Günter Alce, Ph.D. candidate : gunterAlce · Augmented Reality (ISMAR 2010). Seoul, Korea. 69...

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Transcript of Günter Alce, Ph.D. candidate : gunterAlce · Augmented Reality (ISMAR 2010). Seoul, Korea. 69...

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Augmented Reality

Günter Alce, Ph.D. candidate

: gunterAlce

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Günter Alce

• Industrial Ph.D. - AR Visor interaction

• Sony Mobile Communications

• Department of Design sciences

• What should the AR Visor offer the user in different

contexts?

• How to combine different interaction techniques, such

as gestures, gaze and speech?

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Overview

• Introduction of AR

• Evolution of AR

• Some applications areas

• AR technologies

• My research

• Summary

• HITLabNZ

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What is augmented reality?

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Definition

Augmented reality is a technology which:

1. Combines real and virtual

2. Interactive in real time

3. Registered in 3D

Azuma (1997)

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The evolution of

Augmented Reality hardware

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Steve Mann

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The evolution of AR hardware

• Generation “Kit bag”

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The evolution of AR hardware

• Generation “Hand bag”

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Keyhole AR

• Limited view

• Awkward interaction

• Relying on a camera sensor

• Limited use

• Ergonomic issues

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The evolution of AR hardware

• Generation “No bag”

“…uses a holographic waveguide… we have developed in partnership with Nokia”

“They are scheduled to be delivered in 2013… between 350 to 600 dollars” “We want these to be a consumer product” “It connects to any mobile device through a HDMI cable”

Vuzix at CES 2012

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Upcoming glasses

•Olympus MEG4.0

•Project Glass

•Vuzix M100

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What could it be used for?

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Some application areas

• Marketing

• Entertainment

• Education

• Assistance

• Medical Applications

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Marketing

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Marketing

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Marketing (Kinect fitting room)

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Entertainment

Nerdherder ARDefender

Danger copter AR Blitz

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Entertainment

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Entertainment (Experience for tourists)

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Entertainment (Experience for tourists)

HistoriskaSkyltar P l a t s b a s e r a d h i s t o r i a i ö g o n b l i c k e t

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Education

Iulian Radu

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Assistance

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Assistance

ionRoad

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Medicine

M. Billinghurst

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Medicine

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Diminished Reality

Diminished reality

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AR Technologies

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AR Technologies

• AR Devices

• AR Interaction

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AR Devices

• Displays

• Input devices

• Tracking

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Displays

AR Devices

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Displays

Azuma 1997

Video see-through Optical see-through

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Video see-through

• Better consistency between real and virtual views • Better handling of occlusion problems

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Optical see-through

• Natural, instantaneous view • Zero parallax

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Optical see-through

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Projection-based displays

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OmniTouch

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AR Devices

• Displays

• Input devices

• Tracking

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Input devices

• Gloves

• Wristband (ReachMedia)

• Phone as pointing device

• Gestures

• Speech

• Gaze interaction

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AR Devices

• Displays

• Input devices

• Tracking

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Tracking

• The act of aligning the virtual content with the real

world view

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Tracking

• Sensor-based

• Vision-based

• Hybrid

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Sensor-based tracking

Technology Range (m) Precision (m)

• Accelerometers 1 0,1

• Inertial 1 0,01

• Magnetic 1 0,01

• WiFi 100 1

• RFID: active 20-100 0,5

• RFID: passive 0,05-5 0,5

• GPS ∞ 5

Table from Handbook of AR - An Overview

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Micro Electro-Mechanical Systems (MEMS)

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Tracking

• Sensor-based

• Vision-based

• Hybrid

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Vision-based tracking

• Marker-based

• Markerless

• Feature-based

• SLAM

• PTAM

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Marker-based tracking

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Vision-based tracking

• Marker-based

• Markerless

• Feature-based

• SLAM

• PTAM

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Feature-based tracking

Detecting feature points

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SLAM and PTAM

Simultaneous Localization and Mapping (SLAM)

Parallel Tracking and Mapping (PTAM)

Video clip

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Tracking

• Sensor-based

• Vision-based

• Hybrid

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Hybrid

Camera

Accelerometer, gyroscope & compass

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AR Technologies

• AR Devices

• AR Interaction

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Interaction

ISMAR 2011 papers and posters User interfaces, interaction, human

factors, ergonomics, perception: ≈14%

ISMAR 2011

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Interaction styles

• Tangible AR

• Collaborative AR

• Hybrid AR

• Multimodal AR

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Tangible AR

• The user can manipulate the virtual information

through physical objects

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Collaborative AR

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Hybrid AR

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Multimodal AR

• Gestures

• Speech

• Touch

• Gaze

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Where are we today?

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Perceptually correct augmentation remains a crucial challenge. ”

Ernst,, Kruijff, Swan, J. E., & Steve,, Feiner (2010). Perceptual Issues in Augmented Reality Revisited. IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010). Seoul, Korea.

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Vergence-accomodation conflict

Eyes focusing at a distance that differs from the

point of visual convergence

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Definition

Augmented reality is a technology which:

1. Combines real and virtual

2. Interactive in real time

3. Registered in 3D

Azuma (1997)

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Research

• What should the AR Visor offer the user in

different contexts?

• How to combine different interaction techniques,

such as gestures, gaze and speech?

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Attention resources

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What about SONY?

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AR Visor concept (2011)

• Video clip

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Wizard of Oz

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Simulate navigation

Navigation

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Simulate face recognition

Face recognition

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VENTURI – a three year EU project about AR

• A consolidated prototype at the end of

each year

• Evaluated through use cases

• Gaming

• Personal assistant

• Tourism

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Tools - AR SDK

1. Metaio SDK, http://www.metaio.com/

2. Vuforia, https://developer.qualcomm.com/mobile-

development/mobiletechnologies/augmented-reality

3. HITLabNZ, http://hitlabnz.org/index.php/products/mobile-ar-framework

4. AndAR - Android Augmented Reality, http://code.google.com/p/andar/

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Summary of AR

• Mixing real and virtual

• Interaction

• Display

• Tracking

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Master thesis

HITLabNZ, http://hitlabnz.org/

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Thanks for listening!

Questions?