Management 3.0 overview

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Management 3.0 Overview, was used to promote my Management 3.0 training arround the world. It is a slighty changed version from Jurgen Management 3.0 50 min presentation.

Transcript of Management 3.0 overview

www.management30.com version 1.1

Email : alexandre.cuva@altran.com

Twitter: @cuvaalex

Blog: http://agile-alexcuva.blogspot.com/

Phone: +41 78 715 8309

Organizational Coaching

(Management 3.0, Scrum)

Team Coaching

(Scrum, XP, Kanban)

Technical Coaching

(TDD, BDD, C#, Java, Groovy)

Agile Training

(Management 3.0, Agile, Scrum, XP)

Alexandre Cuva

3.0? Why

http://www.versionone.com/state_of_agile_development_survey/10/

1. Managing Changing Priorities

2. Improved Project Visibility

3. Improved Team Morale

4. Accelerated Time to Market

5. Increased Productivity

6. Enhanced Software Quality

7. Simplified Development Process

8. Reduced Risk

http://www.versionone.com/state_of_agile_development_survey/10/

Management is about human beings. Its task is to make people capable of joint performance, to make their strengths effective and their weaknesses irrelevant. This is what organization is all about, and it is the reason that management is the critical, determining factor.”

- Peter F. Drucker, Management Rev. Ed.

Management 3.0

A team is a complex adaptive system (CAS), because it consists of parts (people) that form a system (team), and the system shows complex behavior while it keeps adapting to a changing environment.

Complexity theory is about change

Complexity theory is […] about the dynamics of change in a system.

– Irene Sanders The Interaction of Complexity and Management

People and relationships

[…] a new theory of business that places people and relationships into dramatic relief.

– Roger Lewin, Birute Regine The Interaction of Complexity and Management

Use a diversity of models

Complexity itself is anti-methodology. It is against "one size fits all."

– Tom Petzinger The Interaction of Complexity and Management

Multiple weak models can make just as much sense as one strong model.

Anticipate, adapt, experiment

Anticipation

Looking forward, proactive, imagining improvement

Adaptation

Looking backward, reactive, responding to change

Experimentation

Trying things out, exploration, experience feedback

Assume subjectivity and reflexivity

The observer influences the system, and the system influences the observer.

The people form the culture, and the culture forms the people.

Management 3.0

Extrinsic Motivation

Desire to achieve goal G

Reward result R

Assuming R leads to G

Problems with non-linear effects

Intrinsic Motivation

Desire to achieve goal G

Where G is its own reward

No non-linear effects

“16 Basic Desires” Acceptance The need for approval

Physical Activity Or exercise

Curiosity The need to think

Power The need for influence of will

Eating The need for food

Romance The need for love and sex

Family The need to raise children

Saving The need to collect

Honor Being loyal to a group

Social Contact The need for friends

Idealism The need for purpose

Status The need for social standing

Independence Being an individual

Tranquility The need to be safe

Order Or stable environments

Vengeance The need to strike back

Steven Reiss. Who Am I? The 16 Basic Desires That Motivate Our Actions and Define Our Personalities. City: Berkley Trade, 2002

“16 Basic Desires” Acceptance The need for approval

Physical Activity Or exercise

Curiosity The need to think

Power The need for influence of will

Eating The need for food

Romance The need for love and sex

Family The need to raise children

Saving The need to collect

Honor Being loyal to a group

Social Contact The need for friends

Idealism The need for purpose

Status The need for social standing

Independence Being an individual

Tranquility The need to be safe

Order Or stable environments

Vengeance The need to strike back

Steven Reiss. Who Am I? The 16 Basic Desires That Motivate Our Actions and Define Our Personalities. City: Berkley Trade, 2002

“16 Basic Desires” Acceptance The need for approval

Curiosity The need to think

Power The need for influence of will

Honor Being loyal to a group

Social Contact The need for friends

Idealism The need for purpose

Status The need for social standing

Independence Being an individual

Order Or stable environments

Steven Reiss. Who Am I? The 16 Basic Desires That Motivate Our Actions and Define Our Personalities. City: Berkley Trade, 2002

“Self-Determination Theory” Acceptance The need for approval

Curiosity The need to think

Power The need for influence of will

Honor Being loyal to a group

Social Contact The need for friends

Idealism The need for purpose

Status The need for social standing

Independence Being an individual

Order Or stable environments

Edward L. Deci and Richard M. Ryan. The Handbook of Self-Determination Research. Rochester: University of Rochester Press, 2004

Competence The need to feel capable

Autonomy The need to choose one’s own actions

Relatedness The need to be socially involved

“Self-Determination Theory” Acceptance The need for approval

Curiosity The need to think

Power The need for influence of will

Honor Being loyal to a group

Social Contact / Relatedness The need for friends

Idealism The need for purpose

Status The need for social standing

Independence / Autonomy Being an individual

Order Or stable environments

Competence The need to feel capable

Edward L. Deci and Richard M. Ryan. The Handbook of Self-Determination Research. Rochester: University of Rochester Press, 2004

10 Intrinsic Desires Acceptance The need for approval

Curiosity The need to think

Power The need for influence of will

Honor Being loyal to a group

Social Contact / Relatedness The need for friends

Idealism The need for purpose

Status The need for social standing

Independence / Autonomy Being an individual

Order Or stable environments

Competence The need to feel capable

“Drive” Acceptance The need for approval

Curiosity The need to think

Power The need for influence of will

Honor Being loyal to a group

Social Contact / Relatedness The need for friends

Idealism / Purpose The need for purpose

Status The need for social standing

Independence / Autonomy Being an individual

Order Or stable environments

Competence / Mastery The need to feel capable

Daniel H. Pink, Drive: The Surprising Truth About What Motivates Us. Riverhead, 2009

10 Intrinsic Desires Curiosity The need to think

Honor Being loyal to a group

Acceptance The need for approval

Mastery / Competence The need to feel capable

Power The need for influence of will

Freedom / Independence / Autonomy Being an individual

Relatedness / Social Contact The need for friends

Order Or stable environments

Goal / Idealism / Purpose The need for purpose

Status The need for social standing

360 Degree evaluations

Happiness index

Social networks

B = f (P,E) Behavior is a function of an individual’s personality and his/her environment. - Kurt Lewin

Management 3.0

Empowerment is implementing distributed control by delegating authority

1. Tell: make decision as the manager

2. Sell: convince people about decision

3. Consult: get input from team before decision

4. Agree: make decision together with team

5. Advise: influence decision made by the team

6. Inquire: ask feedback after decision by team

7. Delegate: no influence, let team work it out

The Seven Levels of Authority

Management 3.0

Do not allow individual stakeholder goals to replace extrinsic and emergent goals

Remember to communicate your goals

Management 3.0

Three maturity levels (for skill)

Shu traditional wisdom, learning fundamentals (apprentice)

Ha detachment, breaking with tradition (journeyman)

Ri transcendence, everything is natural (master)

(last column: three similar levels in medieval European guild system)

Note: the Dreyfus Model lists five levels of skill acquisition:

Beginner, Advanced Beginner, Competent, Proficient, Expert

http://en.wikipedia.org/wiki/Shuhari http://en.wikipedia.org/wiki/Master_craftsman http://en.wikipedia.org/wiki/Dreyfus_model_of_skill_acquisition

Competence = maturity in 2 dimensions

1. Self-Development

2. Coaching & Mentoring

3. Training & Certification

4. Culture & Socialization

5. Tools & Infrastructure

6. Supervision & Control

7. Management

7 Approaches to competency development

3 Principles for good KPI’s / metrics

1. The KPI relates to a stakeholder’s purpose

2. The KPI helps improve an aspect of the system

3. The KPI is part of the work of those who are interested in it

Examples:

What about velocity?

What about bug count?

It’s like a balanced scorecard, but 2-dimensional

perspective

dimension

1. Time

2. Tools

3. People

4. Value

5. Functionality

6. Quality

7. Process

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Management 3.0

Scale-invariant networks (fractals) Best communication across all scales

http://gut.bmj.com/content/57/7.cover-expansion

Value units

System administrators

GUI designers

Project Mgt Office

Community of Practice

Center of Excellence

Human Resources

...

Delivering value to others

Management 3.0

Consider the system

The System

http://en.wikipedia.org/wiki/PDCA

PDCA cycle Deming/Shewhart

Consider the individuals

The Individuals

http://www.change-management.com/

ADKAR model Hiatt

Consider the interactions

The Interactions

http://en.wikipedia.org/wiki/Diffusion_of_innovations

Adoption Curve model Rogers

Consider the environment

The Environment

http://www.newscientist.com/article/mg20327225.700-triumph-of-the-commons-helping-the-world-to-share.html

Five I’s

The Management 3.0 model

Six organizational views based on complexity thinking

Email : alexandre.cuva@altran.com

Twitter: @cuvaalex

Blog: http://agile-alexcuva.blogspot.com/

Phone: +41 78 715 8309

Organizational Coaching

(Management 3.0, Scrum)

Team Coaching

(Scrum, XP, Kanban)

Technical Coaching

(TDD, BDD, C#, Java, Groovy)

Agile Training

(Management 3.0, Agile, Scrum, XP)

Alexandre Cuva