Post on 05-Nov-2015
description
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
IroncladPower Level: 11; Power Points Spent: 141
Skills+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bluff
+17. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Climb+0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Concentration+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Diplomacy+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Disguise+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Escape Artist+0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gamble+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gather Information+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Handle Animal+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Intimidate+2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (Malva)+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (Millenium City)+2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (tactics)+2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (the superhuman world)+2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Language+1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Navigate+0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Notice+9. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Pilot+1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Search+0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Sense Motive+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Stealth+0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Survival
+12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Swim
AttacksSword (Strike 1), +9 (DC 28)
- Slashing, Crit 17-20
Unarmed Attack, +9 (DC 27)- Bludgeon, Crit 20
MovementJumping - Running jump: 220 ft.;standing jump: 110 ft.; high jump: 55 ft.
Super-Strong Legs (Leaping 3) -Jumping distance: x10
DrawbacksVulnerable, uncommon, moderate,Magnetic Attacks
+12
STR35
+4
DEX18
+10
CON30
+1
INT13
+0
WIS10
+5
CHA20
+13Impervious: +10
Tough
+10Fort
+4Ref
+0Will
Powers Dorvalan Gladatorial Sword (Device 1) (3) Easy to lose
Sword (Strike 1) (5) Slashing, DC 28, Feats: Improved Critical 3 (Sword (Strike 1)); Mighty Immovable 4 (4) Resist Movement: +16, Resist Knockback: -4 Iron Body (Immunity 5) (5) Enviromental Conditions (All) Ironclad Perseid Physiology (Impervious Toughness 10) (10) Alien Perseid Eyes (Sensory Shield 5) (5) Alien, Sense: One Sense - Vision, +10 to saves vs.Dazzle attacks
Protection 3 (3) +3 Toughness Super-Strength 5 (10) +25 STR carry capacity, heavy load: 51.2 tons; +5 STR to somechecks
Super-Strong Legs (Leaping 3) (3) Alien, Jumping distance: x10
FeatsSelect a class of aircraft(heavy aircraft, helicopters, jetfighters, or spacecraft). Youare proficient at operating thatclass of aircraft. The heavyaircraft class includes jumbopassenger airplanes, largecargo planes, heavy bombers,and any other aircraft withthree or more engines.Helicopters include transportand combat helicopters of alltypes. Jet fighters includemilitary fighter and groundattack jets. Spacecraft arevehicles such as spaceshuttles.You take no penalty on Pilotchecks or attack rolls madewhen operating an aircraft ofthe selected class. Characterswithout this feat take a -4penalty on Pilot checks madeto operate an aircraft that fallsin any of these classes, andon attacks made with aircraftweapons. There is no penaltywhen a character operates ageneral-purpose aircraft.
Aircraft Operation 2 (Science Fiction And Space Vehicles, V-Jet)You gain a +1 bonus to melee attacks per rank in this feat.Attack Focus (melee) 4
Each rank in this feat allows you to take 5 EP of equipment.Equipment 1+2 on attack rolls to block melee attacks.Improved Block 2
Your critical threat range is increased by 1 per rank with the specifiedattack.Improved Critical 3 (Sword (Strike 1))
This feat tracks your reputationReputation 11You make attack rolls with simple weapons and grenades normally. A character withoutthis feat takes the -4 non-proficient penalty when making attacks with simple weapons.Simple Weapons Proficiency
You're more effective at helping out friends. When you use the aid action, you grant a bonus 1 higher than usual foreach rank in this feat, up to a maximum of 3 ranksTeamwork
This feat displays your total wealth.Wealth 8
MovementThrowing Distance - Throw 51.2 tons 5 ft.; throw 100 lbs 1.9 miles; throw 10 lbs 4.7 miles
Fatigue ConditionsFATIGUED EXHAUSTED UNCONSCIOUS
Fail: Bruised (+ Injured); Fail by 5+: Stunned + Bruised (+Injured); Fail by 10+: Staggered + Stunned (+ Disabled);
Fail by 15+: Unconscious (+ Dying)
ATTACKBONUS +5 GRAPPLEBONUS +21/+26+9MELEEATTACK BONUS+5RANGEDATTACK BONUS
Attacks
14DEFENSEBONUS12FLAT-FOOTED
DEFENSE BONUS
1
MEDIUMSIZE
HERO POINTS
+4INITIATIVEBONUS
-15KNOCKBACKRESIST MODIFIER
BRUISED
DISABLED DYING
Damage Conditions
INJURED
STAGGERED UNCONSCIOUS
Bracer Communicator (Commlink)Light Load: 17 tons; Medium Load: 34 tons; Heavy Load: 51.2 tons; Maximum Load: 102.4tons; Push / Drag Load: 256 tons
Equipment & Carrying Capacity
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
ComplicationsArchenemy: Firewing (Infrequently, Mo Pow, Kill)Enemy: VIPER (Infrequently, Mo Pow, NCI, Capture/Kill)Psychological Complication: Code Versus Killing(Common, Strong)Psychological Complication: Overconfidence (VeryCommon, Moderate)Vulnerability: 2 x STUN from Magnetic Attacks(Uncommon)
Power Points SpentAbilities 66 + Skills 5 (17 ranks) + Feats 11 + Powers43 + Combat 18 + Saves 0 - Drawbacks 2 = 141
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
Male; Age: 25; Height: 6' 11" ; Weight: 4400 lb.Far from Earth, orbiting the star Phi Cassiopeia, is the planet Dorvala. Similar to Earth in many ways, it is the
homeworld of the Dorvalan, or Perseid, Empire, a government encompassing numerous star systems. TheDorvalans, though not possessing powerful fasterthan-light drives, had by the Earth year 2000 AD developed primitive FTL capability enough to settle nearby systems andbegin interacting with the greater Galaxy.
Drogen Lar dreamed of might and glory as one of the feared Dorvalan Space Marines. But after he finishedtraining, Lar found life in the military rather mundane. Instead of storming citadels in distant worlds, he spent his dayscleaning test tubes and sweeping floors in a starship engineering lab.
One day Lar was adjusting some smelting equipment when it exploded, showering his body with an experimentalalloy. Instead of being killed by the wave of molten metal, lar was transformed as the alloy melded with his cellularstructure, transforming him into a being of living metal!
While he was recovering in a military hospital, Lar was visited by a group of admirals. They explained to him thathis transformation hadnt exactly been an accident. His physical profile indicated that his body might be able to bondto the experimental metal, so they arranged theaccident in an attempt to create a Dorvalan super-soldier. They expected him to be grateful for this opportunity.
Instead, Lar was furious and repulsed at his superiors underhanded and dishonorable conduct. Uasing his new-found powers to smash his way out of the base, he stole a small starship. He headed for a strange world called Malva,where hed heard that super-powerful beings were pitted against each other in gladiatorial contests for rich rewards.
When he finally arrived at Malva years later, he learned the rumors were true. His great strength and armored bodymade him one of the most powerful gladiators, but by no means the most powerful. For the first time since histransformation, he found himself challenged, sometimes even bested. Among the greatest of his rivals in the arenawere two other beings of great power: a Malvan named Ariax Thone; and a being from the far side of the galaxy whocalled himself Tren Tarrec Dazeur.
As time went on, the duels in the arena became bloodier and bloodier, all to satisfy the whims of the Malvans andtheir Phazor, or High King. Lar soon became disgusted with it all, the moreso because he despised his rivals Thonepretended to be honorable, but found subtle methods to cheat his way to victory when necessary; Dazeur was arrogantand condescending, lording over all whom he defeated. But Lar was trapped; the Phazor would not let any of hisgladiators depart Malva.
At long last, an opportunity to escape arose, and he took it. Stealing a small starship, he made his way off Malva only to find that his understanding of the Malvan tongue wasnt enough for him to use their advanced navigationalequipment properly. Flying out of control across the Galaxy, he crash-landed on a primitive blue world its inhabitantscalled Earth.
Lars approach didnt go unnoticed. His ship was detected shortly after it entered Earths solar system. Although nosuperhumans were able to stop him from crashing into Lake St. Clair not far from Millennium City (Defender andSapphire could only make sure it hit the lake, rather than the city proper), film of him wading ashore was widelybroadcast, and newsmens frequent comment that he looked like an ironclad cutting through the waves soon earnedhim his nom de guerre. Before long, he was fighting crime alongside the heroes whod tried to stop his crash. He foundthis new pursuit not only exciting, but morally beneficial (unlike gladiatorial fighting). Eager for a permanent group offriends and teammates to work and live with, he accepted to Defenders invitation and became the fourth member ofthe Champions.Languages: English, Malvan, PerseidBasic DetailsDescription: Standing nearly seven feet tall and with a build to match, Ironclad would dominate nearly any situationeven if he werent obviously (a) from another planet and (b) made of metal. His metallic body preserves his Perseidfeatures, including the small, symmetrical rows and knobs on top of his head and shoulders. He wears garments madefor him on Malva in the style of ancient Dorvalan warriors: golden boots, thighplates, left gauntlet and pauldron, andhelmet, plus a broad leather belt.Motivations & Goals: Although not Human, Ironclad possesses in large measure a strong dose of whats calledhumanity. Hes kindhearted and noble, always sympathetic to those in need or who require the assistance of onesuch as himself. When not fighting alongside his teammates, he often uses his awesome strength to help buildclinics and shelters for the poor.
Background Information
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
LETHALNONLETHALRESULT
Damage Effects
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bruised + InjuredFail Bruised. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Stunned + Bruised + InjuredFail by 5+ Stunned + Bruised. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Staggered + Disabled + StunnedFail by 10+ Staggered + Stunned. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Unconscious + DyingFail by 15+ Unconscious
Extra EffortCheck Bonus +2 bonus on an ability, skill or power check (not an
attack roll).Increase Carrying Capacity +5 Strength for determining carrying
capacity. Lasts 1 round.Increase Movement Hero moves at double speed for 1 round.Increase Power Increase a power by 2 ranks for 1 round. Can't be
applied to Permament powers.Power Stunt Temporarily add a power feat to a power. Lasts for
the duration of the encounter or until you stop maintaining it. Can't beapplied to Permament powers.
Surge Gain an additional standard or move action.Willpower Gain an immediate saving throw against a power with a
Lasting effect.
Hero Point UsesCancel Fatigue Any time you would suffer fatigue, you can reduce
the amount of fatigue by one level.Dodge Double your dodge bonus for one round, or stop yourself
from losing it until your next action.Escape Death Automatically stabilize a dying character.Heroic Feat Gain the benefits of any feat or power feat you don't
have for one round.Improve Roll Re-roll any die roll and pick the better result. If the
second roll is a 1-10, add 10 to it.Inspiration Once per session, get a hint from the GM.Instant Counter You can attempt to counter a power used against
you as a reaction.Recover Immediately shake off a stunned or fatigued condition, or
become Fatigued instead of Exhausted, or allow an immediaterecovery check as a full-round action (2 rounds if you're staggered),or recover all bruised or injured conditions instead of just 1. Whiledisabled, you can spend a hero point to take an action withoutworrying about dying.
RANK TIME
Time & Value ProgressionVALUE
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 1 month 1000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 3 months 2500
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 1 year 5000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 5 years 10000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 10 years 25000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 50 years 50000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 100 years 100000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 500 years 250000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 1000 years 500000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 5000 years 1000000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 10000 years 2500000
RANGERANK
Extended Range
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 feet1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 feet2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1000 feet3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 mile4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 miles5
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 miles6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 miles7
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2000 miles8
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20000 miles9. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200000 miles10. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 million miles11. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 million miles12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 million miles13. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 billion miles14. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Anywhere in the same solar system15. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Nearby star systems16. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Distant star systems17. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Anywhere in the same galaxy18. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Nearby galaxies19. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Anywhere in the universe20
Condition SummaryBlinded 50% miss, no dodge, -2 def, 1/2 move, -4 STR/DEX skills. Invisible +2 to hit & no dodge bonus vs. unaware; 50% miss chance.Bruised N*-1 to Toughness saves to resist nonlethal damage. Nauseated Take only a single move action each round.Dazed Take no actions, but you can still dodge. Panicked Flee as fast as possible or be dazed. Can defend, no attacks.Deafened -4 to Initiative checks. Paralyzed STR 0, DEX 0, defense 5. May take purely mental actions.Disabled Attack or move. Any strenuous action makes you Dying. Pinned No dodge bonus, -4 to defense.Dying Fort save (DC 10 + 1 per hour) or die. Prone -4 to melee attack; opponents get +4 in melee, -4 at range.Entangled -2 attacks, -2 defense, -4 DEX. No move / half move. Shaken -2 to attacks, saves, and checks.Fascinated -4 to reactions. Sickened -2 to attacks and checks.Flat-Footed No dodge bonus to defense. Slowed Attack or move. -1 to attack, defense, reflex. move at half speed.Frightened Flee as fast as possible, or be Shaken. Staggered Move or act. 2nd Staggered result causes unconsciousness.Helpless No dodge bonus, -5 to Def, extra -4 to Def from adjacent melee Stunned No dodge bonus, -2 defense, cannot act other than reactions.Injured N*-1 to Toughness saves to resist lethal damage. Total Defense Take a standard action to get a +4 Dodge bonus to your defense.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
Ironclad (advanced & modified)Power Level: 13; Power Points Spent: 188
Skills+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Appraise+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bluff+7. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Climb+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Concentration+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Diplomacy+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Disguise+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Escape Artist+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Forgery+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gamble+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gather Information+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Handle Animal+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Intimidate+8Knowledge (Dorvala [Phi Cassiopeia IV])+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (Malva)+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (Millenium City)+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (tactics)+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (the superhuman world)+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Language+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Navigate+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Notice
+10. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Pilot+18. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Power Use (Brick Tricks)+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Profession (Superhuman Gladiator)+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Repair+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Research+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Search+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Sense Motive+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Stealth+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Survival+2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Swim
AttacksUnarmed Attack, +12 (DC 29)
- Bludgeon, Crit 16-20
DrawbacksVulnerable, uncommon, moderate,Magnetic Attacks
+14
STR39
+5
DEX20
+13
CON36
+3
INT16
+3
WIS16
+8
CHA26
+20Impervious: +20
Tough
+13Fort
+5Ref
+3Will
Powers Dorvalan Gladatorial Sword (Device 1) (3) Easy to lose
Sword ((Strength Bonus) Strike 1) (5) Feats: Improved Critical 4 (Unarmed Attack);Variable Descriptor (Narrow group - Slashing)
Iron Body (Density 12) (40) Alien, +24 STR, +6 Toughness, Weight Multiplier: x25, Adds:Immovable 4, Super-Strength 6; Permanent
Immovable 4 (0) Resist Movement: +16, Resist Knockback: -4 Super-Strength 6 (4) +30 STR carry capacity, heavy load: 179.2 tons; +6 STR to somechecks
Iron Body (Immunity 5) (5) Enviromental Conditions (All) Ironclad Perseid Physiology (Impervious Toughness 14) (14) Alien Perseid Eyes (Sensory Shield 5) (5) Alien, Sense: One Sense - Vision, +10 to saves vs.Dazzle attacks
Super-Strong Legs (Leaping 3) (3) Alien, Jumping distance: x10
FeatsSelect a class of aircraft(heavy aircraft, helicopters, jetfighters, or spacecraft). Youare proficient at operating thatclass of aircraft. The heavyaircraft class includes jumbopassenger airplanes, largecargo planes, heavy bombers,and any other aircraft withthree or more engines.Helicopters include transportand combat helicopters of alltypes. Jet fighters includemilitary fighter and groundattack jets. Spacecraft arevehicles such as spaceshuttles.You take no penalty on Pilotchecks or attack rolls madewhen operating an aircraft ofthe selected class. Characterswithout this feat take a -4penalty on Pilot checks madeto operate an aircraft that fallsin any of these classes, andon attacks made with aircraftweapons. There is no penaltywhen a character operates ageneral-purpose aircraft.
Aircraft Operation 2 (Science Fiction And Space Vehicles, V-Jet)You gain a +1 bonus to melee attacks per rank in this feat.Attack Focus (melee) 6
Each rank in this feat allows you to take 5 EP of equipment.Equipment 1+2 on attack rolls to block melee attacks.Improved Block 3
Your critical threat range is increased by 1 per rank with the specifiedattack.Improved Critical 4 (Unarmed Attack)
This feat tracks your reputationReputation 13You make attack rolls with simple weapons and grenades normally. A character withoutthis feat takes the -4 non-proficient penalty when making attacks with simple weapons.Simple Weapons Proficiency
You're more effective at helping out friends. When you use the aid action, you grant a bonus 1 higher than usual foreach rank in this feat, up to a maximum of 3 ranksTeamwork
You have a +1 bonus on Toughness saving throws per rank in this feat. This is the same as 1 rank of theProtection power.Toughness
This feat displays your total wealth.Wealth 9
Fatigue ConditionsFATIGUED EXHAUSTED UNCONSCIOUS
Fail: Bruised (+ Injured); Fail by 5+: Stunned + Bruised (+Injured); Fail by 10+: Staggered + Stunned (+ Disabled);
Fail by 15+: Unconscious (+ Dying)
ATTACKBONUS +6 GRAPPLEBONUS +26/+32+12MELEEATTACK BONUS+6RANGEDATTACK BONUS
Attacks
16DEFENSEBONUS13FLAT-FOOTED
DEFENSE BONUS
1
MEDIUMSIZE
HERO POINTS
+5INITIATIVEBONUS
-24KNOCKBACKRESIST MODIFIER
BRUISED
DISABLED DYING
Damage Conditions
INJURED
STAGGERED UNCONSCIOUS
Bracer Communicator (Commlink)Light Load: 59.6 tons; Medium Load: 119.4 tons; Heavy Load: 179.2 tons; Maximum Load:358.4 tons; Push / Drag Load: 896 tons
Equipment & Carrying Capacity
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
MovementJumping - Running jump: 240 ft.; standing jump: 120 ft.; high jump:60 ft.
Super-Strong Legs (Leaping 3) - Jumping distance: x10Throwing Distance - Throw 179.2 tons 5 ft.; throw 100 lbs 4.7miles; throw 10 lbs 18.9 miles
ComplicationsArchenemy: Firewing (Infrequently, Mo Pow, Kill)Enemy: VIPER (Infrequently, Mo Pow, NCI, Capture/Kill)Psychological Complication: Code Versus Killing(Common, Strong)Psychological Complication: Overconfidence (VeryCommon, Moderate)Vulnerability: 2 x STUN from Magnetic Attacks(Uncommon)
Power Points SpentAbilities 69 + Skills 12 (46 ranks) + Feats 15 + Powers70 + Combat 24 + Saves 0 - Drawbacks 2 = 188
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
Male; Age: 25; Height: 6' 11" ; Weight: 4400 lb.Far from Earth, orbiting the star Phi Cassiopeia, is the planet Dorvala. Similar to Earth in many ways, it is the
homeworld of the Dorvalan, or Perseid, Empire, a government encompassing numerous star systems. TheDorvalans, though not possessing powerful fasterthan-light drives, had by the Earth year 2000 AD developed primitive FTL capability enough to settle nearby systems andbegin interacting with the greater Galaxy.
Drogen Lar dreamed of might and glory as one of the feared Dorvalan Space Marines. But after he finishedtraining, Lar found life in the military rather mundane. Instead of storming citadels in distant worlds, he spent his dayscleaning test tubes and sweeping floors in a starship engineering lab.
One day Lar was adjusting some smelting equipment when it exploded, showering his body with an experimentalalloy. Instead of being killed by the wave of molten metal, lar was transformed as the alloy melded with his cellularstructure, transforming him into a being of living metal!
While he was recovering in a military hospital, Lar was visited by a group of admirals. They explained to him thathis transformation hadnt exactly been an accident. His physical profile indicated that his body might be able to bondto the experimental metal, so they arranged theaccident in an attempt to create a Dorvalan super-soldier. They expected him to be grateful for this opportunity.
Instead, Lar was furious and repulsed at his superiors underhanded and dishonorable conduct. Uasing his new-found powers to smash his way out of the base, he stole a small starship. He headed for a strange world called Malva,where hed heard that super-powerful beings were pitted against each other in gladiatorial contests for rich rewards.
When he finally arrived at Malva years later, he learned the rumors were true. His great strength and armored bodymade him one of the most powerful gladiators, but by no means the most powerful. For the first time since histransformation, he found himself challenged, sometimes even bested. Among the greatest of his rivals in the arenawere two other beings of great power: a Malvan named Ariax Thone; and a being from the far side of the galaxy whocalled himself Tren Tarrec Dazeur.
As time went on, the duels in the arena became bloodier and bloodier, all to satisfy the whims of the Malvans andtheir Phazor, or High King. Lar soon became disgusted with it all, the moreso because he despised his rivals Thonepretended to be honorable, but found subtle methods to cheat his way to victory when necessary; Dazeur was arrogantand condescending, lording over all whom he defeated. But Lar was trapped; the Phazor would not let any of hisgladiators depart Malva.
At long last, an opportunity to escape arose, and he took it. Stealing a small starship, he made his way off Malva only to find that his understanding of the Malvan tongue wasnt enough for him to use their advanced navigationalequipment properly. Flying out of control across the Galaxy, he crash-landed on a primitive blue world its inhabitantscalled Earth.
Lars approach didnt go unnoticed. His ship was detected shortly after it entered Earths solar system. Although nosuperhumans were able to stop him from crashing into Lake St. Clair not far from Millennium City (Defender andSapphire could only make sure it hit the lake, rather than the city proper), film of him wading ashore was widelybroadcast, and newsmens frequent comment that he looked like an ironclad cutting through the waves soon earnedhim his nom de guerre. Before long, he was fighting crime alongside the heroes whod tried to stop his crash. He foundthis new pursuit not only exciting, but morally beneficial (unlike gladiatorial fighting). Eager for a permanent group offriends and teammates to work and live with, he accepted to Defenders invitation and became the fourth member ofthe Champions.Languages: English (Fair), Malvan (Poor), Perseid (Good)Basic DetailsDescription: Standing nearly seven feet tall and with a build to match, Ironclad would dominate nearly any situationeven if he werent obviously (a) from another planet and (b) made of metal. His metallic body preserves his Perseidfeatures, including the small, symmetrical rows and knobs on top of his head and shoulders. He wears garments madefor him on Malva in the style of ancient Dorvalan warriors: golden boots, thighplates, left gauntlet and pauldron, andhelmet, plus a broad leather belt.Motivations & Goals: Although not Human, Ironclad possesses in large measure a strong dose of whats calledhumanity. Hes kindhearted and noble, always sympathetic to those in need or who require the assistance of onesuch as himself. When not fighting alongside his teammates, he often uses his awesome strength to help buildclinics and shelt
Background Information
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
LETHALNONLETHALRESULT
Damage Effects
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bruised + InjuredFail Bruised. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Stunned + Bruised + InjuredFail by 5+ Stunned + Bruised. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Staggered + Disabled + StunnedFail by 10+ Staggered + Stunned. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Unconscious + DyingFail by 15+ Unconscious
Extra EffortCheck Bonus +2 bonus on an ability, skill or power check (not an
attack roll).Increase Carrying Capacity +5 Strength for determining carrying
capacity. Lasts 1 round.Increase Movement Hero moves at double speed for 1 round.Increase Power Increase a power by 2 ranks for 1 round. Can't be
applied to Permament powers.Power Stunt Temporarily add a power feat to a power. Lasts for
the duration of the encounter or until you stop maintaining it. Can't beapplied to Permament powers.
Surge Gain an additional standard or move action.Willpower Gain an immediate saving throw against a power with a
Lasting effect.
Hero Point UsesCancel Fatigue Any time you would suffer fatigue, you can reduce
the amount of fatigue by one level.Dodge Double your dodge bonus for one round, or stop yourself
from losing it until your next action.Escape Death Automatically stabilize a dying character.Heroic Feat Gain the benefits of any feat or power feat you don't
have for one round.Improve Roll Re-roll any die roll and pick the better result. If the
second roll is a 1-10, add 10 to it.Inspiration Once per session, get a hint from the GM.Instant Counter You can attempt to counter a power used against
you as a reaction.Recover Immediately shake off a stunned or fatigued condition, or
become Fatigued instead of Exhausted, or allow an immediaterecovery check as a full-round action (2 rounds if you're staggered),or recover all bruised or injured conditions instead of just 1. Whiledisabled, you can spend a hero point to take an action withoutworrying about dying.
RANK TIME
Time & Value ProgressionVALUE
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 5 hours 100
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 1 day 250
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 1 week 500
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 1 month 1000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 3 months 2500
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 1 year 5000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 5 years 10000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 10 years 25000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 50 years 50000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 100 years 100000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 500 years 250000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 1000 years 500000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 5000 years 1000000
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 10000 years 2500000
RANGERANK
Extended Range
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 feet1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 feet2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1000 feet3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 mile4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 miles5
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 miles6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 miles7
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2000 miles8
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20000 miles9. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200000 miles10. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 million miles11. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 million miles12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 million miles13. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 billion miles14. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Anywhere in the same solar system15. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Nearby star systems16. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Distant star systems17. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Anywhere in the same galaxy18. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Nearby galaxies19. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Anywhere in the universe20
Condition SummaryBlinded 50% miss, no dodge, -2 def, 1/2 move, -4 STR/DEX skills. Invisible +2 to hit & no dodge bonus vs. unaware; 50% miss chance.Bruised N*-1 to Toughness saves to resist nonlethal damage. Nauseated Take only a single move action each round.Dazed Take no actions, but you can still dodge. Panicked Flee as fast as possible or be dazed. Can defend, no attacks.Deafened -4 to Initiative checks. Paralyzed STR 0, DEX 0, defense 5. May take purely mental actions.Disabled Attack or move. Any strenuous action makes you Dying. Pinned No dodge bonus, -4 to defense.Dying Fort save (DC 10 + 1 per hour) or die. Prone -4 to melee attack; opponents get +4 in melee, -4 at range.Entangled -2 attacks, -2 defense, -4 DEX. No move / half move. Shaken -2 to attacks, saves, and checks.Fascinated -4 to reactions. Sickened -2 to attacks and checks.Flat-Footed No dodge bonus to defense. Slowed Attack or move. -1 to attack, defense, reflex. move at half speed.Frightened Flee as fast as possible, or be Shaken. Staggered Move or act. 2nd Staggered result causes unconsciousness.Helpless No dodge bonus, -5 to Def, extra -4 to Def from adjacent melee Stunned No dodge bonus, -2 defense, cannot act other than reactions.Injured N*-1 to Toughness saves to resist lethal damage. Total Defense Take a standard action to get a +4 Dodge bonus to your defense.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
Ironclad (advanced)Power Level: 13; Power Points Spent: 195
Skills+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bluff
+19. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Climb+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Concentration+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Diplomacy+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Disguise+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Escape Artist+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gamble+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gather Information+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Handle Animal+8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Intimidate+8Knowledge (Dorvala [Phi Cassiopeia IV])+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (Malva)+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (Millenium City)+4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (tactics)+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Knowledge (the superhuman world)+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Language+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Navigate+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Notice
+10. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Pilot+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Profession (Superhuman Gladiator)+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Search+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Sense Motive+5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Stealth+3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Survival
+14. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Swim
AttacksUnarmed Attack, +12 (DC 29)
- Bludgeon, Crit 20
MovementJumping - Running jump: 240 ft.;standing jump: 120 ft.; high jump: 60 ft.
Super-Strong Legs (Leaping 3) -Jumping distance: x10
DrawbacksVulnerable, uncommon, moderate,Magnetic Attacks
+14
STR39
+5
DEX20
+13
CON36
+3
INT16
+3
WIS16
+8
CHA26
+20Impervious: +20
Tough
+13Fort
+5Ref
+3Will
Powers Dorvalan Gladatorial Sword (Device 1) (3) Easy to lose
Sword ((Strength Bonus) Strike 1) (5) Feats: Improved Critical 4 (Sword ((StrengthBonus) Strike 1)); Variable Descriptor (Narrow group - Slashing)
Immovable 4 (4) Resist Movement: +16, Resist Knockback: -4 Iron Body (Immunity 5) (5) Enviromental Conditions (All) Ironclad Perseid Physiology (Impervious Toughness 20) (20) Alien Perseid Eyes (Sensory Shield 5) (5) Alien, Sense: One Sense - Vision, +10 to saves vs.Dazzle attacks
Protection 7 (7) +7 Toughness Super-Strength 6 (12) +30 STR carry capacity, heavy load: 179.2 tons; +6 STR to somechecks
Super-Strong Legs (Leaping 3) (3) Alien, Jumping distance: x10
FeatsSelect a class of aircraft(heavy aircraft, helicopters, jetfighters, or spacecraft). Youare proficient at operating thatclass of aircraft. The heavyaircraft class includes jumbopassenger airplanes, largecargo planes, heavy bombers,and any other aircraft withthree or more engines.Helicopters include transportand combat helicopters of alltypes. Jet fighters includemilitary fighter and groundattack jets. Spacecraft arevehicles such as spaceshuttles.You take no penalty on Pilotchecks or attack rolls madewhen operating an aircraft ofthe selected class. Characterswithout this feat take a -4penalty on Pilot checks madeto operate an aircraft that fallsin any of these classes, andon attacks made with aircraftweapons. There is no penaltywhen a character operates ageneral-purpose aircraft.
Aircraft Operation 2 (Science Fiction And Space Vehicles, V-Jet)You gain a +1 bonus to melee attacks per rank in this feat.Attack Focus (melee) 6
Each rank in this feat allows you to take 5 EP of equipment.Equipment 1+2 on attack rolls to block melee attacks.Improved Block 3
Your critical threat range is increased by 1 perrank with the specified attack.Improved Critical 4 (Sword ((Strength Bonus) Strike 1))
This feat tracks your reputationReputation 13You make attack rolls with simple weapons and grenades normally. A character withoutthis feat takes the -4 non-proficient penalty when making attacks with simple weapons.Simple Weapons Proficiency
You're more effective at helping out friends. When you use the aid action, you grant a bonus 1 higher than usual foreach rank in this feat, up to a maximum of 3 ranksTeamwork
This feat displays your total wealth.Wealth 9
MovementThrowing Distance - Throw 179.2 tons 5 ft.; throw 100 lbs 4.7 miles; throw 10 lbs 18.9 miles
Fatigue ConditionsFATIGUED EXHAUSTED UNCONSCIOUS
Fail: Bruised (+ Injured); Fail by 5+: Stunned + Bruised (+Injured); Fail by 10+: Staggered + Stunned (+ Disabled);
Fail by 15+: Unconscious (+ Dying)
ATTACKBONUS +6 GRAPPLEBONUS +26/+32+12MELEEATTACK BONUS+6RANGEDATTACK BONUS
Attacks
16DEFENSEBONUS13FLAT-FOOTED
DEFENSE BONUS
1
MEDIUMSIZE
HERO POINTS
+5INITIATIVEBONUS
-24KNOCKBACKRESIST MODIFIER
BRUISED
DISABLED DYING
Damage Conditions
INJURED
STAGGERED UNCONSCIOUS
Bracer Communicator (Commlink)Light Load: 59.6 tons; Medium Load: 119.4 tons; Heavy Load: 179.2 tons; Maximum Load:358.4 tons; Push / Drag Load: 896 tons
Equipment & Carrying Capacity
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
ComplicationsArchenemy: Firewing (Infrequently, Mo Pow, Kill)Enemy: VIPER (Infrequently, Mo Pow, NCI, Capture/Kill)Psychological Complication: Code Versus Killing(Common, Strong)Psychological Complication: Overconfidence (VeryCommon, Moderate)Vulnerability: 2 x STUN from Magnetic Attacks(Uncommon)
Power Points SpentAbilities 93 + Skills 7 (28 ranks) + Feats 14 + Powers59 + Combat 24 + Saves 0 - Drawbacks 2 = 195
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
Male; Age: 25; Height: 6' 11" ; Weight: 4400 lb.Far from Earth, orbiting the star Phi Cassiopeia, is the planet Dorvala. Similar to Earth in many ways, it is the
homeworld of the Dorvalan, or Perseid, Empire, a government encompassing numerous star systems. TheDorvalans, though not possessing powerful fasterthan-light drives, had by the Earth year 2000 AD developed primitive FTL capability enough to settle nearby systems andbegin interacting with the greater Galaxy.
Drogen Lar dreamed of might and glory as one of the feared Dorvalan Space Marines. But after he finishedtraining, Lar found life in the military rather mundane. Instead of storming citadels in distant worlds, he spent his dayscleaning test tubes and sweeping floors in a starship engineering lab.
One day Lar was adjusting some smelting equipment when it exploded, showering his body with an experimentalalloy. Instead of being killed by the wave of molten metal, lar was transformed as the alloy melded with his cellularstructure, transforming him into a being of living metal!
While he was recovering in a military hospital, Lar was visited by a group of admirals. They explained to him thathis transformation hadnt exactly been an accident. His physical profile indicated that his body might be able to bondto the experimental metal, so they arranged theaccident in an attempt to create a Dorvalan super-soldier. They expected him to be grateful for this opportunity.
Instead, Lar was furious and repulsed at his superiors underhanded and dishonorable conduct. Uasing his new-found powers to smash his way out of the base, he stole a small starship. He headed for a strange world called Malva,where hed heard that super-powerful beings were pitted against each other in gladiatorial contests for rich rewards.
When he finally arrived at Malva years later, he learned the rumors were true. His great strength and armored bodymade him one of the most powerful gladiators, but by no means the most powerful. For the first time since histransformation, he found himself challenged, sometimes even bested. Among the greatest of his rivals in the arenawere two other beings of great power: a Malvan named Ariax Thone; and a being from the far side of the galaxy whocalled himself Tren Tarrec Dazeur.
As time went on, the duels in the arena became bloodier and bloodier, all to satisfy the whims of the Malvans andtheir Phazor, or High King. Lar soon became disgusted with it all, the moreso because he despised his rivals Thonepretended to be honorable, but found subtle methods to cheat his way to victory when necessary; Dazeur was arrogantand condescending, lording over all whom he defeated. But Lar was trapped; the Phazor would not let any of hisgladiators depart Malva.
At long last, an opportunity to escape arose, and he took it. Stealing a small starship, he made his way off Malva only to find that his understanding of the Malvan tongue wasnt enough for him to use their advanced navigationalequipment properly. Flying out of control across the Galaxy, he crash-landed on a primitive blue world its inhabitantscalled Earth.
Lars approach didnt go unnoticed. His ship was detected shortly after it entered Earths solar system. Although nosuperhumans were able to stop him from crashing into Lake St. Clair not far from Millennium City (Defender andSapphire could only make sure it hit the lake, rather than the city proper), film of him wading ashore was widelybroadcast, and newsmens frequent comment that he looked like an ironclad cutting through the waves soon earnedhim his nom de guerre. Before long, he was fighting crime alongside the heroes whod tried to stop his crash. He foundthis new pursuit not only exciting, but morally beneficial (unlike gladiatorial fighting). Eager for a permanent group offriends and teammates to work and live with, he accepted to Defenders invitation and became the fourth member ofthe Champions.Languages: English (Fair), Malvan (Poor), Perseid (Good)Basic DetailsDescription: Standing nearly seven feet tall and with a build to match, Ironclad would dominate nearly any situationeven if he werent obviously (a) from another planet and (b) made of metal. His metallic body preserves his Perseidfeatures, including the small, symmetrical rows and knobs on top of his head and shoulders. He wears garments madefor him on Malva in the style of ancient Dorvalan warriors: golden boots, thighplates, left gauntlet and pauldron, andhelmet, plus a broad leather belt.Motivations & Goals: Although not Human, Ironclad possesses in large measure a strong dose of whats calledhumanity. Hes kindhearted and noble, always sympathetic to those in need or who require the assistance of onesuch as himself. When not fighting alongside his teammates, he often uses his awesome strength to help buildclinics and shelt
Background Information
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.comMutants & Masterminds, Second Edition is 2005-2012 Green Ronin Publishing, LLC. All rights reserved.
LETHALNONLETHALRESULT
Damage Effects
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Bruised + InjuredFail Bruised. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Stunned + Bruised + InjuredFail by 5+ Stunned + Bruised. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Staggered + Disabled + StunnedFail by 10+ Staggered + Stunned. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Unconscious + DyingFail by 15+ Unconscious
Extra EffortCheck Bonus +2 bonus on an ability, skill or power check (not an
attack roll).Increase Carrying Capacity +5 Strength for determining carrying
capacity. Lasts 1 round.Increase Movement Hero moves at double speed for 1 round.Increase Power Increase a power by 2 ranks for 1 round. Can't be
applied to Permament powers.Power Stunt Temporarily add a power feat to a power. Lasts for
the duration of the encounter or until you stop maintaining it. Can't beapplied to Permament powers.
Surge Gain an additional standard or move action.Willpower Gain an immediate saving throw against a power with a
Lasting effect.
Hero Point UsesCancel Fatigue Any time you would suffer fatigue, you can reduce
the amount of fatigue by one level.Dodge Double your dodge bonus for one round, or stop yourself
from losing it until your next action.Escape Death Automatically stabilize a dying character.Heroic Feat Gain the benefits of any feat or power feat you don't
have for one round.Improve Roll Re-roll any die roll and pick the better result. If the
second roll is a 1-10, add 10 to it.Inspiration Once per session, get a hint from the GM.Instant Counter You can attempt to counter a power used against
you as a reaction.Recover Immediately shake off a stunned or fatigued condition, or
become Fatigued instead of Exhausted, or allow an immediaterecovery check as a full-round action (2 rounds if you're staggered),or recover all bruised or injured conditions instead of just 1. Whiledisabled, you can spend a hero point to take an action withoutworrying about dying.
RANK TIME
Time & Value ProgressionVALUE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 3 seconds 1
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