IR Game: How well do you know information retrieval papers?

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Transcript of IR Game: How well do you know information retrieval papers?

Expertise Profiling

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http://bit.ly/expertime

Expertise Profiling

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http://bit.ly/expertime

Expertise Profiling

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Gamification

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๏ question-answering quiz๏ IR publications

(1111 papers from SIGIR, WWW, CIKM, KDD & WSDM)

๏ two difficulty modes ๏ max 3 mistakes; time limit๏ goal: answer as many questions as possible๏ motivation for players: position on the leader board

Research questions

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๏ Which level of difficulty is preferred?

๏ Does a competitive element, such as a leader board, increase the level of engagement?

๏ When do users stop playing?

๏ Do users return to play again? After how long?

๏ What types of players can we identify?

๏ Are more cited papers also more easily recognized?

๏ Are more popular authors also more easily recognized?

๏ Do people prefer to play anonymously?

IR Game

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a) Beginner mode:

http://bit.ly/ir-game

IR Game

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b) Advanced mode:

http://bit.ly/ir-game

IR Game

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b) Advanced mode:

http://bit.ly/ir-game

Usage stats

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Duration of measurements:

# webpage visitors:

# game players:

# games played:

# games (beginner / advanced):

# avg. #games per player:

5 days (Jan 31 - Feb 4, 2015)

302 (from 33 countries)

116

387

347 / 39

3.34

Analysis of resultsby answers

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Time limit (both game modes):

Avg. time to answer (beginner / advanced):

15 s

6.7 s / 8.5 s

Analysis of resultsby answers

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Score distribution

a) beginner mode b) advanced mode

Analysis of resultsby players

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Returning players

# players who played more than 1x:

# games played within 1 hour:

56

42

Time elapsed between games

Analysis of resultsby players

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Player type: Jumper

Analysis of resultsby players

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Player type: Give-uper

Analysis of resultsby players

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Player type: Fighter

Analysis of resultsby players

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Player type: Achiever

Analysis of resultsby papers

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Paper’s recognition ratioNumber of times the publication was successfully recognized by playersdivided by number of times it was shown to players.

Citation counts vs. recognition ratio

Analysis of resultsby authors

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Author’s recognition ratioNumber of times the author’s publications was successfully recognized by players divided by total number of times her publications were shown to players.

Number of author’s publications vs. recognition ratio.

Observations

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๏ Learning

The game was useful for learning about new publications.

๏ Unfair behavior

The best scoring user had the longest response time.

๏ Head-start

A user was restarting the game until he was able to answer the first question correctly.

๏ Engaging users

It is important to keep the user stay in the game as long as possible when she comes for the first time.

๏ Identity

Some people (∼ 10%) opted to use their full civil name as opposed to a nickname.

Conclusions

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๏ Could we make an assessment exercise, in the context of expertise profiling, more appealing for users?

Yes.

๏ We gathered valuable data about authors and publications.

Future work ๏ Introduce a controlled bias into selection of alternative answers.

๏ Adjust the difficulty of the questions as the game progresses.

๏ New game modes.

๏ Expand to other research fields.

Questions?

Thank you

Credits

© Luboš Volkov

© iconsmind.com

© Cédric Villain

© convoy

© baabullah hasan

© Luis Prado

© Mark Shorter

© Gerhard Meier

Presented by Jenda Rybák at ECIR 2015, Wien