Kids' games and educational app design

Post on 27-Jan-2015

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Some children start using mobile devices at very young ages. Mobile phones can be very powerful tools to support learning and to nurture cognitive capabilities. This webinar addresses UI design considerations for creating games and educational applications for children and teens. Although the webinar focuses on Nokia Asha phones, the findings it examines hold true for mobile devices in general.

Transcript of Kids' games and educational app design

Kids’ games and educationalapp designJan Krebber @krebbixuxSenior User Experience Consultant

2 © Nokia 2014 Kids apps and games.pptx 2014-18-03 Jan Krebber @krebbixux

• Opportunities• Fundamentals• Interaction design• UX offering• Take home messages

Overview

Opportunities

Mobile phone apps can support physical outdoor activities.

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New ways of learning – the workbook can always be with you.

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New ways of cooperation – dynamic task splitting becomes reality.

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individual alternating

split

merged

vs

Reach students at the geographic and economic edge.

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Logging of learning can help to understand how children learn.

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Fundamentals

Overcome the challenges:

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• Insufficient reading skills• Limited search strategies • Very little patience• Easy information overload• Easy task distraction• Easily working alone

In some areas, cell phones are banned from primary and secondary schools.

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Parents are still needed.

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In-app payment requires child-lock.

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There are various ways to create a child lock.

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a) b)

There are various ways to create a child lock.

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Combine physical activities and mental exercise.

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A draft outcome is fine in mobile context.

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Design for small screen.

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Make it easy to learn and easy to utilisecontent, especially for the teacher.

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Be personal – be different. Be mine.

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Interaction design

Use clear and frequent audio prompts.

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Action triggers on touch-down not on finger lift.

(Vice versa than for adults.)

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Do not cache touch events.

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Be careful with multi-touch.

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Be careful with functionality.

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Show immediate touch feedback.

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Test the application with the target audience.

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UX offering

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You find more UX considerations from our UX libraries.

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Check also “Design Tips for Game Developers”.

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Take home messages

In-app payment requires child-lock.

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Test the application with the target audience.

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Literature and links.

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• Nokia Asha UX libraries, http://developer.nokia.com/resources/library/Asha_UI/index.html

• Design tips for game developers, http://developer.nokia.com/resources/library/Asha_UI/design-tips-for-game-developers.html

• Allison Druin, ed. (2009), Mobile technology for children• Nielsen Norman Group, www.nngroup.com• 4ourth mobile, www.4ourth.com

Thanks to:

- Maaike Beenen - Sanna Hiukka- Petri Kiukkonen- Dirk Figge

Thanks.

Jan Krebberext-jan.krebber@nokia.com@krebbixux