Les 3 game 3 d - silhouette & composition

Post on 13-Jul-2015

472 views 2 download

Tags:

Transcript of Les 3 game 3 d - silhouette & composition

WHAT IS A

SILHOUETTE?A silhouette is the outline of a person, an object or scene, filled with a color (usually black on white)

WHY ARE THEY SO IMPORTANT?

A silhouette defines an object/person/scene’s uniqueness, makes it recognizable and has the power to add specific properties or traits

SILHOUETTE & CHARACTERS

Especially important with characters!

SILHOUETTE & CHARACTERS

SILHOUETTE & CHARACTERS

SILHOUETTE &

OBJECTSExample: an ordinary car

SILHOUETTE &

OBJECTSExample: a race car

SILHOUETTE &

OBJECTS

SILHOUETTE &

OBJECTS

SILHOUETTE &

OBJECTS

SILHOUETTE & DESIGNING

In stead of diving right in start with silhouettes as a base

SILHOUETTE & DESIGNING

The key is to look for interesting shapes, do not worry about details just yet.

SILHOUETTE & SCENES

Using silhouettes as a base for creating environments enables you to get your balance and proportions right, enabling you to set the tone of your scene really quick.

SILHOUETTE & SCENES

COMPOSITION

COMPOSITION - DEFINITION

Composition is the placement or arrangement of visual elements in artwork.

It is mainly used to guide the human eye along the artists intended path and to set the mood.

COMPOSITION - EXAMPLE

COMPOSITION - EXAMPLE

COMPOSITION - EXAMPLE

COMPOSITION &

GAMESComposition in games is particularly difficult because of there is no fixed frame like in traditional art. In stead, the player can change the view to his/her liking..

COMPOSITION &

GAMES

COMPOSITION &

GAMES

COMPOSITION &

GAMESInstead of the traditional way of guiding the human eye, composition in games is used to guide the player towards goals.

A good composition in video games can only be achieved when the level design is flawlessly connectedwith the artwork!

COMPOSITION &

GAMESThe traditional elements of art still apply to games. They are still needed for a good composition:

• Lines - the visual path that guides the eye / player• Shapes (silhouettes!)• Colors - setting the mood• Space - space taken up by (positive) or between (negative) objects

• Lighting - esthetic and functional

COMPOSITION – LIGHTING ( E S T H E T I C )

COMPOSITION – LIGHTING ( F U N C T I O N A L )

COMPOSITION &

GAMESLast but certainly not least are the follow principles of art that should also be taken into account:

• Unity - arranging elements to create a feeling of completeness• Harmony - combining similar related elements, like opposite colors• Variety - try to vary things in your scene, make things notable• Balance - arrange elements so that no area seems heavier (unless intended of course!)

• Contrast - creates interest in a piece and can draw attention

COMPOSITION – CONTRAST ( O V E R D O N E )

COMPOSITION – CONTRAST ( G O O D )

ASSIGNMENT