Foodforce2 Revolutionising Education

Post on 30-Jun-2015

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Transcript of Foodforce2 Revolutionising Education

FoodForce2: Revolutionizing Education

Technology for Education Paper Presentation

Status of the Project Now

0. We are still in beta

1. 40000 downloads and counting

2. Active development for first release

THE PROBLEM

Traditional learning

Limitations of Traditional Learning

1. Little or no control with students 2. Very less practical implementation

3. Stress and tension of Exams

How are Games Different

Same Learning Goals

But Children have control over what they learn

Automatic testing with no stress on children

Adaptive Course with fun element More Practical Implementation

Things to add before we can claim safely

Re-Invent Teacher Student Relationship

Explore the potential of Stories in Games

Explore Humanitarian Values

AN EXPERIMENTAL LEARNING PLATFORM

Foodforce

Theme

 

Building Blocks of Game

Major Aspects of Game

• Construction of Facilities

• Upgrading Facilities

• Trading Resources

DESIGN AND IMPLEMENTATION

• Should work on many platforms• All Operating Systems

• Work on Mobiles

• Work from a pen drive

• Work from web

• Works in minimum hardware configurations• Should be fast and playable in minimum of hardware

configurations

Portability

Other Things

KEY LEARNING AREAS

Strategy

Nutritional Importance

Trading and Economics

Crisis Management

School Visit

Results from Questionnaire

Cognizance Chart Logical Reasoning Chart

In Conclusion…

The best kind of learning is obtained only from doing things rather than just reading or hearing

about it