Post on 09-Jun-2015
INTERACTIVE DIORAMAS
nicki bertsch
museums & interactive technology
fall 2011
http://us.123rf.com/400wm/400/400/sepavo/sepavo1103/sepavo110300305/9020218-dioramas-in-the-american-museum-of-natural-history-in-new-york-city-september-24-2010.jpg
http://www.sloverlinett.com/files/AMNH%20penguin%20diorama,%20courtesy%20of%20museum%20archives.jpg
TRADITIONAL DIORAMAS
https://lh5.googleusercontent.com/-YAscjjO8ZBk/TXEX9UOeOMI/AAAAAAAABMY/NBpXbqOSPA8/Natural+History+Diorama+015.JPG
primary subject
painted backdrop
secondary objects
“From their very first appearance in science museums in the late 1800s, dioramas have been designed to nurture a reverence for nature. The best ones duplicate the wonder of an intimate, personal encounter with a real creature in its habitat. Many visitors come away transformed by the simulated wilderness world: A silverback mountain gorilla pounds its chest in a threatening display of dominance.”-Steve Quinn, The Worlds Behind the Glass
interactive dioramas
THE BASICS
GOALS:- greater user control and manipulation of the content by making the visitor make choices- used as a supplement to the traditional diorama- serve as an updated version of the traditional diorama- expand the opportunity for greater interpretation of the depicted scenes, for example feeding and sleeping patterns depending on variables chosen for projection
TARGET AUDIENCE:- users comfortable with touch-screen technology- both children and adults- audience can choose the level of engagement
RATIONALE:To supplement traditional dioramas for visitors who may not be interested in the traditional methods of display.
interactive dioramas
EXISTING PROJECTSinteractive dioramas
OVERVIEW DIAGRAMinteractive dioramas
WIREFRAMESinteractive dioramas
WIREFRAMESinteractive dioramas
interactive dioramas PROOF OF CONCEPT
USER-CENTERED DESIGN“A broad term to describe design processes in which end-users influence how a design takes shape. It is both a broad philosophy and variety of methods.” Abras, Maloney-Krichmar, Preece; User-Centered Design
- make it easy to determine what actions are possible at any moment- make things visible, including the conceptual model of the system, the alternative actions, and the results of the actions- make it easy to evaluate the current state of the system- follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system stateWilson, Norman; The Psychology of Everyday Things
INFORMATION ORGANIZATION:- for education: organize in a meaningful way, consider info to be conveyed, show linear org- for focusing visitor attention: goal is to gain access, do that through following steps and making decisions, user will accomplish a task
interactive dioramas PROOF OF CONCEPT
interactive dioramas LINKS & SOURCES
IMAGES:http://static.skattertech.com/files/2011/10/ford-focus-2012-myford-touch.jpghttp://www.bozeatpalmer.co.uk/images/portfolio/Artgroup/artgroup-moma-kiosk.jpghttp://www.szprice.com/product_images/i/a4_quad_band_dual_sim_4.3_inch_touch_screen_android_2.2_wifi_gps_smart_phone_1___19722.jpghttp://farm4.static.flickr.com/3640/3512622607_32dec6c8dd.jpghttp://www.marsgazette.com/wp-content/plugins/rss-poster/cache/33e7f_BPE-Terraforming-Mars-thumb-330x219-77145.jpghttp://www.sciencephoto.com/image/351645/530wm/T4900292-Virtual_fish_tank-SPL.jpghttp://user.cloudfront.goodinc.com/community/etling/1977_gorilla-diorama-american-museum-of-natural-history-new-york-1977_small.jpghttp://www.sloverlinett.com/files/AMNH%20penguin%20diorama,%20courtesy%20of%20museum%20archives.jpghttp://us.123rf.com/400wm/400/400/sepavo/sepavo1103/sepavo110300305/9020218-dioramas-in-the-american-museum-of-natural-history-in-new-york-city-september-24-2010.jpghttps://lh5.googleusercontent.com/-YAscjjO8ZBk/TXEX9UOeOMI/AAAAAAAABMY/NBpXbqOSPA8/Natural+History+Diorama+015.JPGhttp://29.media.tumblr.com/tumblr_lvcsz5LFUI1qj27d6o1_500.jpghttp://timenewsfeed.files.wordpress.com/2010/08/ab007947.jpg?w=600&h=400&crop=1http://reviews.cnet.com/sc/34117595-2-440-FT.jpg
SOURCES:Abras, Chadia, Diane Maloney-Krichmar, and Jenny Preece. "User-Centered Design." Encyclopedia of Human-Computer Interaction. Bainbridge: Thousand Oaks: Sage Publication, 2004. n/a. Print.
Bauers, Sandy. "As Museums Look to Future, They Discover Dioramas Aren't a Dead Issue." chicago tribune 14 Nov. 1996: n. pag. Chicago Tribune. Web. 1 Nov. 2011.
Neu, Danny. "Conceptualizing interactive media for museums." Museums and Interactive Technology. New York University. 240 Greene St, New York City. 7 Oct. 2011. Class lecture.
Peart, Bob, and Richard Kool. "Analysis of a natural history exhibit: are dioramas the answer?." International Journal of Museum Management and Curatorship 7.2 (1988): 117 - 128. Print.