Lordmancer II investment opportunity

Post on 16-Jul-2015

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A massive online multiplayer A massive online multiplayer game by Mobile Activegame by Mobile Active

A massive online multiplayer game by Mobile Active

Lordmancer IILordmancer II

Lordmancer II is based on our previous game named Lordmancer (is there a coincidence?)

Lordmancer is a massive multiplayeronline roleplaying game designed back in 2008 for Javaphones. Tens of thousands people are still playing it in manycountries, mostly in Russia and Brazil. The game is:

џ Long-lasting. Aster seven years and the “smartphonerevolution”, it is still up and running;

џ Addictive. Many players refuse to ditch their old phonessolely because they still want to play Lordmancer;

џ Profitable. There are some financials on the next slide.

These are financials of the original Lordmancer

Average daily online users chartMost of the players are from Russia and Latin America.The game is available in 7 languages.

Above-the-Average figuresBy 2009, we learned how to monetize games well while keeping players happy.џ Monthly Active Users — 50 000џ Free-to-paid user conversion rate — 12%џ Monthly ARPU — 1 USD

50

1300

700

2007 2008 2009 2010 2011 2012 2013 2014

The first commercially available smartphone running Android

Why is Lordmancer so engaging?Why is Lordmancer so engaging?Why is Lordmancer so engaging?

Frequent battlesFun for “players-killers”,stress for everyone else.

Huge world mapA (relatively) safe way to explore the game world. Hunting space for “killers”.

Vast spaces, need for teleportsWhich are available only for clan members, so you have to be good enough to be accepted into one.

«A hardcore player paradise»«A hardcore player paradise»«A hardcore player paradise»

Here comes Lordmancer IIHere comes Lordmancer IISame ideas, but improvedSame ideas, but improvedMade with Unity, for iOS & AndroidMade with Unity, for iOS & AndroidModern, slick, engagingModern, slick, engaging

Here comes Lordmancer IISame ideas, but improvedMade with Unity, for iOS & AndroidModern, slick, engaging

Crast Huge world map Clans

Battle

ReadyGive it a try!

http://youtu.be/8007-uuSWFo

https://itunes.apple.com/ru/app/lordmancer-ii-battle/id951014248

Under development Under development Under development

ExperienceLevel

Trade

Crast

StrengthLeadership

MagicBattle

Crast

Trade

Player’sproperties

In-game activities

Funding to date: Angel Investment

First round of investment: $100 000 (angels funding)

... of which spent to date: $50 000

Total projected cost of the game development: $200 000

Content of the full game:

5 types of units (“races”)6 different units in each race + 4 extras,with total of 345 “hero” models for the global map + 4 extras

40 “lands” for the global map

7 basic tiles + trees and mountains for the global map

5 castles – one for each race10 villages – two for each race

55 arenas (11 tile junctions x 5 for each junction)

250 items&weapons (50 for each race)

Roadmap:Feature development

Content development

02/2015 05/2015 07/2015 10/2015 11/2015 01/2015

Tech Demo:main game cycle

with battle

Tech Demo:crasting, real-time

map, main UI

Networking:dedicated server,

PvP, chat, interaction

Trading Clans Monetization Achievements

Races:4 new races,

new battle units

Magic

Statistics

Tutorial Quests

Ratings

Battle units:Humans

Map objects:castles, villages,

chests, tiles

Base map elements

3D objects for base arenas

Base UI elements

Base map

Battleunits for all

5 races

Arena elements

3D models for heroes

Tutorial UI elements

55 arenas

Items&weapons

Lands for global map

Sost Launch

Ilya Mikov, investor

skype: bkmzbkmz

ilyamikov@gmail.com

+7 912 0610015

Anton Telitsyn, team lead

skype: anton.telitsyn

telitsyn@mobak.ru

+7 912 9873707