Presentation 21 09

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Transcript of Presentation 21 09

Taking secondary school projects digital

Who are we?And what do we do

Lotte WittyProject Manager

Priscilla R v RaadshovenArt Director

Jos Hemert Technical Director

Annemarie de WaardCommunications Manager

ContentsScript Factory and Spinoza

Project description

Goals

Target group

Inspiration

Deliverables

Personal contribution

Input

Script FactoryMaarten van den Burg

Spinoza lyceum

AssignmentTaking secondary school projects digital

1. How can we change the way of making school projects trough the use of interactive media and the use of multiple platforms? With the focus on children with a language/learning disorder/problems

1. Creating a vision for renewing teaching methods considering creating school projects

Goals

Developing a transmedia and/of a multimedia, innovative platform

which enables children with a language/learning disorder/problem

to make their school projects digital

Target Group

Secondary school students in their final two years who have to make

their final school project.

children with a language/learning disorder/problems

Inspiration

Deliverables

Stappen Lot Ann Pris Jos         

1 Research interviews bedrijven interviews bedrijvenDesign Research look and feel voor doelgroep videoreacties

  transmedia doelgroepanalyse d.m.v. Usability research voor doelgroep open source  projectmanagement enquete Color Theory applicaties  timemanagement mediawijsheid i.v.m. CMV'er Information architecture    mediawijsheid i.v.m. kids lot's database bronnen             2 Concept ordenen research groepstrip bedenken Concept 3 ideeen script  concept toekomstvisie script'      interview taalzwakke l.l. visie cormen       Concept 3 ideeen                        3 Design     storyboard planning film      Test plan for user-testing         User-testing         User-scenario         Ontwerp sitemap         Ontwerp wireframe  4 Develop toekomstvisie testen targetgroup Ontwerp look and feel testen targetgroup  kennis over media/educatie kennis over media/educatie Ontwerp concept filmen en monteren    filmen en monteren' Eerste content        Test                    5 Implement projectdocumentatie handleiding platform online zetten platform online zetten platform  aanbevelingen aanbevelingen eindpresentatie handleiding platform  Onderzoeksrapport eindpresentatie eindpresentatie         

  eindpresentatie

                                

Personal contribution

Lotte WittyProject Manager

Tasks project manager

• Project plan + project planing• (Time) managing team• Monitoring progress project• Documenting team progress

Extra tasks: researching transmedia & education

My learning goals1. Enhance creative and interactive thinking

ability• Create a vision about interactive media within

education• Learning how to be thinking more innovative• Different way’s of stimulating the creative process,

brainstorm methods

2. Knowing my environment within the subject of IAM• Researching transmedia• Researching media literacy• Focus on developments abroad

My learning goals

3. Multidisciplinary collaboration and management skills• Developing management skills• Planning & time management

Observation tasks• Timemanagement• Defining which role interactive media has in

education on this very moment• My future within IAM

Results

• Research report on interactive media/transmedia within education

• Future vision on transmedia within education• Recommendations for next semester• Project documentation• Overview of positions and organizations I

would like to work for when I’m graduated • Plan of approach personal time management

Priscilla R v RaadshovenArt Director

Tasks Art Director• Design – Look and feelTranslation concepts into visuals- Design concept- Storyboards- Research needs and likes in design for target group• Content – CopywritingSearching for the right words- Input content concept• Usability – Information ArchitectureDesign navigation system for usability- Sitemap- Wireframe

My learning goals

• Enhance creative and interactive thinking ability• Enhance communicative ability• Knowing my environment in design and concept• What is the role of an art director?• How to stimulate creativity• How to create a successful concept with

numerous partners?

Results

• Design Research color, look and feel, creativity – books (Designer’s research manual, the creative habit)

• Usability research - usability lab• (Interaction) scenarios and

storyboard – cooperation with technical dept.

• Interview with expert in design

Annemarie de WaardCommunications Manager

Team role

Communication manager

• Intermediary between Maarten, Spinoza Lyceum and the projectgroup.

• Ultimately responsible for the contact with external partners.

The skills that I want to achieve during this project;

Education CMV; Social Culture Work

• To analyze the backgrounds of the students • Partnerships to engage and develop •To contribute to the management and policies of the Spinoza Lyceum • My own professional development and to navigate my career •To contribute to the social profile of CMV

How would I achieve these competencies?

-To analyze the backgrounds of the students Questionnaires with de students (enquetes)Books and articles

-Partnerships to engage and develop I’ll be the contact person

-To contribute to the management and policies of the Spinoza Lyceum By a digital road map and an advisory with recommendations for the new semester

- My own professional development and to navigate my career Form a view about media education. And that process to a digital roadmap.

- To contribute to the social profile of CMVThrough research: That economyknowledge (kenniseconomie) should be enhanced and this problem related repeal to media education.

Jos Hemert Technical Director

Team role• Final Chief technical issues• Final Chief Instruction movies• Research:• Video reactions• Open Source options• Applications

goals/skills

Enhance creative and interactive thinking ability• Making introduction movies.• Writing a script

Communicating skills• Documenting using my research about open source,

applications and video.• Making a digital guideline.

• Environment orientation

Researching innovative solutions for the students at Spinoza, focused on video

Input