Post on 26-May-2015
description
Neck and Neck with
3DS Max and Maya
3D modeling, design and animation is closed connected with
multiple software tools that are designed to ease the process of
creation of 3D artworks. The two giants of software tools are
obviously 3ds Max and Maya, from the same house Autodesk.
Though it seems that there is no fundamental big difference
between them, there is some significant difference.
Different user interface
History/operator stack of both software work quite similar
Both software tools have all important tools for
Modeling Texturing Rigging Animation Rendering and Dynamics
Some animators agree that Maya can handle higher level of complexityE.g. high end character-rigs
where 3ds Max tend to get unstable
3ds Max has got a lot of small tools that make the job done faster
There are some nice plugin renderers available for 3ds Max
Some artists swear by the poly tools in Maya. It fits well for organic modeling, whereas there are more precision tools in 3ds Max
Maya is great with tasks that involve character rigging and animation superimposing
Maya has a huge advantage over 3ds Max when it comes to modeling nurbs as it uses different approach and is more user friendly
Many 3D animators consider Maya a better software for creating 3D animation as it has
greater capacity for simulating realistic animations and effects
3ds Max is well optimized for architectural visualization
3ds Max has strong rendering capabilities, improved interoperability with industry-
standard products as well as additional time-saving animation and mapping workflow tools
Maya is widely used for film making and TV production
To make a conclusion, both 3ds Max and Autodesk Maya are not too different and it is just a matter of taste
what software to work with.
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