PARENT SESSION - ROUND ROCK 2014

Post on 24-May-2015

269 views 1 download

Tags:

Transcript of PARENT SESSION - ROUND ROCK 2014

IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS__________________________

Dr. Brian Housand brianhousand.com

bit.ly/mt-agate

brianhousand.com

“Raising geeks goes beyond teaching them the difference

between Darths Vader and Maul. It means teaching them an

empowering worldview.” WIRED - JUNE 2012

“Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.”

Time    March  27,  2006

“We don’t

have the option of turning away

from the future.

No one gets to

vote on whether technology is

going to change our lives.”

! Bill Gates  

The Road Ahead

REALITY

3,339

LEFT

2 THEIR OWN DEVICES

DIGITAL PARENTING

STYLE

PROTECT AND LIMIT

Parents need to set boundaries to keep children safe.

!

Digital media and technology are not important for a child's healthy development.

PROTECTScreen media needs to be balanced with

other activities.

!

Children are only one click away from a lot of

material that's inappropriate for them.

EMPOWERChildren can learn new things by using

online media. !

Parents should offer guidance on how to use the Internet for learning.

EMPOWER AND ENGAGEChildren need to learn to navigate the digital

world and make choices for themselves. !

Children can exercise their creativity by using online media.

Show Curiosity

I like that.

I don’t like that.

House Rules

“Show Me”

WONDER AND LEARN

wonderopolis.org

coursera.org

iTunes U

KHAN ACADEMY

youtube.com/user/Vihart

FAMILY MOVIE NIGHT

!!

 

!!

  We  are  educa3ng  people  out  of  their  crea3vity.  

!    

  Crea3vity  is  as  important  in  educa3on  as  literacy.  

Sir Ken Robinson

cosmosontv.com

CONSUMERS

PRODUCERS

MAKE A MOVIE

iMovie Trailers

LEGO Movie Maker

VIDEO GAMES

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.

CREATIVITY

COMPUTER USE

INTERNET USE

CELL PHONE

USE

VIDEO GAME PLAY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.

CREATIVITYVIDEO GAME PLAY

Video games teach children what computers are beginning to teach

adults--that some forms of learning are fast-paced, immensely compelling,

and rewarding. - Seymour Papert

The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is

perhaps even an advantage) to be vaulted

into the future. - Seymour Papert

Not surprisingly, by comparison school strikes

many young people as slow, boring, and frankly

out of touch.

- Seymour Papert

If you are impatient

then this may not be the

gAme for you

“There is nothing

that is NOT possible.”

SURVIVAL OR

CREATIVE

UNLIMITED

You can make it into whatever you want it to be.

FOR aLL INTENTS aND PURPOSES,

IT IS A SPACE WHERE YOU ARE GOD

CREATIVITY CRITICAL THINKING

COOPERATION COLLABORATION COMMUNICATION

CONTROL

stemchallenge.org

gamestarmechanic.com

www.truthandtrolls.com

LEARN TO CODE

code.org/learn

codeacademy.com

D I Y

diy.org

“We may not be able to prepare the future for

our children, but at least we can

prepare our children for the future.”

- Franklin D. Roosevelt

t y v m

IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS__________________________

Dr. Brian Housand brianhousand.com

bit.ly/rrisd2014