddevelopmentlabscreatedtheH.I.V.E.totesttechnologyusedinremotelypilotingminingmachineslocatedintheAsteroidBelt.Anunexpectedside-effectoftheH.I.V.E.wasthattheopen-sourceinterfacethecompanyusedtohelprefinetheirtechnologybecameahavenforgamers.ThisturnedintoalucrativewayforSpExtorecruitpilots.TheH.I.V.E.grewinpopularitytosuchadegreethatSpExbeganhostinganannual Virtual Gamers League tournament inwhich gamers donned VR goggles, gloves, andDermanetsuitsincompetitionspittingtheirVirtualIncarnationsagainstoneanother.

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Thisyearisthefirstyearsincethetournament’sinceptionthattheprizemoneyhasreachedonetrilliondollars–thefirsttimeinhistoryanysuchamounthasbeenawardedasaprizepurse.Eventhoughyoucomefromsparsemeans,youhavetherawskillyouthinkittakestocompete.So,withoutsomuchasaDermanetsuittoevenwear,you’retryingyourluckatstaggeringodds.MetaGamingInthisCompetitiveCampaignTournament,youwillbeparticipatingintwolevelsofgaming.Inthefirstlevel,youareplayingthepartofanentrantintotheVirtualGamersLeagueandwillbekeepingtrackofyourscoringandprogressthroughfiveSavageWorldssessions.Atthesecondlevel,you’llbeplayingthepartoftheVirtualIncarnationofyourgamer’scharacter.ThisisthelevelofgameplaytypicalofSavageWorlds.Thefirstlevelaffectsthesecondlevelasexplainedinthe2099VGLTournamentRules.Throughoutthisexplanationtheterm“player”typicallymeansyourmetalevelcharacterwhoiscompetingintheVGLandtheterm“character”referstoyourVirtualIncarnation.The2099VGLTournamentThemeWhenSpExannounced thisyear’sprizepurseyouknew itwas just toogood topassup.Youmanagedtoscroungeupenoughmoneytoupgradeyourlow-endH.I.V.E.interfacetoaNevlox3000GogglesandGlovesinterface.It’sstilllowtechcomparedtoastate-of-the-artDermanetsuit,butit’sanimprovementoveryourformersystem.After this purchase set you back several weeks’ pay, you immediately signed up for thetournament. Itwasacrapshootbecausethetournamentonlyallowsforacertainnumberoflotteryentrants toplayalongside theVGLveteranplayers.Butyouappliedandcrossedyourfingers.Now,youcan’tquitreadingtheacceptancee-mailthatincludesanattachmentofthisyear’sthemeandrules.Stilldisbelievingthatyou’llbecompetingforonetrilliondollars,youopentheattachment.TheTyrannyofLife-in-DeathWelcometotheLandofNod!Nodisaworldruledoverbythatstrangelybeautifulbutterriblequeen called Life-in-Death. Shewas the same onewhowon a certain crew after its captainignorantlykilledabirdofgoodomen.ShegambledwithDeathandwonthesoulsofthecrew.

“Herlipswerered,herlookswerefree,Herlockswereyellowasgold:

Herskinwasaswhiteasleprosy,TheNightmareLife-in-Deathwasshe,Whothicksman’sbloodwithcold.”

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The Land of Nod is her domain and she has at her bidding eight powerful beings, eachrepresentingadifferentminionthathasrisenfromthedeadtoovertakemankindandbringnewterritoriesunderthenightmaresubjugationofLife-in-DeathandexpandNod.Life-in-Death’sLordsandLadyandtheirMinions Lord/Lady Minions TheCursedHunter Hellhounds ThePlagueDoctor Zombies SantaMuerte Skeletons Dr.Frankenstein CorpseGolems TheDarkMan Ghosts CountOrlock Vampires Nyarlathotep Mummies Life-in-Death AlltypesofminionsEachplayerwillplayfivelevelsofhorrorthemedsessionsperthefollowingRankprogression. Level Rank Session(s) 1 Novice TheCursedHunter 2 Seasoned EitherThePlagueDoctororSanta Muerte 3 Veteran EitherDr.FrankensteinorTheDark Man 4 Heroic EitherCountOrlockorNyarlathotep 5 Legendary Life-in-DeathEachsessionentailsplayingacharacterthatisflawedissomespecificway.Afterall,thesearecharactersinahorrorsettingandthedeckisstackedagainstthem.It’suptoyoutoshowyourskillsathowyou’regoingtoovercomeyourobstacles.Eachsessionwillplaymuchlikeavideogameinthatyou’llbetakingonwavesofminionsasyoutrytogettothebossofthelevel.Oncethebossofeachlevelisdefeated,playerswillendtheirsessionandpointswillbecompiled. Ifanyorallplayersdiebefore theboss is Incapacitated,pointswillbeawardedbasedonthepointatwhichyourcharacterbecameIncapacitated.BeforeeachsessiontherewillbeanInterludethatconveysaconditiononthenextsession.Also,before each session, playerswill create new characters for each session. Charactersmay becreatedafterreadingtheInterlude.

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EachplayerwillplayadifferentcharacterforeachsessionandtheywillalsoplayacharacterfromeachRank.To furtheraddstrategyto thetournament,playerswillalsoberequiredtoplayadifferentweakenedAttributeateachsession.Forexample,inthefirstsessionwhichisNoviceranked,acharactermustchoosewhichAttributetheywillsufferaweakness in. ItcanbeanyweaknesssolongasallfiveAttributesareplayedacrossallfiveRanks.Forexample,atNoviceaplayermaychoosetohaveaweakenedAgility,thenatSeasonedtheycanchoosefromthefourremainingAttributesofSmarts,Spirit,Strength,orVigor(butnotAgilitysinceithasalreadybeenplayed).BythetimeacharacterreachesLegendaryrank,theywillhaveoneremainingweakenedAttributetheymustplay.AweakenedAttributecannotriseaboveacertaindietypedependingonthefollowingtable. Rank AttributeCap SkillCap ExperiencePoints Equivalent ToBuildHero Advances Novice d4 0(unskilled) 15 3 Seaoned d6 d4 35 7 Veteran d6 d6 55 11 Heroic d8 d6 75 15 Legendary d8 d8 95 19Undernocircumstancesshallaplayer increasetheirAttributesorSkillshigherthanthechartshows,nomatterwhatotherrulesallow.DuringcharactercreationplayersmustfigureouthowtocompensatefortheirweakAttribute.InallofthelevelsoftheTyrannyofLife-in-Death,playersareallowedtousePowersas longastheyareabletoexplainhowtheygainedthosepowerswithinthelevel’sscenario.Asareminder,humansbeginwithad4ineachAttributeandhavefivepointstoraisetheirAttributes.Player’salsoget15startingpointsforSkills.OnepointisspenttoraiseaSkillbyadietypeuptoitslinkedAttribute’sdietype.TwopointsarespenttoraiseaSkilldietypeupabovealinkedAttribute’sdietype.When you initially create a character youmust chooseoneMajorHindrance and twoMinorHindrancesinordertoreceivefourpointstospendasfollows:ForonepointyoucangainanotherSkillpoint,and for twopointsyoucanraiseanAttributeonedie typeorchooseanEdge.AllplayersmustplayaHumanandthusgainanadditionalbeginningEdge.TheHindrancesyoupickmustconformtothefollowingconditions. Rank Condition Novice MustchoosetheMajorHindrancefrombelowchartandanytwo otherMinorHindrancesfromSavageWorldsDeluxeExplorer’s EditionorSavageWorldsHorrorCompanion

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Seasoned/Veteran MustchoosetheMajorHindranceandMinorHindrance#1from belowchartandanyotherMinorHindrancefromSavageWorlds DeluxeExplorer’sEditionorSavageWorldsHorrorCompanion Heroic/Legendary MustchoosetheMajorHindranceandbothMinorHindrances fromthebelowchartMajor/MinorHindranceChartforWeakenedAttributeType WeakenedAttribute MajHindrance MinHindrance#1 MinHindrance#2 Agility Lame Obese Cautious Smarts Delusional Phobia Greedy Spirit Victim CombatShock Pacifist Strength Small BumArm BigMouth Vigor Bleeder Anemic StubbornNote:TheHindrancesofBleeder,CombatShock,andVictimare found in theSavageWorldsHorrorCompanion.OneArmisaMajorHindrance,butforaMinorHindranceuseBumArmandhaveitcausea-2modifiertotasksthatrequiretwoarmsinsteadofthe-4causedbyOneArm.ForeachAdvanceyoubeginwith,youmay:GainanewEdge,increaseaSkillthatisequaltoorgreaterthan its linkedAttributebyonedietype, increasetwoSkills thatare lowerthantheirlinkedAttributebyonedietypeeach,buyanewSkillatd4,orincreaseoneAttributebyadietype(butonlyonce).SeeSavageWorldsDeluxeExplorer’sEdition,ChapterOneandthesectiononAdvancementforfurtherreferenceoncharactercreation.RestrictionsonPlayingtheSameWeaknessattheSameRankGaminggroupsizesvaryandtheremaybetimeswhenmultiplepeoplewanttoplaythesameweaknessatthesamerank.Toencourageadiversepartyofcharacters,thefollowingattemptswillbemadetodiversifythegroup.Playerswill work out before character creationwhich Rank andweak Attribute theywill beplaying.IncaseswheremorethanonecharacterwantstoplaythesameweakAttribute,theymustdealcardsandthepersonwiththehighestcardgetstochoosefirst.ThenextplayermustchooseanalternateweakAttributeifone’savailable.Choosinganalternateonemightconflictwithanotherplayer’schoice,sodealeveryoneinandobeytheorderofprecedencedowntothelastplayer. If there isnoalternativebut forplayers toplaythesameweakAttributebecausetherearenootherchoicesavailable,thenitisacceptabletoplaythesameweakness.

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In gameswheremore than five players are involved, it’s inevitable than two playerswill beplaying the same weakness, but still perform the same process of dealing everyone in andattemptingtodiversifythegroupasmuchaspossible.Oneexampleofdiversityofweaknessesperrankinafive-playergameisgivenbelow: Player1 Player2 Player3 Player4 Player5Novice Agility Smarts Spirit Strength VigorSeasoned Vigor Agility Smarts Spirit StrengthVeteran Strength Vigor Agility Smarts SpiritHeroic Spirit Strength Vigor Agility SmartsLegendary Smarts Spirit Strength Vigor AgilityNoviceLevel–TheCursedHunterInterludeWell,youmadethelotteryandyou’renowgettingthechancetoproveyourgamingskillstotheelite players in the VGL. Unfortunately, your first round in the tournament will be at atechnologicaldisadvantage.Comingfrommeagermeans,youcouldonlyaffordaNevlox3000GogglesandGlovesoutfitwithwhichtojackintotheH.I.V.E.Theeliteplayerswillbeplayingwithstate-of-the-art Dermanet suits. These suits interface seamlessly with the H.I.V.E. and allowplayerstointegratewiththeirGamePodinsuchawaythattheyaresuspendedfromaharnessthatreplicatesthemovementsoftheirentirebodyandnotjusttheirhandsandhead.Becauseof yourdisadvantage, any timeyoudrawa two through tenofClubswhendrawingActionCards,yourconnectiontotheH.I.V.E.isinterruptedorsluggishandyoumaynottakeanActionuntilyoudrawacardother thana twothroughtenofclubs.This includesMovementActions.TheCursedHunterOur Celtic forefathers tell of how the curse began.Hewas once amortalmanwho enjoyedhuntingtheforestsandmountainsofWales.ButCernunnos,theGodoftheForest,cursedhimwhenhekilled theWhite Stag–a sacredanimal thatnomanwas supposed toharm.WhenCernunnosfoundoutthatthemanwasresponsibleforthesacredanimal’sdeath,hecursedhimtoleadtheCursedHunteverythirteenyears.ThehuntwasmeanttoremindthepeoplethatthesacredcreaturesofCernunnosweren’ttobetamperedwith.TheCursedHuntercan’tcontrolthefivehoundsthatexecutethehunt.Hemustleadthemeverythirteenth year, though. Each hound represents a different sense of the Hunter: PreychaserallowstheHuntertofeelthecolddirtchurningbeneaththehound’spawsasitleadsthepack,WindsifterdeliversthescentofthepreytotheHunter,Foewatcherallowshimtoseewhatthe

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houndseesasthepreycomesintoview,throughSoundcathcertheHunterhearsthehowlsofthepackandthescreamsofthevictim,andfinally,throughMeatrippertheHunteriscursedtotastethepoorvillagerswhoweremadetopaythecostforamistakemadeinatimesolongagotheeldersoftheclancan’tevenrecallatimewhentheCursedHuntdidn’thaunttheirlives.CreatingCharactersforthisSessionThe setting for this session is Britain circa 59 A.D. The players are a contingent of RomanLegionarysoldierstaskedtoinvestigateaDruidicsite.ThepartyfindsthemselvesamidtheCursedHuntandaresuddenlytheprey.AllplayersshoulduseWeirdWarsRome(WWR1)tocreatetheircharacterusingtherestrictionsabove. Each character begins the session with the following equipment: Lorica Segmentata,LegionaryHelmet,andGladius.Additionally,playersmaychooseoneofthefollowingshields:Parma,Clipeus,orScutum.PlayersmayalsochooseeithertwoPilaoraShortbowand20arrows.GMConsiderationsforthisSessionAsthepartytrekstotheDruidicsite, theGMshouldprovidethebackgroundtothestoryvianonplayercharactersandallowthecharacterstointeract.Thisexpositionportionofthesessioncanbecondensedorprotracteddependingonthedesiredlengthofthesession.SeasonedLevel–ThePlagueDoctororSantaMuerteInterludeYou’veovercomeyourlow-techdisadvantageandmanagedtodisplayquiteanaturalabilityatgaming.Asamatteroffact,you’vecaughttheattentionofatrainerwhohasagreedtotakeonayoung natural and help them take their gaming to the next level. As a result of finding the“Mickey” to your “Rocky”, your skills have radically improved through the rigorous trainingyou’vebeenputthrough.Becauseofyourregulartraining,whenyou’redealtafacecardforyourActionCard,yougeta+2toFighting,Shooting,Throwing,orKnowledge:ArcaneBackground(orotherequivalentTraitrollforyourPowers)untildealtanon-facecard.ThePlagueDoctorLife-in-DeathexpandstheLandofNodacrosstimeandthroughouthistory.Sheopensriftsthatcausetheundeadtoenterthelandoftheliving.Butitisherdarklordsanddarkladywholeadtheseincursions.ThePlagueDoctoristhemanifestationofdiseaseandplagueandthistime,hehasinfiltratedthemodernworldbyunleashingazombieapocalypseupontheworld.

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Theplayersfindthemselves inadestroyedmetropolis lying inruin.Ashanddebrisraindownfromthegrayskyabove.Thestillnessisoccasionallybrokenbyeeriemoansandwails.CreatingCharactersforthisSessionThe players should create characters with access tomodern weapons and equipment. Eachplayerhas$300withwhichtooutfittheircharacterusingtheSavageWorldsDeluxeExplorersEditionandtheSavageWorldsHorrorCompanion.GMConsiderationsforthisSessionAs in theNovice level, it is important to give the characters time for roleplayingbefore therelentlessactionofthecombatstarts.Onepossibleactivitythatcharactersmaydo is tryandscavengeforextraammoorweaponsthroughthedestroyedbuildings.SantaMuerteMontezumaIIhascalledforanunprecedentednumberofsacrificesinthistimeofturmoil.ThestrangemenwiththeirmetalhelmetsandthunderstickshavedescendedonTenochtitlanandravaged theempire.Desperate times call fordesperatemeasuresand thiswas cause for theancientritualthatwouldbringMictecacihuatl,whowouldlaterbecomeknownasSantaMuerte,tothisplanealongwithherskeletonarmyoflong-deadAztecwarriors.MuchbloodwasrequiredatopthetemplepyramidbutMictecacihuatlheededtheprayersandsupplicationsthatwereoffered.ThestrangemenwerepushedbackfromthecityduringthateerienightknownasLaNocheTriste,or“TheNightofSadness”.CreatingCharactersforthisSessionFor this session, theplayerswill be creatinga groupofConquistadorswhohavebeenunderCortes’command,buthavegottenseparatedfromthemainretinue.Theyearis1520andplayersbeginning equipment includes Plate Corselet and Steel Helmet, Long Sword, and either acrossboworaBlunderbussfromSaveWorldsDeluxeExplorer’sEdition.GMConsiderationsforthisSessionTheplayersbeginlostinthejungleofCentralAmericaastheytryandfindaspottomakeastandagainst the pursuing armyof skeletons.Have themuse this time to fortify a hastily-erected,defensiveposition.Playersshouldalsousethistimetoroleplaytheircharactersbeforethebattleensues.

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VeteranLevel–Dr.FrankensteinorTheDarkManInterludeYourtrainer’sregimeofdrillsandtraininghaspaidoff.You’vetakenyourgamingtoawholenewlevel. It didn’t take long for an agent to approach you and offer to represent you. As thetournamentprogressed,yournamebegantogetrecognized.Soonyouragentwasabletosecureaninterviewrightbeforethenextmatchandyourteamishopingthattheinterviewcouldleadtoacovetedendorsement.Unfortunately,youbotchedyourinterviewandnowyourmojoisoff.Asyouheadintothissession,youcan’tkeepfromrehashingthehorribledirectiontheinterviewtook.WhenyoudrawanActionCard,ifit’satwothroughtenofclubs,youcan’tuseyourWildDieuntilyoudrawacardthatisn’tatwothroughtenofclubs.Dr.FrankensteinDr.Frankensteinhasfinallygoneoffthedeepend.HehasamassedanarmyofhisCorpseGolemstoleadintothevillageonanightofvengeance.Asstormcloudseclipsethemoonandlightningsplitsthesky,strange,lumberingsilhouettescanbeseenlitteringthecountryside.Intheirmidstisadamnablebeastthatlookshalfmetalandhalfman.CreatingCharactersforthisSessionPlayerswillbecreatingVictorianEra,SteampunkcharacterswhohavebeencalledtodefendthetownofIngolstadt,Germany.Eachplayerbeginswith$500tooutfittheircharacters.TheonlytypeofArcaneBackgroundthatacharactermayuseisWeirdScience.GMConsiderationsforthisSessionCorpseGolemsaretoughadversaries.TheGMshouldbecarefulwithhowmanyarethrownatthegroup.GM’sshouldawardBenny’sforplayerswhoembraceandembellishtheSteampunknatureofthissession.TheDarkManWhile digging the foundation of a new house in a rural area of Salem, Massachusetts, aconstructioncrewunwittinglydisturbedanoldpower.It’shardtosaywhetheritwasacursedpatchofground,thelocationofadarkleyline,orjustacemeterywherethescorchedbodiesofwitcheswereburied,butnowthehousethatwasbuiltonthespotispositivelyhaunted.

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Fourfamiliesfledthehomebeforeaneccentrichorrorwriterpurchasedthehousebecauseshefelt theatmospherewouldbegood forherwriting.But even she couldn’t take the shadowyapparitionsthatcavortedthroughthehousecausingthingstoflyaboutthehouse.Ratherthansellthehouse,though,shedecidedtocallinateamofparanormalinvestigators.Shedoesn’tcarewhatittakes,shejustwantstoridtheplaceofthemalevolentpoltergeistshauntingthehouse.CreatingCharactersforthisSessionYouwillbeplayingateamofghostexterminatorsversedinallmannerofparanormalresearchandtechnology.Thissessiontakesplaceinthemoderneraandallcharactersbeginthesessionwith$500andoneAtomicGhostHuntingPack(seeSavageWorldsHorrorCompanion,page13).In addition, players may only choose the Arcane Background of Psionics. The Atomic GhostHuntingPackshootsabeamofatomicplasmathatharmsetherealbeings.Itistheonlyweaponthatcanharmghosts.Thebeamcanbesettodestroyandensnare.Asthissessionrequiresthedestructionoftheghosts,itisunnecessarytouseensnaremode.TheAtomicGhostHuntingPackhasthefollowingstatsondestructmode:(Range5/10/20,Damage2d8,RoF1,Shots24).Sincethecharacterswon’thavetimetorechargethepacks,replacementenergy“batteries”canbepurchasedfor$50andcontainanother24shots.Ittakesoneroundtoswapthecartridges.GMConsiderationsforthisSessionInthissession,itwillbeimportanttostartoffwithafewghostsandhaveTheDarkManjointheghosts insteadofappearingafteralltheghostshavebeendefeated.This isbecauseTheDarkMan’spowersboosttheefficacyoftheghosts.IftheplayersdefeatTheDarkManandtherearestillghostsleftinthehouse,havethesessioncontinueuntilallghostshavebeendefeated.DonotintroduceanynewghostsafterTheDarkManisdefeated.WhenTheDarkMandoesappear,havetheghostsstayclosetohiminthebattle.HeroicLevel–CountOrlockorNyarlathotepInterludeEventhoughyoubotchedyourinterview,yourecoveredandwentontogainanendorsement.That endorsement led to another and another. Finally, you received an endorsement fromDermanet – themother of all gamer indorsements. Thismeant high-tech gear and the bestequipment.Bythispointinthecompetitionthefieldhasthinnedconsiderably.Nowyourskillisstartingtogarnertheattentionofyourrivalsintheelitefield.Then,onenightjustbeforeyourupcomingmatch,youarrivedatyourtrainingfacilitytofindyourtrainermurdered.

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Confused by just what thismeans and fueled by the fire of revenge, you now suspect yourcompetitorsofgoingwaytoo far.Theauthoritieshaveno leadsofwhomayhavekilledyourtrainer,butyouknowthatonlyacompetitorforthegiantprizecouldberesponsible.Goingintoyournextsession,youaredrivenbyangerandaggression.EverytimeyoudrawanAction Card that is a face card, you can either choose to apply +2 to Toughness, Shooting,Throwing,orArcaneBackground(orotherequivalentTraitforyourPowers);or,youmayapplythesamebonusesagainstoneofyourcompetitors.Ifyouchoosethisoption,yougettochoosethe competitor and theGMapplies thebonus thenext time the group’s enemyattacks thatcharacter.CountOrlockWasborg,Germanywasonceapeacefulcity.Lately,though,strangethingshavebeguntopreyuponthecityatnight.Atfirst,everyonethoughtthatadiseasewasravagingthecity;thentheNosferatubegantoappearinmorenumbersandthestoriesspreadofwhatfoulthingscreepintothehomesoftownsfolkatnight.Manybravecitizenssteppedforthtotryandfightbackagainstthesewickedandcrueldemonsofthenight.Finally,itwasbelievedtheirnesthadbeendiscovereddeepintheforestinsideofasystemofstrangeruinsseveralmilesfromWasborg.Thecitypooleddonationstohireagroupwhospecializesinvampireeradications.Andnow,asthegroupheadsintotheforest,adarkandominousstormbeginstoroilinfromthewest.CreatingCharactersforthisSessionThe players will be creating a group of vampire hunters set in Germany in 1838. Havingnegotiatedwith theWasborgofficials, the group receives apartial advanceon thepayment.Characterswillstartcharactercreationwith$1,500.Everycharacterisassumedtobewell-versedinthestrengthsandweaknessesofthevampire.GMConsiderationsforthisSessionAlloweveryplayertoreadoverthestatsforvampiresandCountOrlocksotheycanequiptheircharacterswiththerightweapons.Thecharactersshouldhavetoventureundergroundsotheyneedtotakethisintoaccountalsowhenpurchasingequipment.Thevampiresdon’tattackthecharactersuntiltheyarewellunderground.OnceCountOrlockappears,havehimtakethefightoutsidewhereastormragesoverhead.OneofCountOrlock’sattacksisweathermanipulationandheuseshispowertocalldownlightning.Itdoesn’tmatterwhetherthisisdaytimeornighttimebecausetheskyissooccludedbythestormthatsunlightisn’tafactor.

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NyarlathotepAfterOctaviusdefeatedMarkAntony,heimmediatelyensuredthatEgyptfellunderRomanrule.AperiodofpeacefelloverEgypt,buttherewerecertainEgyptiansecretsectsthatendeavoredto return Egypt to its age of power and strength.Many years have passed and nowMarcusAureliushasbecomeemperorofRome.Now,withmurmursofrebellionfloatingaroundEgypt,MarcusAureliushasvowedtorootoutallupstartcabalsthatthreatentoundermineRomanrule.ThemostnefariousanddangerouscultoftheseisthecultofNyarlathotep.AureliushascompiledbandsofveteransoldierstosendintovariousareasofEgyptwherethesestrangepriestsofNyarlathotephavesetupsecretmeetingsindarkruinsbeneaththesandstoconductcrazedritualsmeanttoraisethedeadwarriorsofoldtosweepthroughthestreetskillingtheRomansmercilessly.CreatingCharactersforthisSessionFor this session, the party will create Heroic-level Roman soldiers who have risen to aconsiderablerankandinfluence.PlayerswillusetheSavageWorldsWeirdWarsRome(WWR1)sourcebookandcanchooseanypersonalarmororweaponstheyneedtooutfittheirhero.GMConsiderationsforthisSessionThisisasubterraneansession.TheGMshouldcreateanatmosphereofvast,cyclopeantunnelsandgiganticstoneruins.Ensuretheplayersarepreparedfordealingwithundergroundcavernsandtunnelsbeforecharactercreation.WhenNyarlathotepappears,heshouldusealotofmagictothwarttheplayersandconfoundtheirefforts. If aplayerbecomes Incapacitateddue tomummy rot,Nyarlathotep takesgreatpleasureincastingzombietohavethemattacktheparty.LegendaryLevel–Life-in-DeathInterludeAfterthedeathofyourtrainerandyourlastmatch,youwentonamissiontofindoutwhoistryingtoruinyourchancesofwinningtheVGL.Unfortunately,theauthorities’investigationhasyieldednothingandyou’reata lossonwhat todonext.Yet,youstillknowthatoneofyourcompetitorsmustbebehindit.Youhaveonlythefinalmatchleftandyouhaverunoutoftimeintryingtoidentifytheculprit.Youronlyrecourseistobehyper-vigilantandstaythecoursetovictory.AsyougointothenextmatchyoureceiveathreateningmessagethattellsyouthatyourDermanetsuithasbeenhackedand,evenmoredisturbing,ifyourscoregetstoohigh,yoursuitwillkillyou!Tryingtoendyour

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sessionwillalsokillyou.Theonlyalternativetosurviveistofinishthesessionwhilethrowingthegameintheprocess.Butyouhavefiguredoutathirdoptionthatcouldsaveyou.WhileplayingthisLegendarymatch,youcantryanddebugthesuitandstillwin.Tosafelydothis,youmustnotIncapacitateLife-in-DeathuntilafteryouhavecollectedthreeActionCards.Thecardsmustbeeitherthreeclubs,threefacecards,oracombinationofthreecardsthatincludeclubsand/orfacecards.Afacecardofclubscountsastwocards.KeepinmindthatanyonedrawingaJokercausesthedecktobereshuffledandyoumustputall theActionCardsyou’veaccumulatedback in thedeck tobereshuffledandstartovercollectingcards. Ifyoucollect the threecardsyouneedandLife-in-Death is Incapacitated, you have succeeded in debugging your suit. If you fail to collect therequiredcardsatthetimethatLife-in-DeathisIncapacitated,youlose20pointsfromyourscore.Life-in-DeathHaving weakened the forces of darkness across time, Life-in-Death and The Land of Nod isweakening.ButLife-in-Deathwillnotgoquietly.No,shewillgokickingandscreaming!Therewasariftcreatedbetweenworldsandagroupofhardened,supernaturalinvestigatorshavecrossedintoNodtosealLife-in-Death’sdemise.However,thisisherhometurfandshehasmadespecialarrangementstopickthefieldofbattle–agiganticcemeterythatstretchesasfarastheeyecansee.CreatingCharactersforthisLevelPlayerswillbecreatingmoderndayparanormalinvestigators.TheseLegendarycharactersbegincharactercreationwith$500butmayincreasethatamountthroughnormalrulestodoso.GMConsiderationsforthisSessionRoleplayingLife-in-Deathshouldbefun.ShecandisappearandreappearatwillwhileinNod.Herattackfollowsasetpattern.Shebeginsbysummoningundeadminionsthatrisefromthegravesaroundthecharactersandattack.Whentheseminionshavebeendealtwith,Life-in-Deathappearsforthreeroundsandthendisappearsagain.Duringthethreeroundssheappears,sheattacksinaspecificorder.ThefirstroundshealwaysdoesaTestofWills.Anycharacteraffectedbythisbecomeshertarget.Thenextroundsheuseseitherherclaworscytheattack.Forthethirdround,sheusesoneofherpowerattacks(DelugeofDisease,DelugeofLightning,RolltheBones,orTornadoofBones).Playcontinuesinthispatternuntilthesessionends.Life-in-Deathregeneratesherpowerswhileshedisappearssoitisn’tnecessarytotrackherPowerPoints.ThecemeteryinNodisgiganticandplayerscannevergetoutofit,nomatterhowfartheytravel.The cemetery is also strewnwith tombstones. This is bothbeneficial andahindrance to thecharacters. Using the tombstone for cover provides Medium cover. Movement through thecemeteryisDifficultGround.

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GMConsiderationsforTournamentPlayItisvitalthattheGMplayanimpartialrolewhenadjudicatingrulesandawardingpoints.GM’sshouldbevigilantforwhenplayersroleplaytheirHindranceswell.Finally,GM’sshouldpositivelyacknowledgewhenpointsareearned,givingpermissionforeachplayertoannotatetheirscorecard.AtthebeginningofeachsessionoftheTyrannyofLife-in-Death,thegroupisgivenanopportunitytodosomeroleplayingbeforetheminionsbegintoappear.Eachsessionisslightlydifferentinregardstotheoptionsavailabletothepartyduringthisstage.Oncetheminionsdoappear,eachsessionoftheTyrannyofLife-in-Deathisdesignedtomimicavideogameofthestylewherewavesofminionsmustbedefeatedbeforethebossofthelevelappears.WithalllevelsexceptfortheNovicelevel–whichisdeliberatelydesignedtoonlyhaveafewminionstoIncapacitatebeforethebossappears–theGMhasthefreedomtodeterminethenumberofminionsenteringthefrayofcombat.TheGMshouldstartwithafewminionsandthen ratchet up the numbers to create a good level of horrific tension. Allow the players tobecomeslightlyoverwhelmedbeforeintroducingthebossofthelevel.CreaturesCorpseGolemCorpseGolemsaretheresultofDr.Frankenstein’sresearchinrevivingthedead.Theseareslow,lumbering,andhavehardskinandmuscle.Attributes:Agilityd6,Smartsd4,Spiritd10,Strengthd12,Vigord10Skills:Fightingd8,Intimidationd10,Noticed6,Stealthd6Pace:4,Parry:6,Toughness:8(1)Gear:Typically,animprovisedclub(Str+d4).SpecialAbilities

• ArcaneResistance:+2Armoragainstdamage-causingarcanepowersand+2ontraitrollstoresistopposedpowers.

• Armor+1:Hardskinandmuscle.• Berserk:CorpseGolemshavetheBerserkEdge.• Construct:+2 to recover frombeingShaken;noadditionaldamage fromcalled shots;

immunetopoisonanddisease.• Fear:CharactersseeingaCorpseGolemmustmakeaFearcheck.• Fearless:GolemsareimmunetoFearandIntimidation.• Slow:CorpseGolemshaveaPaceof4androllad4fortheirrunningdie.

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[WC]CountOrlockCountOrlockisanoldvampirewhocreatedalltheothervampiresintheregion.Astheirleader,heismorepowerfulandhaspowersthattheothervampiresdon’thave.Attributes:Agilityd10,Smartsd10,Spiritd8,Strengthd10,Vigord8Skills:Climbingd12,Fightingd10,Knowledge(ArcaneBackground)d8,Noticed8,Shootingd8,Stealthd8Charisma:-1,Pace:6,Parry:5,Toughness:11SpecialAbilities

• Claws:Str+d6• Fear:AnyoneseeingCountOrlockmustmakeaFearroll.• Fearless:CountOrlockisimmunetoFearandIntimidation.• Powers(5):barrier(mistwall),bolt(demonicforce),fear(inhumanhowl),lowertrait(soul

drain),summon(direwolf).PowerPoints:30• Regeneration:CountOrlockmakeshisSpiritrollat+2toavoidbeingShaken;healsoloses

1woundperround.• Undead:+2Toughness;+2 to recover frombeingShaken;noadditionaldamage from

CalledShots;immunetodiseaseandpoison;doesnotsufferwoundpenalties.• WallWalker:CountOrlockmaymovealonganysurfaceatitsfullPace.Hecanalsorun

withoutpenalty,evenwhenhangingupsidedown.• Weakness(Garlic):Vampiressuffera-2penaltytoFightingattacksagainstanyonewho

carriesgarlic.• Weakness(HolySymbol):Acharacterwithaholysymbolmaykeepavampireatbayby

displayingthesymbol.AvampirewhowantstodirectlyattackthevictimmustbeatherinanopposedtestofSpirits.

• Weakness(HolyWater):AvampiresprinkledwithholywaterisFatigued.Ifimmersed,hecombustsasifitweredirectsunlight.

• Weakness(StakeThroughtheHeart):AvampirehitwithaCalledShottotheheart(-6)mustmakeaVigorrollversusthedamage.Ifsuccessful,ittakesdamagenormally.Ifitfails,itdisintegratestodust.

• Weakness(Sunlight):Vampirescatchfireifanypartoftheirskinisexposedtosunlight.Afterthattheysuffer2d10damageperround.Armordoesnotprotect.

• Weather Control:CountOrlock can call lightning down three times (Range 10/20/30,Damage1d10).RollArcaneBackgroundforthispower.CharactermaymakeandAgilitytesttoevadethestrike.

[WC]CursedHunterTheCursedHunterappearsasa large,wildwarriorwith largestagantlersonhishelmetandbrandishingahuge,two-handedswordcalledTheDeliverer.AlthoughthelegendindicatesthattheCursedHunterdeteststhehunt,theactualCursedHunterisavengeancespritoftheforestandhewillattackthegroupofRomansoldiers.Attributes:Agilityd6,Smartsd6,Spiritd6,Strengthd6,Vigord6

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Skills:Fightingd6,Shootingd6,Noticed6Pace:6,Parry:4,Toughness:8SpecialAbilities

• Hunter’sLongbow:Range15/30/60,Damage2d6,RoF1• Fear:AnyoneseeingtheCursedHuntermustmakeaFearroll.• Fearless:TheCursedHunterisimmunetoFearandIntimidation.• GreatSword:Str+d10,2Hands.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.CursedHunter’sHoundsThesehoundsareundeadcreaturessimilar inappearanceto largemastiffs,except theyhaveareasontheirframewheretheirbonesarevisiblethroughtheircoats.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd6,Vigord6Skills:Fightingd8,Noticed10,Stealthd8,Trackingd8Pace:8,Parry:5,Toughness:8SpecialAbilities

• Bite:Str+d4• Fearless:TheHunter’sHoundsareimmunetoFearandIntimidation.• Fleet-Footed:Pace+2,rollad10whenrunning.• GofortheThroat:Witharaiseonattack,houndstargetopponents’weakestspotdoing

anadditionald6ofDamage.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.[WC]TheDarkManTheDarkManisasourceofpure,necromanticenergy,andhispowerliesinhisabilitytoboosttheundead.TheDarkManappearsasoneoftheghostshecommands,exceptlargeranddarker,likeabig,flowingshadow.Attributes:Agilityd6,Smartsd8,Spiritd10,Strengthd6,Vigord10Skills:Fightingd6,Noticed6,Shootingd8,Stealthd12+2Pace:6,Parry:5,Toughness:7SpecialAbilities

• Boost Undead:Any ghostswithin 5” adds +1 to recover from being Shaken, Fightingdamagerolls,andToughness

• Ethereal:Cannotbeharmedbyanyweaponexceptatomicplasmabeam.• Fear:AnyoneseeingTheDarkManmustmakeaFearcheck.• Fearless:ImmunetoFearandIntimidation.• NecromanticSurge:Asafreeaction,TheDarkManmaymakeaSpiritrolltosendfortha

wave of necromantic energy. This fills a Large Burst Template centered on the ghost

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targeted.AnyShakenghostswithinthetemplateautomaticallyrecoverandmayactontheirActionCard.

• Frigid Blast: The Dark Man sends forth a blast of icy wind using a Cone Templateemanatingfromhishands.HerollsShootingfor thisattack.CharactermustmakeandAgilityrollorsuffer2d4damage.Inaddition,charactersmustmakeaFearcheckaswell.TheDarkManusesthisattackeveryfewrounds.

[WC]Dr.FrankensteinWhenDr.Frankensteinentersthefrayofcombat,heiswearingalarge,Steampunkdeviceoverhistorsoandarmsthateffectivelyextendshisreachseveralfeet.Thisdevicehasallsortsofgears,rods,dials,hoses,andhissessteamoccasionally.Tosupportthiscumbersomedevice,healsohasasimilarapparatusonhislegs.Hislefthandendsinaspinningsawthathe’smodifiedfromtoolsinhislabandit’scalledFrankenstein’sMangler.Hisrighthandendsinasizzling,ozone-smellingdevicethatshootselectricalboltsandisironicallycalledTheBoltofLife.Attributes:Agilityd6,Smartsd12,Spiritd10,Strengthd8,Vigord6Skills: Fighting d6, Knowledge (Occult) d8, Knowledge (Weird Science) d12, Intimidation d6,Noticed6,Stealthd6,Tauntd6Charisma:0,Pace:5,Parry:5,Toughness:5Hindrances:Delusional(Major;cancreatelife)Edges:ArcaneBackground(WeirdScience)Powers(2):bolt(TheBoltofLife)andsmite(Frankenstein’sMangler);20PowerPoints.Gear:Steampunkexoskeleton.SpecialAbilities

• TheBoltofLife:Poweredbyboltpower.• Fear:AnyoneseeingDr.FrankensteinmustmakeaFearroll.• Fearless:Dr.FrankensteinisimmunetoFearandIntimidation.• Frankenstein’sMangler:Thisweaponcanbeusedeveryroundbutaddingsmiteincreases

itsefficacy;unpowered(Range2;DamageStr+d6).• Reach(2):CanfightmeleewithFrankenstein’sManglerwithaReachof2.• Slow:Steampunkexoskeletonslowswitha-1Pace.

GhostTheseghostsarespiritsofhateandvengeanceandwillattackbythrowingobjectsfromaroundtheenvironment.Attributes:Agilityd6,Smartsd6,Spiritd10,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd12+2,Noticed12,Tauntd10,Stealthd12+4,Throwingd12Pace:6,Parry:5,Toughness:5Gear:Thrownobjects(Str+d4)SpecialAbilities

• Ethereal:Ghostsareimmaterialandcanonlybeharmedbyatomicplasmabeams.

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• Fear(-2):GhostscauseFearchecksat-2whentheyletthemselvesbeseen.• Fearless:GhostsareimmunetoFearandIntimidation.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.[WC]Life-in-DeathLife-in-Deathappearsasawomanhalf-waybetweenlifeanddeath.Shehaslong,goldenhairandfull,redlips.Shealsohasdazzling,blueeyeswithfulleyelashes.Therestofherfacelookslikeaskeleton,however.Herhandsarelong,skeletalhandsendinginlongfingernails.Life-in-Deathwearslongflowingrobesandhaspowersofallherminionsatherdisposal.Attributes:Agilityd10,Smartsd12,Spiritd12,Strengthd6,Vigord12Skills: Fighting d10, Gambling d10, Intimidation d12, Notice d10, Shooting d10, Taunt d12,Throwingd10Charisma:-2,Pace:6,Parry:6,Toughness:11SpecialAbilities

• Claws:Str+d4• DelugeofDisease:Thisattackcreatesadelugeofdiseasedbloodthatdescendsfromthe

skyusingaMediumBurstTemplate.AnycharactercaughtwithinthetemplatemustmakeanAgilityrolltoevadethedeluge.ThosefailingmustmakeaVigorrollorsufferdisease.AfailedVigorrollresultsinonelevelofFatigue.Life-in-DeathusesShootingforthisability.(Range10/15/20)

• DelugeofLightning:TheattackisthreeseparatelightningboltsthatdescendandtargetthreeseparatetargetsusingSmallBurstTemplates.EachattackisrolledseparatelyusingLife-in-Death’sShooting.TargetedcharactermustmakeanAgilityrolltoevadethestrikeorsuffer3d4damage.(Range10/15/20).

• Fear(-2):Life-in-DeathcausesFearchecksat-2whensheisfirstseen.• Fearless:Life-in-DeathisimmunetoFearandIntimidation.• MasterofTestofWills:+2tobothIntimidationandTaunt.• Power Regeneration: Life-in-Death regenerates enough Power Points while she

disappearstocastanyofherspellsonetimewhenshereappears.• RolltheBones:Life-in-Deathinvokesthispowerwhenshefeelslikegambling–whichshe

enjoys.EachcharactermakesanopposedGamblingrollagainstLife-in-Death.TheGMandplayersarefreetohaggleoverthestakes,butagoodbeginningbetwouldbe2d6pointsofdamage.Everyplayertreatstheirrollasaseparatestake.Forexample,iffourplayers gamble with Life-in-Death and two succeed while two others fail, the twosuccesseswouldessentiallydeliver4d6damagetoLife-in-Deathwhileeachofthefailedattemptswoulddeliver2d6damagetoeachofthefailedplayers.

• Summon Minion: Life-in-Death can summon 1d4+2 minion Extras (Corpse Golem,Mummy,Skeleton,orZombie)everyfourrounds.

• DisappearanceandReappearance:Life-in-DeathcandisappearandreappearatwillwhileinTheLandofNod.

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• TornadoofBones:Aswirlingvortexof sharpenedbones shootsoutof Life-in-Death’shands.UseaConeTemplateforthisattackemanatingfromherlocation.AnycharactercaughtwithinitmustmakeanAgilityrolltojumpfreeorsuffer2d6damage.Life-in-DeathrollsShootingforthisattack.(Range10/15/20).

• Scythe:Thisweaponisverylong(Str+d6,Reach2).• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.MummyMummies are undead powerful Egyptians preserved through chemicals and darkmagic. Thesoulshavebeenboundtotheirpreservedfleshthroughstrong,necromanticforcesknowntoaselectfew.Attributes:Agilityd4,Smartsd6,Spiritd10,Strengthd12+2,Vigord12Skills:Fightingd8,Intimidated8Pace:4,Parry:6,Toughness:10SpecialAbilities

• ArcaneResistance:+2Armorversusmagic,and+2torollsmadetoresistmagicaleffects.• Fearless:MummiesareimmunetoFearandIntimidation.• MummyRot:Anyonetouchedbyamummy,whetherheisdamagedornot,mustmake

aVigor roll. Failuremeans the character has “mummy rot” and suffers an immediatewound.Victimswhodiebecauseof “mummy rot”maybebroughtback asmummiesthroughthezombiepower.

• ShufflingGait:Mummiesrollad4runningdie.• Slam:Str.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.• Weakness(fire):Thechemicalusedinthepreservationprocessmeansmummiestake+4

damagefromfire.[WC]NyarlathotepThismanifestationisn’tthetrueformofNyarlathotep,butjustonemanifestationonthisworld.Nyarlathotepappearsasalargemummywoundinblackandwearsalarge,ornamentalEgyptianPharaohheaddress.Attributes:Agilityd6,Smartsd10,Spiritd12,Strengthd12+4,Vigord12Skills:Fightingd10,Intimidated10,Noticed8,Spellcastingd10Charisma:-1,Pace:4,Parry:7,Toughness:12(2)Gear:Ancientbronzearmor(+2),longsword(Str+d8)SpecialAbilities

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• ArcaneBackground(Magic):Nyarlathotepknowsbarrier(wallofdarkness),bolt(swarmoftinyskulls),deflection(shieldofswirlingskulls),fear(unearthlycry),obscure(areaofdarkness),andzombie(ritualpreparation).PowerPoints:30.

• ArcaneResistance:+2Armorversusmagic,and+2torollsmadetoresistmagicaleffects.• Fear:AnyoneseeingNyarlathotepmustmakeaFearroll.• Fearless:NyarlathotepisimmunetoFearandIntimidation.• MummyRot:Anyonetouchedbyamummy,whetherheisdamagedornot,mustmake

aVigor roll. Failuremeans the character has “mummy rot” and suffers an immediatewound.Victimswhodiebecauseof “mummy rot”maybebroughtback asmummiesthroughthezombiepower.

• ShufflingGait:Nyarlathoteprollsad4runningdie.• Slam:Str+d4• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.• Weakness(fire):Thechemicalusedinthepreservationprocessmeansmummiestake+4

damagefromfire.[WC]ThePlagueDoctorThePlagueDoctorappearsinalong,blackcloak,alarge,wide-brimmedhat,andwithabigmaskwitheyeholesandalongbeak.ThePlagueDoctorlooksalotlikeahumanoidcrowandheisconstantlysurroundedbyamurderofcrowswhichhebidsattackathiswill.Attributes:Agilityd6,Smartsd8,Spiritd6,Strengthd6,Vigord8Skills:Intimidationd6,Fightingd6,Shootingd6,Throwingd6,Noticed8Pace:6,Parry:5,Toughness:10SpecialAbilities

• CrowAttack:EveryfewroundsthePlagueDoctorsendshismurderofcrowsatoneplayerat random.ThePlagueDoctor rollsShooting for thisattack (Range10/15/20,Damage2d6).

• Fear:AnyoneseeingThePlagueDoctormustmakeaFearroll.• Fearless:ThePlagueDoctorisimmunetoFearandIntimidation.• GobsofDiseasedFlesh:ThePlagueDoctor’sstandardattackisthrowinggobsofdiseased

fleshathisenemies(Range6/10/12,SBT,adirect(centerofSBT)hitdoes1d4Damageandthecharactersuffers-2toallTraitTestsforthreerounds,anindirecthit(edgesofSBT) does no Damage but character suffers a -2 to all Trait Tests for one round).CharactersmustrollAgilitytoevade.Ifhit,CharacterdonotgettorollVigorcheckssincethediseasedfleshcreatesnauseainthecharactersinsteadofinfectingthemwithdisease.

• Staff:Formeleeattacks,thePlagueDoctoruseshisstaffforStr+d6damage.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.

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[WC]SantaMuerteSantaMuerteappearsasastrikinglywhiteskeletonadornedinalong,white,frillyweddingdress.Shecontinuouslycacklesawickedlaughandhurlsflamingskullsthatexplodelikegrenades.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord8Skills:Fightingd6,Throwingd8,Intimidationd6,Noticed8Pace:8,Parry:5,Toughness:10SpecialAbilities

• Fear:AnyoneseeingorhearingSantaMuertemustmakeaFearroll.• Fearless:SantaMuerteisimmunetoFearandIntimidation.• SkullBombs:Range10/15/20,SBT,Direct(centerofSBT)hitdoes2d6Damage,Indirect

hit(edgeofaSBT)does1d6Damage.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.SkeletonTheseminionsofSantaMuerteappearasskeletalAztecwarriors.Strippedofflesh,skeletonsmoveconsiderablyfasterthanzombies.Attributes:Agilityd8,Smartsd8,Spiritd6,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd6,Noticed4,Shootingd6Pace:7,Parry:5,Toughness:7Equipment:Aztecwarriorgarbandwarclub(Str+d4damage).SpecialAbilities

• BonyClaws:Str+d4• Fearless:SkeletonsareimmunetoFearandIntimidation.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.VampireThesearenotyoursuave,well-manneredvampires.TheseareNosferatu,andthatmeanstheyare creepy ashell. These vampires are slender, pointy-eared, rat-looking creatures thathaveprominent,pointyfangsthatarealwaysexposed.Nosferatucancrawlonanysurfaceasifdefyinggravity.Otherwise,theyaremodeledontheEasternEuropeanvarietythatcanonlybeharmedbysunlight,garlic,holywater,oraholysymbol.Theywillregenerateifnottoodamagedbythesemethods.Thesurestwaytokillthem,though,isthestakethroughtheheart.Attributes:Agilityd8,Smartsd6,Spiritd6,Strengthd10,Vigord8Skills:Climbingd12,Fightingd10,Noticed8,Stealthd8Pace:6,Parry:5,Toughness:10SpecialAbilities

• Claws:Str+d6

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• Fearless:VampiresareimmunetoFearandIntimidation.• Regeneration:VampiresmaketheirSpiritrollat+2toavoidbeingShaken.• Undead:+2Toughness;+2 to recover frombeingShaken;noadditionaldamage from

CalledShots;immunetodiseaseandpoison;doesnotsufferwoundpenalties.• WallWalker:ThevampiremaymovealonganysurfaceatitsfullPace.Manycanalsorun

withoutpenalty,evenwhenhangingupsidedown.• Weakness(Garlic):Vampiressuffera-2penaltytoFightingattacksagainstanyonewho

carriesgarlic.• Weakness(HolySymbol):Acharacterwithaholysymbolmaykeepavampireatbayby

displayingthesymbol.AvampirewhowantstodirectlyattackthevictimmustbeatherinanopposedtestofSpirits.

• Weakness(HolyWater):AvampiresprinkledwithholywaterisFatigued.Ifimmersed,hecombustsasifitweredirectsunlight.

• Weakness(StakeThroughtheHeart):AvampirehitwithaCalledShottotheheart(-6)mustmakeaVigorrollversusthedamage.Ifsuccessful,ittakesdamagenormally.Ifitfails,itdisintegratestodust.

• Weakness(Sunlight):Vampirescatchfireifanypartoftheirskinisexposedtosunlight.Afterthattheysuffer2d10damageperround.Armordoesnotprotect.

ZombieThesezombiesarethestereotypicalhorror-moviezombiethatmovesslowlybutsingle-mindedlytowardstheirprey.Ifazombie-fightingherohappenstogetbitbyoneofthesezombies,theyneednotworryaboutbecomingazombiesincetheywillnotturnintoonebeforethesessionends.Attributes:Agilityd6,Smartsd4,Spiritd4,Strengthd6,Vigord6Skills:Fightingd6,Intimidationd6,Noticed4,Stealthd6Pace:4,Parry:5,Toughness:7SpecialAbilities

• Bite/Claw:Str+d4• Fearless:ZombiesareimmunetoFearandIntimidation.• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra

damage.• Weakness(Head):+2Damagewhenshotinhead.