Project3 iacd

Post on 01-Jul-2015

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Presentation for the BOO collaboration between John Horstman & Nisha Kurani. The goal of this project was to use the Microsoft Kinect to draw a video game character on-screen so that it would be located in the viewer's blind spot in the real world, creating the illusion that the character is actually behind you, you just can't quite see it.johnhorstman.comnishakurani.com

Transcript of Project3 iacd

BOOA John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

THE ORIGINAL IDEA

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

FEATURES

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

CORE- BOO Location- Pixel Occlusion

BONUSES- Zoom BOO In & Out Based on Depth- Gentle Floating Motion-Evil Laugh

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

1. OpenFrameworks/ OpenNI

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

2. Place BOO on User

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

3. Use Vectors to Set BOO Location

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

4. Use Pixel Occlusion to Hide BOO

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

5. Swap BOO to Face User

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

6. Scale BOO Based on Depth

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

7. Gentle Floating for BOO

PROCESS

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

8. BOO Laugh & Ghost House Music

INSPIRATION

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

CHALLENGES

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

1. BOO Location2. Pixel Occlusion Based on Depth

A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN

ThanksA John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN