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THE TOP 100 GAMES OF ALL TIMEJoin us as we count
down the greatest Pc games ever made!
BROUGHT TO YOU BY
DEUS EXten years on – does it still have what it takes?
DOOMcan one lone sPace marine fend off an entire Battlefield army?
DUKE NUKEM
is he all outta gum?
STARCRAFT OR WARCRAFT
which rts is Blizzard’s finest hour?
VANGERS:
Does anyone but
anthony even
remember it?
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100 deus ex: INVIsIBLe WARion storm • 2004
It may be a little cramped, and there may not be skills or lockpicks anymore, but Invisible War improved upon the Deus Ex design
philosophy by offering players far more narrative freedom.
99 ONe Must FALL 2097Diversions entertainment • 1994
The PC fighting genre isn’t exactly booming, but it’s hard to go past the metal-on-metal clang of giant robots sparring to the last scrap of steel.
The best 2D fighter that you don’t need an arcade stick to enjoy!
98 MIRROR’s edgeDice • 2009
No other PC game captures the sensation of movement and flow of momentum quite like DICE’s first-person platformer. It was
bold. It was brave. And in a world of military shooters, it dared to be different.
97 OMIkRON: the NOMAd sOuLquantic Dream • 1999
What is Omikron? It’s pretty much every kind of game ever, rolled into one. And somehow, that works. Plus, it’s the only PC game to
feature a virtual concert by David Bowie. That counts for a lot!
96 JedI kNIght II: JedI OutcAstraven • 2002
The Force Unleashed may be flash, but intelligent lightsaber duels make Jedi Outcast PC’s ultimate Star Wars game - outside of an X-Wing.
95 desceNtparallax • 1995
Six degrees of freedom is something rarely explored outside this claustrophobic shooter. There’s a certain thrill to not knowing which way is
up, and the scramble for the exit as the mine explodes is a formative PC gaming experience.
94 LeMMINgsDma Design • 1991
Don’t let the cutesiness fool you: even today, Lemmings is a simple yet surprisingly deep puzzler. Try to finish it without losing a
single Lemming, and before too long you’ll be hopelessly addicted.
93 FReeLANceRDigital anvil • 2003
When scope and ambition exceed the ability to realise them, you end up with titles whose possibilities often outweigh their flaws.
Freelancer is one of them - and its entire galaxy is just waiting for you to explore it.
92 ARcANuMtroika • 2001
“Of Steamworks and Magick Obscura” says a lot about this game, really. A typical Troika game, in that it was buggy and unintuitive but
contained some incredible writing, a compelling story, and a hell of a lot of player choice.
91 dAWN OF dIscOVeRyrelateD Designs • 2009
The best of the civil and economic management sims. Strategy without the warfare - which is good, when you consider just how
damn beautiful your city looks. You don’t want it getting sieged!
90 BALduR’s gAte IIbioware • 2000
Although the plot followed on closely from the first, several tweaks to the engine and ruleset kept the game feeling fresh. Also, there’s
butt-kicking for goodness.
89 PuzzLe Questinfinite interactive • 2007
There are two sure-fire ways to ensnare the obsessive-compulsive: RPG stats, and match-three gaming. Put those
two together and you have Puzzle Quest, a game that took over our lives for far too long.
88 NO ONe LIVes FOReVeRmonolith • 2000
With style, sex appeal and a smart sense of humour, Cate Archer remains one of PC’s most empowering female leads - even when
leaping from an exploding plane without a parachute.
87 duNgeON keePeRbullfrog • 1997
When Peter Molyneux took your basic base-builder and dipped it in evil, a classic was born. The joys of overseeing the demise of intruding
adventurers while balancing the needs of your dungeon’s creatures and exploding chickens with a well-timed backhand are quite unlike anything we’ve seen since.
86 hOstILe WAteRs: ANtAeus RIsINgrage games • 2001
Just what the hell is this thing? A crazy mix of real-time strategy, third-person action, with direct control over your units and a whole lot of stuff to blow up.
Hostile Waters is an amalgamation of strategy and action like no other PC gaming. Well, yes, it was heavily inspired by Carrier Command, but things explode so much better when they’re not made out of vectors.
Boy, the things we’d do for a high-definition remake...
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79 PLANts Vs zOMBIespopcap • 2009
Taking the tower defence game, stripping it down to its core and building upon those fundamentals to create something accessible
and full of character, Plants vs Zombies remains the jewel in PopCap’s crown.
78 tRIBes 2DYnamix • 2001
Impossibly open for its time, Tribes 2 was faster and greater in scope than any multiplayer shooter. Skiing down hills, launching into
jetpack leaps and hitting trick shots with the disc launcher are classic Tribes experiences.
77 PLANetsIdesoe • 2003
The sadly neglected MMOFPS found its champion in Planetside, a game so awesome that nobody has yet stepped up into the same niche.
76 F1 2010coDemasters • 2010
Incredible graphics, dense atmosphere and some of the most realistic simulation make this an F1 fan’s dream game
75 the chRONIcLes OF RIddIck: escAPe FROM ButcheR BAy
starbreeZe • 2004
Could this be one of the best tie-in games ever? Its Deus Ex-like approach to progression through areas gave it an unexpected
intelligence, while its exploration of canon makes it essential playing for Riddick fans.
74 IL-2 stuRMOVIkmaDDox • 2001
Combining an incredible flight model with a sorely unexplored theatre of war, IL-2 is the definitive World War II flight sim. With
a plethora of expansions and mission packs, the game has only gotten bigger and better with time.
85 WORLd OF gOO2D boY • 2008
There’s a subtle message at the heart of World of Goo, but shies away from preaching to deliver some unmatched
goo-based puzzles that manage to get more and more creative with every level.
84 ANAchRONOxion storm • 2001
A JRPG designed specifically for PC? Unheard of! But Anachronox was more than that - it was a crazy foray into a quirky sci-fi
world, with depth and character unlike any other. It was also incredibly funny.
83 dAWN OF WARrelic • 2004
The ultimate realisation of every Warhammer 40,000 miniature-painting geek’s fantasy, and a true evolution of the RTS genre.
82 tRAckMANIAnaDeo • 2004
A racing game that’s driven entirely by the community, where it’s just as fun to build a loop-de-loop as it is to speed down it!
81 tIe FIghteRtotallY games • 1994
This was it. This was every Star Wars fan’s dream - the ability to get into the cockpit of a bad-arse TIE Fighter - not those nancy X-Wings. More of an
actual sim than its puzzle-like brethren, TIE Fighter showed us just how hard it is to pilot one of the damn things - and why they blow up so easily.
80 JAgged ALLIANce 2sir-tech • 1999
Crazy-detailed battles are complemented by equally deep meta-strategy and a healthy dose of gun porn. And let’s not forget the sheer
amount of character present, with the at-times unintentionally hilarious voice actoring and broad range of mercenaries for hire.
72 BLAde RuNNeRwestwooD • 1997
Branching plots based on real-time gameplay? Unheard of in an adventure game. Blade Runner avoided recreating the film, instead crafting a
parallel tale that stands on its own. As much a cinematic masterpiece as its source.
71 cALL OF duty 4infinitY warD • 2007
Nowadays it’s the game that everyone loves to hate, but nevertheless, Call of Duty 4 brought a new level of cinematic intensity to
the first-person shooter. Its multiplayer component drew the best from everything that came before it, then crafted a formula that ever shooter day seeks to replicate.
73 heROes OF MIght & MAgIc IIInew worlD computing • 1999
With new units, towns, heroes, abilities and much larger maps, HOMMIII was an improvement over its predecessors in every
way – except for the lack of an operatic soundtrack. Despite this, it expanded on the addictive formula established in the previous game smartly. Its strategic depth and incessant charm make this one the turn-based strategy icon for fantasy fans.
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70 dIRt 2coDmasters • 2009
An addictive cycle of car upgrades, unlocks and high-fidelity visuals make this our platform’s ultimate rally sim.
69 deFcONintroversion • 2006
When your first nuke detonates, you’ll feel physically ill - did you really just kill 6.5 million people with the press of a button? Yes, you horrible person.
That’s the power of DEFCON - its lo-fi visuals are enough to convey the horrors of nuclear exchange.
64 uPLINkintroversion • 2001
Subtle, subdued and surprisingly hardcore, uplink is a hacker sim that makes the player one with its virtual world.
63 OddWORLd: ABe’s OddyseeoDDworlD inhabitants • 1997
Oddworld’s heart, soul and charm is bolstered by the fact that Abe is actually the weakest creature in the world. Beautiful backdrops contrast
the game’s incredibly morbid sense of humour. This is platforming with feeling.
67 uLtIMA uNdeRWORLdblue skY • 1992
Games like Morrowind owe a lot to Ultima Underworld – the first first-person RPG with a real 3D engine. Blue Sky channelled years of effort into producing
the most realistic dungeon simulation possible.
66 sAcRIFIceshinY • 2001
A mix of real-time strategy and third-person action like no other, with an art direction just as out-there as its concept. Overflowing with
creativity, style and wackiness.
65 NethAck nethack Devteam • 1987
The pinnacle of the Roguelike genre, NetHack pairs unprecedented depth of RPG mechanics with inscrutable ASCII graphics.
Mods, ports and engine rewrite keep it fresh.
62 VVVVVVterrY cavanagh • 2010
A stunning example of how with indie games, more often than not, simplicity is king. A single button to reverse gravity makes for some
dastardly puzzles!
61 OPeRAtION FLAshPOINtbohemia interactive • 2001
The one, true combined arms military simulation. Huge levels let you tackle missions however you want, while hardcore AI makes
tactical decisions more important than ever.
60 the sIMs 2maxis • 2004
This shouldn’t be a guilty pleasure for us, because it’s good fun. The best of the series, before the focus on simulating an entire
neighbourhood took away the intimacy.
59 AMNesIA: the dARk desceNtfrictional • 2010
One only needs to play this at night, with the lights off, and the sound up, to realise that this is the scariest and most atmospheric game ever made.
58 the WItcheRcD projekt • 2007
Look, forget the sex cards for a second. We’re all about choice and consequences here at PCPP, and that’s the main reason
why we like The Witcher, okay? Stop talking about the sex cards!
57 OutcAstappeal • 1999
An incredible action-adventure set in a gorgeous sandbox world that brought voxels back in style and set a new standard for cinematic
quality and technical trailblazing.
56 the eLdeR scROLLs IV: OBLIVIONbethesDa • 2006
The moment you emerge from the sewers into the gorgeous fantasy landscape is powerful. A game of pure possibility.
68 LeFt 4 deAd 2valve • 2009
Rushed sequel accusations aside, Left 4 Dead 2 is simply a better game than the original Left 4 Dead – and the entire thing is getting ported
into L4D2 anyway, so why are you guys still complaining? Admittedly, the series
isn’t quite up to the insanely high quality of Half-Life, Portal or TF2 - being a little more niche, and a mite more technical - but it’s still a boatload of fun to chill out with your friends while surviving the zombie apocalypse. Don’t get us started on Versus mode either, and that guy who never knows how to control the damn Tank. Of course, the Classification Board didn’t see it our way, but there were always some easy workarounds for that...
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55 uNReAL tOuRNAMeNt 2004epic • 2004
Where Quake III secured its place as the king of deathmatch, Unreal Tournament dominated the creative team-based modes.
When you’re sick of them, add some mutators and the game becomes entirely fresh. And let’s not forget the vehicles. Pancake!
54 Age OF eMPIRes IIensemble • 1999
Bruce Shelley and his Ensemble cohorts found the perfect balance between the C&C-style action and the chin-stroking strategy of Civ.
53 PRINce OF PeRsIA: the sANds OF tIMeubisoft • 2003
The ultimate modernisation of retro platforming gameplay, and overflowing with charm. The time manipulation mechanics brought something truly new, while the
platforming sparked Ubisoft’s love of parkour.
52 AudIOsuRFDYlan fitterer • 2008
The psychedelic visualisations forgive the basic gameplay. Audiosurf is a pure and true audio-visual experience, and a landmark
title for Steam and the indie movement.
51 stAR cONtROL IItoYs for bob • 1992
Only on PC will you see a mish-mash of genres like StarCon II. Part adventure game, part space combat, part strategy and wholly
awesome, this is the kind of game that, even today, stands as a truly unique experience.
50 BIOshOckirrational • 2007
An incredible underwater world with one hell of a plot twist, BioShock showed the games industry that there was still room in
shooters for a shot of creativity.
46 INdIANA JONes & the FAte OF AtLANtIslucasarts • 1992
We’re pretty sick of Nazis these days. Even so, it’s rare to see them crop up in an adventure game, and rarer still for that game to cater to a
range of playstyles by allowing you to choose from three paths that are weighted towards either more fiendish puzzles or numpad-mashing combat.
45 sWAt 4irrational • 2005
Essentially X-Com with a visceral FPS punch. Rainbow Six may have done the planning and shooting thing first, but SWAT 4 did it best.
44 BeyONd gOOd & eVILubisoft • 2003
While Jade represents the game’s heart and soul, her anthropomorphic cousin defines its characteristic French weirdness. Everything
about this game is beautiful.
43 the LONgest JOuRNeyfuncom • 1999
Just like April Ryan, we had no idea this would be the longest journey of our life - for this is a game that stays with you long after the
fade to black.
42 gRANd theFt AutO IIIrockstar • 2001
Before the series became so full of itself thinking it was the next cinematic masterpiece, Grand Theft Auto III was pure, open-world
fun. This is Rockstar at its best
41 sPLINteR ceLL: chAOs theORyubisoft • 2005
The high point of the series’ and the epitome of techno-stealth. It’s co-operative experience will never be matched,
and the versus multiplayer requires both intelligence and finesse.
49 cOMPANy OF heROesrelic • 2006
Effortlessly balancing the hardcore tactics of Men of War with Dawn of War’s accessibility, Company of Heroes is PC’s definitive
World War II RTS - and it only gets better with the standalone expansions. Still a multiplayer favourite five years on!
48 ALPhA ceNtAuRIfiraxis • 1999
For a while there, Brian Reynolds looked to have beaten Sid Meier at his own game. With credible AI, an inventive tech-tree and sharp
diplomacy, Alpha Centauri was the best Civ ever... until Civ IV came along, that is.
47 the LAst exPResssmoking car • 1997
Though on the surface The Last Express’s most unique feature is its painstakingly rotoscoped art-style, the game’s core adventure mechanics were
tied to a complex system of real-time events. Characters had motivations, and would act those out in real-time, while player choices rippled through this system like a butterfly effect, allowing the adaptive storyline to continue to one of its many dramatic conclusions.
More than anything, The Last Express is testament to the power of interactive storytelling. Captivating stuff.
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40 uLtIMA VIIorigin • 1992
Ultima VII’s shift to real-time gameplay, a wholly mouse-driven interface and more freedom of movement and dimension to the gameworld
made this the best of Richard Garriot’s oeuvre.
39 BAtMAN: ARkhAM AsyLuMrocksteaDY • 2009
The best superhero game ever made, thanks to its mature treatment of, and dedication to, its source material. A lesson in
environmental narrative.
38 BRAIdjonathan blow • 2009
Devious puzzles, beautiful art and an incredible use of gameplay as narrative that has yet to be touched by anyone else. And something
about a nuclear bomb. Maybe.
37 MAss eFFect 2bioware • 2010
Though it shaved off the RPG elements, trawling the galaxy for its best and brightest still makes for a worthy follow-up to its slightly
more consistent predecessor.
36 MAss eFFectbioware • 2008
Bringing a new level of cinematic fidelity to the RPG, BioWare builds a unique sci-fi universe. Disguising itself as a squad-based
shooter, Mass Effect introduced a whole new generation to the joy of choice and consequence.
35 WORLd OF WARcRAFtbliZZarD • 2004
The game that all other MMOs aspire to be. But should they? Well, 12 million people can’t be wrong! World of Warcraft built upon the
foundations of EverQuest to create a truly accessible MMO. Blizzard’s quest design has only gotten better with each expansion pack.
31 dAy OF the teNtAcLelucasarts • 1993
DOTT gave us three wonderful things: tentacles, time travelling toilets and Tim Schafer. Flushing items back and forth through history made
for some of LucasArts’ most memorable puzzles.
30 thIeF: deAdLy shAdOWsion storm • 2004
Though the hub world was constrained by the tech, this is a more than worthy conclusion to the trilogy. Just don’t make us play the
Shalebridge Cradle again!
29 hItMAN: BLOOd MONeyio interactive • 2006
A puzzle game where you kill people for money. A game where murder is an artform, not something just... random. Unless you want it to be, of
course. That’s the beauty of sandboxes.
28 dAWN OF WAR IIrelic • 2009
More squad tactics and less base-building. Results in a more technical and more intimate realisation of the 40K universe. And we sure
do love our wargear drops!
27 AssAssIN’s cReed: BROtheRhOOdubisoft montreal • 2011
Free-running across rooftops and shanking people - what more could you ask for? How about some delicious cat-and-mouse multiplayer and some
trainees to help? This is the Assassin’s Creed formula perfected, and a master class in open-world gameplay.
26 dWARF FORtRessbaY12 games • 2006
The wonkiest interface ever and a ridiculously steep learning cliff can’t hide the wonderful, insane complexity hidden beneath this ASCII skin.
Chances are the game will probably simulate every system in the entire known universe when development is done.
33 cOuNteR-stRIkevalve • 1999
There’s a reason this is still played competitively the world over. A heart-pounding combination of pure twitch skills and group tactics.
Pure, straightforward point and shoot - no crazy kill-streaks or overpowered artillery. Essential multiplayer gaming.
32 stARcRAFtbliZZarD • 1998
Why has this game not just stuck around so long, but become a global eSports sensation? Because it’s just so damn solid. Incredibly
balanced for a game with three assymetrical races, the sheer options for strategy here are unparalleled.
34 x-cOM: uFO deFeNcemYthos games • 1994
A turn-based strategy classic, the first of the X-COM series and still the best. Brutally difficult, but don’t let that deter you - or else those
alien bastards win! Still holds up brilliantly today, and the basis of many an incredible Let’s Play. We seriously desire a high-res updated turn-based version instead of this FPS malarkey 2K’s making...
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25 dIABLO IIbliZZarD • 2000
Bypassing the critical lobes and heading directly to the pleasure centres, Diablo II is pure reward-cycle bliss, delivered with
characteristic Blizzard polish.
24 FALLOut 2black isle • 1998
Superior quests structure and a more strongly realised world makes this the best of the Fallout series. Post-apocalyptic
role-playing perfection.
19 PsychONAutsDouble fine • 2005
An above-average platformer that became a must-have classic by virtue of witty, hilarious writing, a bizarre artstyle, and general
Schaferean weirdness. Go Double Fine!
18 teAM FORtRess 2valve • 2007
Nowadays better known for its plethora of silly hats than the astonishingly well-balanced gameplay and visual design, TF2 remains our
cartoonishly violent multiplayer FPS of choice.
22 systeM shOck 2irrational • 1999
The best PC villain ever? An awesome combination of shooter and RPG? The fact that it’s totally freaking terrifying? All these are why we love SS2.
21 hALF-LIFe 2valve • 2004
A tightly scripted, super-linear masterpiece of design, Half-Life 2 isn’t the most innovative game ever created (bar the physics) but
what it does, it does incredibly well.
20 thIeF IIlooking glass • 2000
Dropping the monsters and expanding the levels, Thief II is a subtle iteration of the stealth gameplay perfected in its predecessor.
Life of the Party still stands as one of the best singleplayer missions ever designed.
17 BIOshOck 22k marin • 2010
A compelling narrative arc less about a single plot twist and more the trials of parenthood make BioShock 2 that much better than the first.
16 FReesPAce 2volition • 1999
Colossal capital ships, sizzling beam cannons and chilling narrative delivery combine to make the ultimate space opera.
Dive, dive, dive!
15 tOtAL WAR: shOguN 2the creative assemblY • 2011
A return to the golden Total War formula, taking advantage of all the modern tweaks learned over the series. Superior AI, naval
battles and progression. A definitive grand strategy masterpiece.
14 VAMPIRe: the MAsQueRAde – BLOOdLINestroika • 2004
Buggy as all hell, but ignore that: Troika’s swansong delivers some of the best writing and voice acting you’ll ever see (well, hear). Not to
mention the story’s myriad twists and turns...
13 QuAke III AReNAiD software • 1999
Pure deathmatch perfection, and the last bastion of twitch-based FPS. And now it even runs in your browser!
12 stALkeR: cALL OF PRIPyAtgsc game worlD • 2010
Third time lucky! Finally, a living, breathing world with emergent gameplay like no other, and a complexity that evokes the
very best of PC gaming.
11 FAR cRy 2ubisoft • 2008
A shooter that bravely gives itself over to its systemic elements, creating a unique experience that’s just as fun when it all goes
belly-up as when executed perfectly. A worthy evolution of Crytek’s design philosophy.
23 eVe ONLINeccp • 2003
It’s impossible to stare at the screenshots and not feel a tug of the heartstrings. EVE brings to life the most romantic ideals of space travel - but also its turmoils. This is one of the only MMOs
where player agency has a genuine effect on
the world - EVE pilots truly own their corner of the galaxy.
This also makes it one of the most involving, demanding and terrifying gameplay experiences on PC. EVE is more than a game; it’s a lifestyle. Those who have the dedication to devote to it emerge with stories of corruption, deceit, betrayal and exhilaration. This is a game that exists in a world of its own, and will continue to evolve into something we can only dream of today.
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10 hALF-LIFevalve • 1998
The beginning of the narrative-heavy first-person shooter. Half-Life introduced us to a new and subtle form of interactive storytelling – one that blended plot and setpieces
with a tight balance of scripted sequences and player exploration. As Gordon Freeman, our escape from Black Mesa is peppered with clues to the greater mystery surrounding the alien invasion and the government’s decisive response to its containment. And it’s when the government solution arrives that Half-Life’s other brilliant quality comes to light.
The AI of the enemy marines was so strong that players had to adapt and outsmart them like no other game. Grenades would sail over crates while others would flank to flush you out. But really, it’s the blast pit we’ll forever remember - tread softly.
09 the eLdeR scROLLs III: MORROWINdbethesDa • 2002
Morrowind’s most stellar accomplishment is its ability to make you feel like a stranger in a strange land. The world it created was wholly alien. Around each corner, and in each new town, would be
the bizarre, the unexpected and the downright odd. But this wasn’t just for show: Morrowind was deeply grounded in rich lore and history.
Without Oblivion’s level scaling, character growth mattered. There were areas of the world you simply could not enter until you had become stronger. Just... play it with a mod to remove the cliff racers. Seriously.
08 dOOMiD software • 1993
The first time you hear a demon roar as you blast it with a shotgun, then pump a new round into the chamber, you know you’re in for something special. Doom made first-person shooters
what they are today, thanks to its visceral weapon feedback and untamed violence.
But Doom was not just mindless running and gunning. Its level design required considerable smarts to overcome, while the arcade-like nature of enemy projectiles meant players couldn’t simply cower behind a crate and recuperate – they always had to be on the move. And let’s not forget it introduced us to the world of network multiplayer!
07 PORtALvalve • 2007
Whether or not the impact of Portal was largely due to its completely unexpected nature, its quality is undeniable. This was not just a game that existed
to show off its brain-bending central mechanic; it was a genuine narrative – witty, hilarious and oftentimes disturbing.
Portal is a title that showed us games don’t have to be sprawling, fifteen-hour epics. Sometimes, smaller is better, and within its mere three hours Portal contained more innovation than games four or five times its length.
And then came the memes. No other game has become an internet sensation quite like Portal. It’s quotable; you can dance to it; you can play it on your guitar. Portal has become more than a game, and will live on forever as the game with the cake and the song at the end.
06 BAttLeFIeLd 2Dice • 2005
There’s a reason the fanfare from the PC gaming community was so strong when DICE announced it was finally following up Battlefield 2 with a true sequel: this is the definitive PC multiplayer
FPS. Huge in scope yet nuanced in design, Battlefield 2 presented players with a plethora of deadly toys - and massive open maps to play with them in - and told them to wage war.
It’s also a game responsible for introducing many of the persistent features that multiplayer shooters of today rely on. Weapon unlocks, ranks, experience points and complex stats that track every kill and death then compare them to the rest of the world. Squad-based voice communication. A hierarchy of players in battle, with abilities conferred to those up the chain.
Six years on, and no PC FPS has come close to reaching this game’s heights. It seems like only Battlefield 3 has a chance of knocking this off the list.
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05 PLANescAPe: tORMeNtblack isle • 1999
Role-playing is – at its heart – not about loot, dungeons, XP, or character levels. Role-playing is about exploring an interesting universe where your choices have consequences,
where what you do defines who you are, and where words have power. And no game since has ever managed to match Planescape: Torment’s strange, unique setting, where just about anything and everything could happen; a world where cranium rats warred with the undead, where things always came in threes, and where beliefs ultimately shape reality. Nor has any game ever come close to Torment’s incredible exploration of character and identity,
toying with the concept of a ‘blank slate’ player avatar as you investigate the complex, layered tale of the Nameless One’s mysterious past. The writing – all 800,000 words of it – is brilliant, nuanced, and powerful. Slightly clunky combat doesn’t prevent Planescape from being the single best-written game of all time, one that deals with issues above and beyond the standard save-the-world fare that remains endemic to the genre. What can change the nature of a man?
04 thIeFlooking glass • 1998
Establishing our love of all things stealthy, Thief taught us that subtlety and subterfuge are both highly risky and incredibly rewarding.
Garrett, the player-character, is one of the coolest, smoothest dudes in PC gaming. Neither a hero nor clichéd anti-hero, he is conniving, self-centred and bitter, desiring only the means to pay the rent.
He is also the best at his trade. Putting you in the shoes of a master thief from the outset emboldens and encourages the player. Thief actively rewards you for
avoiding any and all conflict, so much so that it is possible to finish entire levels without ever being seen. In this regard, light becomes your greatest enemy, creating an engrossing game of hide-and-seek where your ability to manipulate your environment will keep you alive.
The story is told through fantastically stylised animations and hand-drawn briefing montages which give the game itself so much character. Things start out simple enough, but soon unravel into a poignant tale of religious fantaticism and dark magick.What do all these elements add up to? The most atmospheric and immersive game we’ve ever played, and the king of the stealth genre. We miss you Looking Glass, each and every day.
03 cIVILIzAtION IVfiraxis • 2005
There’s no doubt about it – Civilization IV is PC’s best strategy game. Its “just one more turn” mindset instils a hopeless addictiveness, the roots of which stem from just how
deep and involving this grand turn-based strategy game can get.
With so many possible strategies, so many paths to victory, Civilization IV promotes player creativity and deviousness. Wipe out your enemies. Conquer the land. Negotiate world peace. Hell, launch a rocket to Alpha Centauri!
The addition of Great People and religion create a unique twist to the formula, while the revamped AI means they no longer cheat and have to explore just like the rest of us chumps.
Ultimately, when it comes to PC strategy games, the bigger the better. No other game handles the concept of global conquest with such charm, accessibility and downright mischievousness.
02 MINecRAFtmojang • 2009
Why is this blocky little thing one of the greatest games of all time? It’s become an office obsession here at PCPP, and we all have our own reasons.
Patrick loves it because it allows him to explore infinitely, finding and mapping landscapes and cave systems as beautiful as they are deadly.
Sarah’s more into punching cute animals in the face with their own wool, while Matt prefers planning and executing mega-projects with a precision he normally reserves for tech-benching and team deathmatch.
Richie – HYPER’s art director – enjoys creating little works of art, elegant architectural pieces that showcase his sense of style. Dan’s happiest when he’s deep beneath the earth, spelunking away,
discovering lavafalls and dungeons and precious, precious diamonds. Joel, our ad manager, is finally the master
of his own domain; a castle, a church, a mansion, a world to call his own.And David is busy playing his own little
survival-horror game, one where you create a bastion to endure against all the terrors that the night brings.Minecraft is many things to many people;
what you get out of it depends what you put into it. And a lot of people put a hell of a lot of things into Minecraft.
5 6 PCPOWERPLAY
Everyone loves a conspiracy. Shadowy government figures,
secret military installations, aliens, cover-ups, covert organisations, world
domination – the lot. This game does not feature one of these conspiracies, but all of them. There is so much conspiring that even your office snack machine is the subject of an investigation. And at the heart of all these conspiracies and mysteries is you.
Deus Ex is a masterpiece of interactive entertainment. The best elements of first-person shooters, role-playing games and adventures are harmoniously fused to create a game that is all about one thing: choice.
These extend beyond character generation and skill selection: you choose how you want to play at nearly every turn. These are not pre-scripted events, nor branching
paths where you must choose from A, B or C. These are the ways entire levels are designed. The game’s introductory mission upon Liberty Island is a perfect example. There are no less than five ways to gain access to your first objective.
Your choices are not limited to gameplay, but extend into the game’s narrative. Do you show mercy to your enemies in order to gleam valuable information, or cap them to put an end to the bullshit? Do you leave an important official to interrogate your prisoners, or silently observe the massacre? Do you kill a terrorist leader in cold blood who knows the truth about your past, or your sadistic partner who is ordering the murder? Do you fight to save your brother’s life, or flee to save your own?
The story of Deus Ex is packed with difficult moral choices. It is impossible to see them in black and white, as there is no real right or wrong. All it comes down
to is what kind of character you want to play and just what kind of conscience you have.
What makes Deus Ex truly majestic is the fact that your choices affect the narrative, the people and the world around you. Like a butterfly effect, actions you may or may not have taken will elicit emotional responses from other characters accordingly. They can be incredibly minor, such as being yelled at for peeking into the women’s restroom; or overbearing plot-arcs that determine the fate of those you trust (if indeed they can be trusted!).
There is a wealth of reading material littered about the game world that provides valuable and informative
insights into the state of affairs, other characters and even yourself. Nearly every computer in the game can be hacked, and personal email correspondence between characters can be discovered. These characters have lives, relationships and dynamics between one another that creates an incredible level of immersion.
Stumbling upon your pilot Jock’s apartment in Hong Kong is a great example of superfluous story that also supplements the narrative and gives a greater insight into a minor yet important individual.
More than anything, the game’s plot is thrilling, keeping the player at the forefront of events as they unfold. The story twists and turns as you detective your way through, stakes constantly rising as the apocalypse approaches, upon which you decide the ultimate fate of the world. Cyberpunk epic at its best.
NUMBER
01ion storm, 2000
“There is so much conspiring that even your office snack machine is the subject of an investigation”
5 7PCPOWERPLAY