CSCW Final Presentation

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Transcript of CSCW Final Presentation

a n e x p lo r a t io n o f t h e f u n s id e

presented by:

D a v id H u t c h f u l

J o s h u a P a la y

Th e r e s e N ie ls e n

N a t a s h a S a n t

P e r r y Wo n g

P LAY

?w h y

p la y a s a c o lla b o r a t iv e a c t iv it y

6 0 % o f Am e r ic a n s p la y v id e o g a m e s14 % 3 u n d e r y e a r s o f a g e p la y g a m e s

6 1% 1 -4 p la y h o u r s a d a y

December 3, 2009 3CSCW 2007 Presentation

?w h y W ii

’ ! It s f u n w h y is t h e W ii s o f u n a n d w h a t

a r e t h e

?im p lic a t io n s f o r c o lla b o r a t io n

December 3, 2009 4CSCW 2007 Presentation

( h o w w ii d id it a k a)m e t h o d o lo g y

• Literature Research• Player Observations & Interviews• Personas & Scenarios• Heuristic Evaluation• Survey• Comparative Evaluation

December 3, 2009 5CSCW 2007 Presentation

-l i t e r a t u r e w ii v ie w

• Tangible Interfaces• Personalization• Virtual Shared Spaces• Concepts of Play

December 3, 2009 CSCW 2007 Presentation 6

p la y e r o b s e r v a t io n s & in t e r v ie w s

December 3, 2009 CSCW 2007 Presentation 7

p e r s o n a s &s c e n a r io s

December 3, 2009 CSCW 2007 Presentation 8

• Good: Extensive customization of the Mii• Could be better: – On-screen QWERTY keyboard only way to

write messages– Only asynchronous communication directly

supported– 16-digit Wii number

• Bad: No video or voice communication

h e u r is t ic e v a lu a t io n

s u r v e y

Due to small number of respondents, thecorrelations were not statistically significant

However:– Some people go online, but not always to play

with others– Results reconfirmed the fun factor of the Wii

December 3, 2009 CSCW 2007 Presentation 10

c o m p a r a t iv ee v a lu a t io n• Professional Review Sites• Observation Findings– Controller/Interaction– Community– Game

December 3, 2009 CSCW 2007 Presentation 11

c o m p a r a t iv ee v a lu a t io n

December 3, 2009 CSCW 2007 Presentation 12

f in d in g s

The following factors are important for collaborative play:

• Ability for self expression• High responsiveness and accuracy of input

devices• Challenging games with reasonable learning

curves• Make it fun for the peanut gallery

December 3, 2009 CSCW 2007 Presentation 13

?Q u e s t io n s