Post on 15-Mar-2020
Overview of IEEE and IEEE
Standards Association
Mary Lynne Nielsen
Director, Corporate Programs
IEEE Standards Association
m.nielsen@ieee.org
10th AR Standards Meeting
Arlington, VA
26 March 2014
Overview of IEEE
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IEEE: World’s Largest Professional Association
Advancing Technology for Humanity
430,000+ Members
1,300+ Annual Conferences
190+ Countries
45 Technical Societies
160+ Top-cited Periodicals
Our Global Reach
Our Technical Breadth
3,600,000+ Technical Documents
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IEEE-SA Presence
Globally recognized standards
Clear IPR policy
Over 900 active standards
More than 500 standards under development
Over 7,000 individual members and 20,000 standards developers from every continent
200+ corporate members
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Leverages the breath of 40+ technical areas
Smart Grid standards quoted in NIST
Flagship transport layer standards in
communications (IEEE 802)
400-500 standards focused on the power and energy
sector, etc.
Independent global community
Open standards process…
IEEE-SA Strengths
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IEEE Standards
Aerospace Electronics
Broadband Over Power Lines
Broadcast Technology
Clean Technology
Cognitive Radio
Design Automation
Electromagnetic Compatibility
Green Technology
LAN/MAN
Medical Device Communications
Nanotechnology
National Electrical Safety Code
Organic Components
Portable Battery Technology
Power Electronics
Power & Energy
Radiation/Nuclear
Reliability
Transportation Technology
Test Technology
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Span a broad spectrum of technologies
Examples:
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IEEE-SA and Augmented Reality
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Why Standards and AR?
A good standard
• Addresses widespread need
• Accelerates (reduces barrier for) innovation
A valuable standard
• Is consistently and widely implemented in target platform(s)
• With few exceptions, becomes “invisible” (do people think about 802?)
• Opens market opportunities for adopters, regardless of their size
Having AR standards will allow for widespread market adoption and implementation
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Assessment of IEEE-SA Standards
Six Potential Impact Areas
AR Publishing & Delivery Workflow
Describes Digital Assets
Personalizes User Experience
Enables User Communication
Describes Physical Assets/Attributes
Uses or Defines Time
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Top IEEE Standards Relevant to AR
P1907.1-- quality of experience management scheme for mobile video communications
P2200-- stream management in mobile client devices
P3333.2-- 3D model imaging/display based on medical data
1516-- modeling and simulation HLA family of standards
1278.2-- distributed interactive simulation modeling and feedback
802.15-- personal area networks and body area networks family of standards
1828-- systems with virtual components (VR)
1484-- learning technology data model for content object communications family of standards
1722-2011-- provides standard way to transport media streams over a LAN
1722-2013-- provides audio/video discovery, enumeration, connection management and control (AVDECC)
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Top IEEE Standards Relevant to AR
11073-- health informatics - Medical/health device communication family of standards
P3333.1-- quality assessment of three-dimensional (3D) contents based on psychophysical studies
1636--family of standards that defines software interfaces for standard maintenance information collection and analysis
1224.2-- directory services API
802.1– high-level interfaces (network communications with time stamp)
1625-2008-- rechargeable batteries for multicell mobile computing devices --Portable power for AR-enhanced devices and wearable computing
1725-2011-- rechargeable batteries for cellular telephones--Portable power for AR-enhanced devices and wearable computing
1873-- map data representation for navigation of robots
1588-- precision clock synchronization protocol for networked measurement and control systems
IEEE P1907.1 Network-Adaptive Quality of Experience (QoE) Management Scheme for
Real-Time Mobile Video Communications
– End-to-end QoE: Standardized human visual perception-based metrics for real-time video
– Network-adaptive video encoding and decoding algorithms
– Real-time feedback control mechanisms for end-to-end video QoE
The purpose of this standard is to enable network operators, application developers, service/content providers, and end-users to develop, deploy and utilize collaborative services that employ real-time 2-way and multi-party video connectivity within any mobile browser, application, game, device, or service platform
AR is one of the “collaborative services” one might imagine using real time bidirectional video because the video from the user camera is often sent into a cloud service for analysis and recognition of salient attributes, and because there can be video sent to mobile device as an asset that overlays the physical world view
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Areas of Relevance to AR
Describes Digital Assets
Describes Physical World
Assets
Uses or defines time
Personalizes User Experience
Enables User Communications
Impacts AR Workflow
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IEEE 2200
High Quality Mobile Experience
– P2200 is an IEEE working group chartered to enable delivery of high-quality content through the standardization of time-shifted caching to mobile devices
Purpose:
– To improve user experience in the delivering of mobile content
– To relieve congestion on the wireless networks caused by streaming
Approved as an IEEE standard
Working on a revision to
– Support more Device Types
• Intermediate (Storage) Devices
• IoT Devices
– Simplify APIs (eliminate WebIDL definitions)
– Enhance ability to uniquely identify networks/IoT devices
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Areas of Relevance to AR
Describes Digital Assets
Describes Physical World
Assets
Uses or defines time
Personalizes User Experience
Enables User Communications
Impacts AR Workflow
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IEEE P3333.2
This standard will establish the minimum requirements for enabling portability and consistent display of 3-D medical images across dedicated 3D display equipment, computers, mobile smart pads and smart phones.
Includes standardization of volume image rendering (texture), collaboration of fragmented images and 3D models, data storage, data compression, data transport, motion simulation, 3D platforms, and 3D model management systems
Describes a set of parameters and other guidance for manufacturers of graphic display devices to enable 3-D images to be consistently displayed across a variety of imaging devices
The focus on medical data is good as there are many emerging AR use cases in medical
– The real impact is going to be the standard’s ability to describe the human beings in the world in a consistent manner.
Touches upon data transmission from the medical imaging device that could be a device for quantified self
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Areas of Relevance to AR
Describes Digital Assets
Describes Physical World
Assets
Uses or defines time
Personalizes User Experience
Enables User Communications
Impacts AR Workflow
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IEEE 1516
The High Level Architecture (HLA), standardized as the IEEE 1516 series, provides a common architecture for distributed modeling and simulation
Defines an integrated approach that provides a common framework for the interconnection of interacting simulations
Family
– 1516—Framework and rules
– 1516.1—Federate interface specification (runtime infrastructure)
– 1516.2—HLA object model template (OMT) specification, defining format and syntax
– 1516.3—Federation development and execution process (FEDEP)
– 1516.4—Verification, validation, and accreditation (VV&A) overlay
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IEEE 1278.2
Addresses distributed interactive simulation (DIS) modeling and feedback
Establishes requirements for communication subsystems that support DIS applications
Provides service requirements and associated profiles that can be individually selected to meet specific DIS system operational requirements
Establishes the requirements for the communications services to be used in a DIS application
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Other Relevant IEEE Standards
Audio video coding/decoding
– 1857 Advanced Audio Video Coding
• Defines storage file formats and real-time transport protocol (RTP) payload formats for video and audio
• Target applications and services include but are not limited to Internet media streaming, IPTV, videoconference, video telephony, and video-on-demand
Reference Model
– 1517 System and Software Reuse Model
• Provides a common framework for extending the system and software life cycle processes of IEEE Std 12207-2008 to include the systematic practice of reuse
• Specifies the processes, activities, and tasks to be applied during each life cycle process to enable a system and/or product to be constructed from reusable assets
• Specifies the processes, activities, and tasks to enable the identification, construction, maintenance, and management of assets
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IEEE-SA Role in Augmented Reality
Developing assets for market education and awareness programs
Engaging with IEEE working group chairs to increase the support for AR in existing and future IEEE standards
• Focusing on standards areas that need to add definition of AR to their scope of work
Driving AR awareness across IEEE societies and members
• Aiming to serve as a lead for all of IEEE
• Disseminating information about how IEEE standards can advance AR
• Demonstrating domain-specific uses for AR
• Organizing information and demonstration events, as well as community and expert discussions
IEEE Vertical Market/Industry Areas Relevant to AR
• Health
• Quantified self
• Human/workplace safety
Medical
• Homeland security (e.g., radiation monitoring)
Emergency management
• How to detect and use?
Power and electrical system operation
• Transportation electrification
Transportation (vehicular)
Learning technologies
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IEEE-SA information & materials
IEEE-SA Web site
http://standards.ieee.org/
IEEE AR information
http://standards.ieee.org/innovate/ar/
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QUESTIONS?
Thank You!
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