Dioramapresentation tnb

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Transcript of Dioramapresentation tnb

INTERACTIVE DIORAMAS

nicki bertsch

museums & interactive technology

fall 2011

http://us.123rf.com/400wm/400/400/sepavo/sepavo1103/sepavo110300305/9020218-dioramas-in-the-american-museum-of-natural-history-in-new-york-city-september-24-2010.jpg

http://www.sloverlinett.com/files/AMNH%20penguin%20diorama,%20courtesy%20of%20museum%20archives.jpg

TRADITIONAL DIORAMAS

https://lh5.googleusercontent.com/-YAscjjO8ZBk/TXEX9UOeOMI/AAAAAAAABMY/NBpXbqOSPA8/Natural+History+Diorama+015.JPG

primary subject

painted backdrop

secondary objects

“From their very first appearance in science museums in the late 1800s, dioramas have been designed to nurture a reverence for nature. The best ones duplicate the wonder of an intimate, personal encounter with a real creature in its habitat. Many visitors come away transformed by the simulated wilderness world: A silverback mountain gorilla pounds its chest in a threatening display of dominance.”-Steve Quinn, The Worlds Behind the Glass

interactive dioramas

THE BASICS

GOALS:- greater user control and manipulation of the content by making the visitor make choices- used as a supplement to the traditional diorama- serve as an updated version of the traditional diorama- expand the opportunity for greater interpretation of the depicted scenes, for example feeding and sleeping patterns depending on variables chosen for projection

TARGET AUDIENCE:- users comfortable with touch-screen technology- both children and adults- audience can choose the level of engagement

RATIONALE:To supplement traditional dioramas for visitors who may not be interested in the traditional methods of display.

interactive dioramas

OVERVIEW DIAGRAMinteractive dioramas

WIREFRAMESinteractive dioramas

WIREFRAMESinteractive dioramas

interactive dioramas PROOF OF CONCEPT

USER-CENTERED DESIGN“A broad term to describe design processes in which end-users influence how a design takes shape. It is both a broad philosophy and variety of methods.” Abras, Maloney-Krichmar, Preece; User-Centered Design

- make it easy to determine what actions are possible at any moment- make things visible, including the conceptual model of the system, the alternative actions, and the results of the actions- make it easy to evaluate the current state of the system- follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system stateWilson, Norman; The Psychology of Everyday Things

INFORMATION ORGANIZATION:- for education: organize in a meaningful way, consider info to be conveyed, show linear org- for focusing visitor attention: goal is to gain access, do that through following steps and making decisions, user will accomplish a task

interactive dioramas PROOF OF CONCEPT

interactive dioramas LINKS & SOURCES

IMAGES:http://static.skattertech.com/files/2011/10/ford-focus-2012-myford-touch.jpghttp://www.bozeatpalmer.co.uk/images/portfolio/Artgroup/artgroup-moma-kiosk.jpghttp://www.szprice.com/product_images/i/a4_quad_band_dual_sim_4.3_inch_touch_screen_android_2.2_wifi_gps_smart_phone_1___19722.jpghttp://farm4.static.flickr.com/3640/3512622607_32dec6c8dd.jpghttp://www.marsgazette.com/wp-content/plugins/rss-poster/cache/33e7f_BPE-Terraforming-Mars-thumb-330x219-77145.jpghttp://www.sciencephoto.com/image/351645/530wm/T4900292-Virtual_fish_tank-SPL.jpghttp://user.cloudfront.goodinc.com/community/etling/1977_gorilla-diorama-american-museum-of-natural-history-new-york-1977_small.jpghttp://www.sloverlinett.com/files/AMNH%20penguin%20diorama,%20courtesy%20of%20museum%20archives.jpghttp://us.123rf.com/400wm/400/400/sepavo/sepavo1103/sepavo110300305/9020218-dioramas-in-the-american-museum-of-natural-history-in-new-york-city-september-24-2010.jpghttps://lh5.googleusercontent.com/-YAscjjO8ZBk/TXEX9UOeOMI/AAAAAAAABMY/NBpXbqOSPA8/Natural+History+Diorama+015.JPGhttp://29.media.tumblr.com/tumblr_lvcsz5LFUI1qj27d6o1_500.jpghttp://timenewsfeed.files.wordpress.com/2010/08/ab007947.jpg?w=600&h=400&crop=1http://reviews.cnet.com/sc/34117595-2-440-FT.jpg

SOURCES:Abras, Chadia, Diane Maloney-Krichmar, and Jenny Preece. "User-Centered Design." Encyclopedia of Human-Computer Interaction. Bainbridge: Thousand Oaks: Sage Publication, 2004. n/a. Print.

Bauers, Sandy. "As Museums Look to Future, They Discover Dioramas Aren't a Dead Issue." chicago tribune 14 Nov. 1996: n. pag. Chicago Tribune. Web. 1 Nov. 2011.

Neu, Danny. "Conceptualizing interactive media for museums." Museums and Interactive Technology. New York University. 240 Greene St, New York City. 7 Oct. 2011. Class lecture.

Peart, Bob, and Richard Kool. "Analysis of a natural history exhibit: are dioramas the answer?." International Journal of Museum Management and Curatorship 7.2 (1988): 117 - 128. Print.