Post on 14-Apr-2017
CRYTEK
© 2016 Crytek GmbH
AGILE IN A NUTSHELL
ALEXANDER LOKTIONOV
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BUSINESS:TIME TO DECISION
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CUSTOMER:TIME TO MARKET
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DEVELOPERS:TIME TO DELIVERY
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PRODUCT
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SOFTWARE DEVELOPMENT
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PLAN
ACTUAL
ORIGINAL
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RISKS
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COMPLEXITY: STACEY MATRIX
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APPROACH
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ITERATIONS
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DELIVERY
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PROJECT
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VALUE
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PRINCIPLES:REGULAR UPDATESCOMMUNICATIONEXCELLENCE
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Working software is the principal measure of progress
PRINCIPLES: SOFTWARE
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Working software is delivered frequently (weeks rather than months)
PRINCIPLES: SOFTWARE
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PRINCIPLES: SOFTWARECustomer satisfaction by early and continuous deliveryof valuable software
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PRINCIPLES: SOFTWARESustainable development, able to maintain a constant pace
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PRINCIPLES: COMMUNICATIONClose, daily cooperation between business people and developers
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PRINCIPLES: COMMUNICATIONFace-to-face conversation is the best form of communication (co-location)
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PRINCIPLES: COMMUNICATIONBuild projects around motivated individuals. Give them the environment and support they need and trust them to get the job done
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PRINCIPLES: COMMUNICATIONBest architectures, requirements, and designs emerge from self-organizing teams
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PRINCIPLES: COMMUNICATIONRegularly, the team reflects on how to become more effective, and adjusts accordingly
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PRINCIPLES: EXCELLENCEContinuous attention to technical excellence and good design enhances agility
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PRINCIPLES: EXCELLENCESimplicity—the art of maximizing the amount of work not done—is essential
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PRINCIPLES: EXCELLENCEWelcome changing requirements,even late in development. Agile processes harness change forthe customer's competitive advantage
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THANK YOU
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