Electric Operation Overview - SoundTraxx · Review Tsunami2 Electric Sound Sets •Can be...

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Transcript of Electric Operation Overview - SoundTraxx · Review Tsunami2 Electric Sound Sets •Can be...

Introducing the Next Wave!

Electric Operation Overview

Overview

• Review Tsunami2 Electric sound sets

• Set up sound roster and Dynamic Digital Exhaust (DDE)

• Highlight lesser-known functions in decoder

• Show how these functions relate to the prototype

Review Tsunami2 Electric Sound Sets

• Can be configured for just about any Electric Loco

• Heavy Electric GG-1 or Little Joe to Small Trolley or Streetcar

• 41 airhorns, 13 bells (with a total of 49 ring rate options), independent and train brake sounds, cab chatter, and Motorman Omura sounds.

Set up sound selections, set operation CVs and calibrate Dynamic Digital ‘Exhaust’

Tsunami2 Sound Selection

Electric:

• Select Air horn - CV 120

• Select Bell - CV 122• (0-48, +128 to enable Grade-Crossing Logic

bell)

• Select Air Compressor - CV 124

• AC Traction Motor

CV 114- Engine ‘Exhaust’ Control

• Used to control the Traction Motor sound effects• Traction motor RPM rate can be changed to allow for more or less speed steps

to increase motor RPM.• It is recommended to set the auto notch rate to 15 for a smoother response of the

Dynamic Digital Exhaust.

• Traction motor interlock bit

• Auto-Start bit

Calibrate Dynamic Digital ‘Exhaust’

• Run the model for at least 2 minutes before starting the process

• Set CV 32 = 2 to access the second index (location of the DDE CVs)

• On a flat, level track without any load behind the loco, perform the following steps:• With model at speed step 1, set CV 2.503 = 255

• Increase to speed step 25-30 (of 128)

• When model reaches that speed, set CV 2.504 = 255

• Adjust CV 2.512 to your liking to further tune the prime mover’s response to changes in load or grade. Set CV 2.512 = 32

Default Function Mapping

• F0= Headlight/Backup light• F1= Bell• F2= Airhorn• F3= Short airhorn• F4= Pantograph extend/Lower• F5= Stop request • F6= Pneumatic doors• F7= Dimmer• F8= Mute• F9= Grade-Crossing Signal• F10= Trolley Bell• F11= Independent/Train Brake• F12= Brake Select/Train Line Charge

• F13= Couple/uncouple• F14= Switching Mode • F15= Handbrake • F18= General Servicing• F20= Steam Generator• F21= Sander Valve• F22= Cab Chatter• F23= “All Aboard”/Coach Doors• F24-27= FX3-FX6 Function

Outputs

Electric Loco Hyperlight Light Effects

• F0 turns on the headlight/back-up light.

• F24-27 are used to turn on the FX3-FX6 outputs.

• The default “Diesel Light” Hyperlight effect mimics the short duration necessary for the lamp to reach full brightness.

• Tsunami2 decoders feature over 25 selectable Hyperlight lighting effects including: Constant dim 1 & 2, strobe light and many others.

• F11 ‘Brake Light” brightens upon use of F11

• Unique Electric “arching” light coupled with speed to simulate overhead wire arching

Independent and Train Brakes• F11 activates the air brake features built into the decoder

• Tsunami2 supports both air brake systems found on a diesel locomotive

• Independent (Locomotive Brake) when function 12 is off

• Train (Automatic Brake) when function 12 is on

Train (Automatic) Brake

Independent (Locomotive) Brake

Relate to the Prototype: Use of Air Brakes

• Independent Brakes (Locomotive)• On the prototype, this is a “straight air” system. Positive pressure is used to

apply the brakes.

• More modern systems can be “MU-ed” together to allow for control of brakes on a multiple unit consist of diesel locomotives.

• Used when the brake pipe connection is not present to the rest of the train (i.e. switching, light engine moves, and to adjust slack)

• In your models: • Typically give stronger braking value in model to properly simulate this brake

• Sound effect will squeal when applied and play a bail off when released

• Should be first sound you hear released before you move your model

Relate to the Prototype: Use of Air Brakes

• Automatic Brakes (Train)• On the prototype, this is an “equalized” system. Positive air pressure is used

to hold the brakes off.

• Used when the brake pipe connection is coupled between the engine(s) and all the rest of the cars.

• Typically would be much slower and more gradual reduction in train speed than the independent brake

• In your models:• Sound will play the noise of air reduction when function key is turned on and a release

sound when the function key is off.

• Brake squeal would then come from the Tsunami SoundCar

Electric Operation• F4 Enables Pantograph

• Auto Start Enabled in CV114

Passenger Operation• F20 Enables Steam Generator

General Service

• Motorman Omura! Performs various tasks around the loco

• F18 Triggers general service• Cab door

• Wrenches

• Pneumatic Lubricators

• AC unit, cab chatter, and more!

Trolley Sound Effects

• Trolley Stop Request Bell F5

• Pneumatic Doors F6

• Trolley Bell F10

• “Clickety-Clack”• Rail joints sound effect

How to Start an Electric Locomotive

• Lift Pantograph (F4)

• Turn on Headlight (F0)

• Blow proper whistle (horn) signal (F2/F3)

• Throw Reverser forward (Direction/F5/F6)

• Turn on bell (F1)

• Open sander valve (F21)

• Gently open throttle to pull out coupler slack (Throttle Knob to SS1)

• Release independent/train brake (F11)

• Adjust throttle to pull slack based on tonnage (DDE)

• Close Sander valve (F21)

• Open throttle to get moving up to speed (Throttle Knob)

How to Stop an Electric Locomotive

• Blow proper whistle (horn) signal (F2/F3)

• Reduce throttle (Throttle Knob to SS1)

• Turn on bell (F1)

• Gently apply (feather) brakes on and off to stop (F11)

• Blow Whistle Signal (F3)

How to Run a Trolley

• Turn on Headlight (F0)

• Ring Bell (F10)

• Increase throttle (Throttle Knob to SS1)

• Release Brakes (F11)

• Increase speed

• Trigger Stop request (F5)

• Activate Brakes to stop (F11)

• Open Doors (F6)

Relate to the prototype:

• Operational Tips

• Add some momentum for more realistic acceleration and deceleration

• When tied onto train, activate F12 to ‘charge the trainline’ and set proper sounds for handling a train• When coupled with SoundCar, creates a great operational scenario!

• Adding in sound operation helps slow down the op session, do more in less space

• Set F# keys to match you and your operator’s tastes, or to match DCC throttles in use for best enjoyment and ease of operation

Conclusion

• Understanding electric loco operation is key to Tsunami2 development

• Running trains can be more than just adjusting the throttle knob

• Using the loco(s) more like the prototype makes operating sessions more interactive and more fun!

Floobydust

• YouTube channel filled with tips on SoundTraxx products

• Electric, Steam and Diesel User’s Guide very helpful

• Other tips at the all new SoundTraxx.com

• Next Webinar- December- Consisting!

• Subscribe to Newsletter for Updates

Want to learn More? Explore these Links:• Tsunami2 Manuals

• Manuals Page: www.soundtraxx.com/reference/manuals/

• Past Webinars & Presentations• https://soundtraxx.com/reference/webinar

• SoundTraxx Newsletter Sign Up • Customer Newsletter: https://soundtraxx.com/newsletter

• Retailers contact smarketing@soundtraxx.com to sign up for our Retailer Newsletter

• SoundTraxx Social Media • Facebook: https://www.facebook.com/SoundTraxxDCC/

• YouTube: https://www.youtube.com/user/SoundTraxxVideos

• Twitter: https://twitter.com/SoundtraxxCO

• Instagram: https://www.instagram.com/soundtraxxdcc/

Questions?