Post on 18-May-2015
FABLABS &DESIGN THINKING
SURF Onderwijsdagen10 november 2010
Frank KresinWaag Society
frank@waag.org
VRAAGSTELLING
• Hoe kunnen design-denken & hands-on maken een rol krijgen in het onderwijs?
• Wat is daarvoor nodig en wat levert het op?
Programma
• Intro• Presentatie: Fablabs• (Designopdracht)• Designdenken• Discussie• Conclusies
“Once you start drawing or making things,you open up new possibilities of discovery.
Doodling, drawing, modeling.Sketch make things, and you're likely to
encourage accidental discoveries. At the mostfundamental level, what we're talking about
is play, about exploring borders.”
Collaborations between- Users- Designers- Programmers- Artists & Scientists
Publish or Perish => Demo or Die
OPEN CONTENT
OPEN SOFTWARE
OPEN HARDWARE
FAB LABMission
Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication.
AccessYou can use the Fab lab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users.
EducationTraining in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.
Phidget Interface kit
Light sensor
Rotation sensor
Slider RFID tagged objects
RFID reader
Personal Power Planthttp://www.instructables.com/id/personal-powerPlant/
MooiMuishttp://fablab.waag.org/mooimuis/
SelfCity Wearablehttp://fablab.waag.org/selfcity
Prosthetics Workshophttp://amsterdam.fablab.nl/node/1943
URBAN DEVELOPMENThttp://blog.waag.org/?p=1139
PRINCIPLES
The best producer is the actual user
He/she can learn to build almost anything
Share blueprints & stand on the shoulders of others
A network of Fablabs over the world (more than 60)
Connected by video conferencing links
(OPDRACHT)maak in 2-tallen de beste vlieger
DESIGN THINKING
• Design thinking is een proces met als doel het op praktische en creatieve wijze oplossen van problemen of realiseren van verbeteringen(vrij naar Wikipedia)
• De intentie van design thinking is het verbeteren van de kwaliteit van leven (op kleine en grote schaal)
PRINCIPES
1. Mensgericht (versus productgericht)
2. Bouwen om te leren(versus bedenken wat je gaat bouwen)
3. Interdisciplinair samenwerken
DESIGN “BRIL”
1. Empathie
2. Integraal denken
3. Optimisme
4. Experimenteerzin
5. Collaboratie
DESIGN PROCES
CASE: UVA
• Februari – mei 2010• Samenwerking UvA – Waag Society• Docent: dr. Michel Avital• Cursus: Information and Innovation• Faculteit: Economie• 50 studenten• Ontwerpproces inzetten om studenten te leren
innoveren. Proces = belangrijker dan resultaat.• Opdracht: ontwerp een product of dienst voor
Sustainable Urban Living in a Digital Age
Meer info: http://avital.feb.uva.nl/Courses_dev/info+innovation.html
• Develop IT-enabled solutions in novel situations
• Practice collective thinking and teamwork
• Gain an insight to the way things around you work
• Be creative, generate and evaluate ideas, design everything better
• Thrive on your success rather than be bogged down with constraints
• Increase the impact of your ideas by persuasive communication
• Learn to see the whole picture with the systems approach
• Apply and enhance your research skills
LEERDOELEN
Foto’s: http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
PROCES
• Theoretische lessen• Introductie Fablab & design denken• De opdracht • Ontwikkelen paper prototypes• Onderzoek naar gebruikers en randvoorwaarden• Bouwen van prototypen• Terugkoppeling resultaat en proces
http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
Duurzame Fitnesstrainer
http://group09.wordpress.com/
Testimonials
• "I can honestly say that the course was the most interesting and most enjoyable of the classes I have taken...I plan on putting the project that was completed in this class on my resume.”
• "Challenging course, a lot of self-directed thinking...Lot's of practical, hands-on experience.”
• "Wow, this was a challenging class. Not so much in the sense of quantitative work, but as it requires me to figure out how things really work. I learned so much.”
• "Good learning environment and good teamwork. It was an excellent opportunity to experience project development in a safe environment.”
WAT LEREN STUDENTEN HIERVAN?
• Delen• Samenwerken• Prototypingprocessen• Innovatieprocessen• “bouwen”• Mindset van de designer: problemen oplossen• …
Discussie
• Hoe kunnen design-denken & hands-onmaken een rol krijgenin het onderwijs?
• Waar moet een goedeontwerpopdracht aanvoldoen?
• Wat is daarvoor nodigen wat levert het op?
CineGrid Workshop
Frank Kresin
http://fablab.waag.orghttp://www.waag.orgfrank@waag.org