Designing an ARG

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ARG Academy on P2PU Day 3 Session Designing an ARG http://p2pu.org/en/groups/arg-academy/ #ARGed

Transcript of Designing an ARG

DESIGNING AN ARG

How to frame it! Epistemic Games

A game where an epistemic frame is set that requires the student to act as a member of the professional community. They are expected to use the vocabulary, jargon, and act as if a member of this community

How to frame it!

Jim Gee Knowledge takes on a different

life when students use this knowledge in a coherent practice such as a game rather than a traditional test or paper assignment

Lave & Wenger Community of Practice

How to frame it!

Keller’s ARCs Motivation Model of Instructional Design

Attention Relevance Confidence Success

Games-based Learning Research

AldridgePrensky Jenkins Gee

Lesson plan or Instructor notes

Unit Goals Learning Objectives Objectives & Standards from your

Common Course Curriculum Technology requirements Field trip permissions Accessibility

Basics

Subject Students Purpose

What do you want them to learn? Skills or knowledge?

What is the conflict/challenge?

Okay, so now different types of games

Augmented Reality Game Augmented Reality Simulation Pervasive Game Location-Based Game Murder Mystery

Differences

Fiction Interactive Narrative – player actions

change the game Puppetmaster Claim to be real Alter the World…don’t step into the Magic

Circle TINAG Transmedia Movement

ARG Design

Narrative NPC/Pedagogical Agents Game Design Challenges Transmedia Tech Tools

Game Design for ARGs

Story driven Pieces distributed in multiple places Layers Problem solving Hard and soft scaffolding Hard fun Incomplete Information

Rabbithole

Structure the Door Door for students/educators First artifact that draws the player

in…….. instead may be the first bit of information

Immersion

Activity

Concept…….. Subject ………. Purpose…….. Door/Rabbithole………….

Qualitative Factors for Game Play (Malone, 1981)

Challenge Curiosity Fantasy (Fiction) Flow

Kellers’ ARCS Model

Attention Relevance Competence Satisfaction

FIERO & FLOW

CONSTRUCTIVISM & CONNECTIVISM

Challenges

Flow/Fiero Solving a puzzle Picking up clues to a mystery

Dealing with a character

Interactive Narrative

Keep designing while playing Storyboard – the narrative Flowchart the action – clues,

puzzles, character interactions 

Challenge

Puzzle Mathematical Formula Message to Decipher Problem to Solve