Physical Prototyping for AR

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Physical Prototyping for AR. AR Game Design & Development Brian Schrank Spring 2013 DePaul University, CDM. What is a “prototype”?. What is a “prototype”?. the original or model on which something is based or formed. . What is a “prototype”?. - PowerPoint PPT Presentation

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Physical Prototyping for ARAR Game Design & DevelopmentBrian Schrank

Spring 2013DePaul University, CDM

What is a “prototype”?

What is a “prototype”?1. the original or model on which

something is based or formed.

What is a “prototype”?1. the original or model on which

something is based or formed.

2. an archetype; a primitive form regarded as the basis of a future group.

What is a “prototype”?

What is a “prototype”?

Douglas Engelbart invented the first mouse prototype in 1963.

Why make prototypes?

Why make prototypes?

Save time and money.

Software Development Models

Spiral Model vs. Waterfall Model

Why make prototypes?

To ask a specific question.

Why make prototypes?To ask a specific TECHNICAL question:

Why make prototypes?To ask a specific TECHNICAL question:

1. Can we render that many enemies onscreen?

Why make prototypes?To ask a specific TECHNICAL question:

1. Can we render that many enemies onscreen?

Why make prototypes?To ask a specific TECHNICAL question:

1. Can we render that many enemies onscreen?

2. Can we get simple multiplayer working?

Why make prototypes?To ask a specific TECHNICAL question:

1. Can we render that many enemies onscreen?

2. Can we get simple multiplayer working?

3. Can we get rumble working on Xbox controllers?

Why make prototypes?To ask a specific DESIGN question:

Why make prototypes?To ask a specific DESIGN question:

1. Will the game mechanic feel good to do over and over? Is it a good toy?

Why make prototypes?To ask a specific DESIGN question:

1. Will the game mechanic feel good to do over and over? Is it a good toy?

2. Will the game mechanic be intuitive?

How would you prototype to see if the main mechanic in Katamari Damacy was intuitive and toylike?

by our very ownDavid Bayzer

at this year’s GDC

Katamari Damacyprototype

Why make prototypes?To ask a specific ART question:

1. Will intense parallax add interest and depth or confusion and noise?

Why make prototypes?To ask a specific ART question:

1. Will intense parallax add interest and depth or confusion and noise?

Ziggurat the iOS game has well-done, intense parallax.

Okay, so why make PHYSICAL prototypes?

Okay, so why make PHYSICAL prototypes?

This but faster.

How would you physically prototype

PONG?...

“Wizard of Ozing”

PONG = 5 Wizards

Why make PHYSICAL prototypes?

This but faster.

But that’s not all…

Playfully engaging the physical world provides a wealth of game ideas.

When you embodyideas they become

more plastic.?? ?

? ??

What was Keita Takahashi’s inspiration for Katamari

Damacy?

What was Keita Takahashi’s inspiration for Katamari

Damacy?

“Tamakorogashi”

more real-world inspiration…

HALF of AR is physical!

So the “real-world” can be more than inspiration…

Jorge Murillo’s diagram of AR

HALF of AR is physical!

HALF of AR is physical!

HALF of AR is physical!

When the virtual dominates, AR loses its

purpose and appeal.

When developingfor AR…

FEEL your own embodiment.

USE the physical world to be super creative &

plastic.

Walking Meditation

Questions?