Mobile Browser Internal (Blink Rendering Engine)

Post on 09-May-2015

5.269 views 8 download

description

1. How browsers work. 2. Understanding Chromium/Blink Engine.

Transcript of Mobile Browser Internal (Blink Rendering Engine)

Mobile Browser Internals( Understanding Blink Rendering Engine )

이형욱 TL (hyungwook.lee@navercorp.com)

웹브라우저기술lab / NAVER LABS

2014-01

2

0. Contents

1. Chapter 1: Web Browser Basics① Browser at High Level② Rendering Engine main flow③ DOM (Document Object Model)④ CSS (Cascading Style Sheets)⑤ Loader, Parser, Tree Builder⑥ Layout, Rendering

2. Chapter 2: Blink Rendering Engine① KHTML -> WebKit Vs Blink② Chrome Vs Chromium③ Chromium / Blink Source Structure④ Chromium / Blink Structure, Use Case⑤ Why multi-process architecture⑥ Blink Multi Process Architecture⑦ Multi-process resource loading⑧ Rendering Path⑨ GPU Process⑩ Threaded Compositor⑪ Threaded Rasterization⑫ Chromium powered WebView

3

Chapter 1, Web Browser Basics

4

1. Browser at High Level

Co

de C

ove

rag

e

10%

90%

UI

Browser Engine

Rendering Engine

Network I/O

JavaScript Engine

Graphics Stack

Data

Persiste

nce

5

2. Rendering Engine main flow

<html><head>

<title> NHN </title></head><body>

<div><h1> Hello </h1><p> World </p>

</div></body>

</html>

6

3. DOM (Document Object Model)

DOM: Document Object Model- Document = HTML, well-formed XML- Object Model = Data + Method

Standard way for accessing and manipulating documents.

+

7

4. CSS (1/2): Box model

html, address,blockquote,body, dd, div,dl, dt, fieldset, form,frame, frameset,h1, h2, h3, h4,h5, h6, noframes,ol, p, ul, center,dir, hr, menu, pre { display: block;}

* Default display property: inline

Default style sheet for HTML 4

The way the box is layed out is determined by Box type: inline, block Box dimensions: width, height Positioning scheme: static, absolute, fixed, relative External information: image size / view port size

8

4. CSS (2/2): Visual formatting Model

< Relative Positioning >< Normal Flow >

< Block formatting context >

< Inline formatting context >

9

5. Loader

10

6. Parser (1/3): Basic

11

6. Parser (2/3): Example

HEAD

TITLE

NHN

BODY

DIV

H1 P

HTML

Hello World

<html><head>

<title> NHN </title></head><body>

<div><h1> Hello </h1><p> World </p>

</div></body>

</html>

12

6. Parser (3/3): Java Script Engine

Source Code Parser Syntax Tree

BytecodeGenerator

Bytecode

JIT Compiler Machine Code

Execution

Loader

Parser

DOM

Java Script

13

7. Tree Builder (1/5): DOM Tree

HTML

CSS

DOMTree

StyleRules

14

7. Tree Builder (2/5): Render Tree

HTML

CSS

DOMTree

StyleRules

RendererTreeLookup

15

7. Tree Builder (3/5): DOM Tree & Render Tree

16

7. Tree Builder (4/5): How DOM is Attached

17

HEAD

TITLE

NHN

BODY

DIV

H1 P

HTML

Hello World

Block

Block

Block

Block Block

Inline Inline

7. Tree Builder (5/5): Example

18

8. Layout (1/2): Algorithm Overview

1. CSS 2.1 Visual formatting Model.

1) Normal Flow① Block formatting contexts② Inline formatting contexts③ Relative positioning

2) Floats3) Absolute positioning

2. Global and incremental layout

3. Dirty bit system

4. Asynchronous and Synchronous layout

dirty

< Incremental layout >

19

8. Layout (2/2): Example

HEAD

TITLE

NHN

BODY

DIV

H1 P

HTML

Hello World

Block

Block

Block

Block Block

Inline Inline

(0, 0, 1024, 768)

(0, 0, 1024, 768)

(0, 0, 1024, 55)

(10, 20, 1024, 37) (10, 80, 1024, 18)

20

9. Rendering (1/3): Overview

Block (html)

Block (body)

Block (div)

Block (h1) Block (p)

Inline (hello) Inline (world)

(0, 0, 1024, 768)

(0, 0, 1024, 768)

(0, 0, 1024, 55)

(10, 20, 1024, 37) (10, 80, 1024, 18) 1024

768<div>

21

9. Rendering (2/3): Double Buffering

< Tiled Backing Store >< Single Backing Store >

22

9. Rendering (3/3): GPU Acceleration

1. 각 Layer 별 bitmap을 생성 (Render Layer traversing)

2. Textures upload into Video memory

3. Compositor에서 Layer 순서에 맞게 Texture를 drawing하여 화면에 Update

23

10. Summary of browser main flows.

DOM Node

DOM Node

DOM Node

DOM Node

DOM Node

DOM Node

Render Object

Render Object

Render Object

Render Object

Render Object

Render Object

Render Layer

Render Layer

Render Layer

Render Layer

HTML

CSS Style Sheet

HTML Parser

CSS Parser

DOMTree

StyleRule

attach()Render

Tree

Layout

Painting Display

Parsing Layouting Painting

DOM Tree Render Tree

Loading

Platform drawing callback.

24

Chapter 2, Blink Rendering Engine

25

1. KHTML -> WebKit Vs Blink

KHTML, KJS (1999.05 ~)

Blink (2013.04 ~)

WebKit (2001 ~)Open Source in 2005

Apple Forks KHTML, KJS in 2001

Google Forks WebKit in 2013

26

2. Chrome Vs Chromium

Google Chrome Chromium

Logo Colorful Blue

Crash reporting Yes, if you turn it on None

User metrics Yes, if you turn it on No

Video and audio tags AAC, MP3, Vorbis and Theora Vorbis and Theora by default

Adobe Flashcustom (non-free) plugin included in release

supports NPAPI plugins, including the one from Adobe

PDF supportcustom (non-free) plugin included in release

downloads and displays with system PDF viewer

Code Tested by Chrome developersMay be modified by distributions

Sandbox Always on Depending on the distribution

Quality AssuranceNew releases are tested before sending to users

Depending on the distribution

27

3. Chromium / Blink Source Structure

(Blink)

28

4. Chromium / Blink (1/2): Structure

Blink(WebKit)

Content (Multi-process-impl)

Content API

Custom Browser

ChromiumTest Shell

ChromeBrowser

BrowserComponents

( autocomple, autofill, bookmark, devtools,download, favicon, history, omibox … )

Blin

k

Ch

rom

ium

Custom Content Interface Layer

29

4. Chromium / Blink (2/2): Use Case

Blink(WebKit)

Content (Multi-process-impl)

Content API

BrowserComponents

(autocomplete, autofill, bookmark, devtools,download, favicon, history, omibox … )

Blin

k

Ch

rom

ium

Custom Content Interface Layer

30

5. Why multi-process architecture?

기존 브라우저의 문제점

• 현재(크롬 제작 당시)의 브라우저는 과거의 OS와 비슷한 구조

• 과거의 OS는 단일 사용자, 협조적 멀티 태스킹 시스템

• 이와 같은 시스템에서, 어떤 어플리케이션의 문제는 OS 전체의 안정성에 영향을 미침

• 단일 프로세스 모델의 브라우저에서는 한 페이지의 문제가 브라우저 전체에 문제를 일으킴

문제해결을 위한 접근

• 절대적으로 안정적인 렌더링 엔진을 만드는 것은 거의 불가능함

• 최근의 OS는 각 어플리케이션을 고립시킴으로써 특정 어플리케이션의 문제가 시스템 전체의 안정

성에 영향을 미치지 않도록 하며, 사용자 각자의 데이터를 보호하고 있음

31

6. Blink Multi Process Architecture

각프로세스별로입출력을 위한 스레드가별도로 존재

Browser Process와Renderer Process의연결 구조

Renderer Process의각 View역시 Browser Process에연결 고리를 가짐

Renderer Process에WebKit 렌더링 엔진 존재

32

7. Blink IPC (Inter-process communication)Browser Process IPC

• Browser Process 내에서 별도의 I/O Thread가 IPC를 담당하게 됨

• Main Thread와의 메시지 교환은 IPC::ChannelProxy를 통해 이루어짐

• I/O Thread를 사용하는 이유는 성능상 영향을 많이 주는 네트워크 처리 요구 메시지 등을 전담하

여 처리함으로써 사용자 인터페이스에 영향을 주지 않도록 하기 위함

• I/O Thread 내부에서 처리할 메시지를 걸러내기 위해 ChannelProxy::MessageFilter 사용

Renderer Process IPC

• Renderer Process 내에서 별도의 I/O Thread가 IPC를 담당하게 됨

• 웹 페이지 렌더링을 비롯한 기타 작업은 Render Thread (Main Thread)에서 이루어짐

• 스레드를 분리함으로써 브라우저로의 동기적인 메시지 송수신이 가능

33

8. Blink Multi Process Architecture in detail

Renderer Process

Process LauncherThread

Cache Thread File Thread DB Thread UI Thread IO Thread

I/O Thread

Browser Process

Main Thread

Renderer Process

IPC

RenderView

RenderWidget

WebKit

RenderView

RenderWidget RenderWidget

WebKit WebKit

RenderView

WebContentsRenderViewHost

ManagerRenderViewHost

RenderWidgetHost

RenderViewHost

RenderWidgetHost

RenderViewHost

RenderWidgetHost

SiteInstance RenderProcessHost

SiteInstance RenderProcessHost

I/O Thread

Main ThreadMain Thread

WebContentsRenderViewHost

Manager

RenderMainThread(Single Process Mode)

1

2

3

45

6

34

9. Multi Process Resource Loading

• Renderer Process는 독립적인 I/O Thread를 통해 Browser Process에 접근.

• Browser Process의 I/O Thread에서 ResourceMessageFilter로 요청을 Intercept.

• Network Stack이 Browser Process에 Embedded된 구조의 특징

Socket pool and connection limits, Socket reuse, Socket late-binding, Consistent

session state, Global resource and network optimizations, Predictive optimizations

35

10. Rendering Path: Blink Architecture

36

10. Rendering Path: Software Rendering Path

1. Renderer Process에서 skia를 이용하여 bitmap을 생성 (필요 시 compositing)

2. Shared Memory를 이용하여 Browser Process에 전달하여 화면에 Update.

37

10. Rendering Path: Hardware Rendering Path

1. 각 Layer 별 bitmap을 생성 (Render Layer traversing)

2. Textures upload into Video memory

3. Compositor에서 Layer 순서에 맞게 Texture를 drawing하여 화면에 Update

38

• GPU Process의 구조적 특징: Security, Robustness, Uniformity, Parallelism

• Client(Render Process): GL Command를 생성, Ring Buffer에 Insert

-> 일반적인 페이지의 경우 Texture Upload용으로 사용, HTML5 Canvas / WebGL은 직접 GL Command를 사용

• Server(GPU Process): Command를 fetch, execution.

• GL command는 GL ES 2.0 API와 거의 유사한 Async command

11. GPU Process: Overview

39

11. GPU Process: Rendering with the compositor

1. Compositor에서 bitmap을생성

2. GL Command로 Textures Upload 요청

3. GL Command로 Texture Quad요청

40

12. Browser side Compositor

41

13. Rendering: Ideal

42

13. Rendering: Real

43

14. Threaded Compositor

44

15. Threaded Rasterization

45

AOSP WebView Chromium WebView Comments

Chromium Version

WebKit r.84325Chromium 12.0.742

Chromium30.0.1599.92

Android ICS부터 Update 없음.

HTML5 298 428 http://html5test.com

CSS3 45% 75% http://css3test.com

DevTool X O PC와 동일한 디버깅 환경 제공

Process single-process single-process

Engine WebKit Blink Google에서 WebKit을 fork한 버전

16. Chromium Powered WebView

46

Appendix #1: Vocabulary

47

Appendix #2: Chrome://tracing

48

Appendix #3: References

1. http://www.w3.org/TR/CSS2/

2. http://www.w3.org/TR/DOM-Level-2-Core/core.html

3. http://www.html5rocks.com/en/tutorials/internals/howbrowserswork/

4. http://deview.kr/2013/detail.nhn?topicSeq=5

5. http://www.slideshare.net/joone/hardware-acceleration-in-webkit

6. http://dev.chromium.org/developers/design-documents/multi-process-architecture

7. http://dev.chromium.org/developers/design-documents/displaying-a-web-page-in-

chrome

8. http://dev.chromium.org/developers/design-documents/inter-process-communication

9. http://dev.chromium.org/developers/design-documents/multi-process-resource-

loading

10. http://dev.chromium.org/developers/design-documents/gpu-accelerated-

compositing-in-chrome

11. http://dev.chromium.org/developers/design-documents/compositor-thread-

architecture

12. http://dev.chromium.org/developers/design-documents/impl-side-painting

49