Post on 21-Dec-2015
Why did you choose this field?
Technology can transform learning
Good blend of my tech skills with preference working with people
Help peopleLike making things
Do we have a quality problem?
eLearning - rise and fall - rise again?
Templates and Repurposing
Professionalism - everyone’s a designer
Evaluation - impact, cost control, ROI
Why do poor courses get made?
Lack of knowledge/skill
Don’t care
Overriding constraints
Lack of toolsNotice: I didn’t say lack of theory!
Videogame Envy
Why can’t we make instruction as compelling as
Halo?
Heard this before? It’s partly a red herring, and partly true.
The Hegemony of Psychology
Learning theory is privileged over design practice
Science over everyday craftsmanship
Research over contextualized reasoning
Engineering is over art
Learning Sciences over IDT
Practitioners Using Theory
AECT Study with BYU - Theory is barely on the radar!
Irene Vissher report of reflection training
Design grounded in theory (Hannafin) or problem (Wilson)
Restoring the parity between practitioners and theorists
Two Senses of Experience
Immediate “lived experience”
Constructed experience - stories used to interpret our lives
and
Lived experience
Pacing
Engagement
Compelling Invitation
Flow
Challenge
Heightened Awareness
Suggestive, evocative
Constructed experience - rising to the story level
What learning experience explains something about you?
These can be transforming - shaping your sense of self; community membership; vocation
Bringing the Dead Back to Life
Aesthetic qualities - heightened experience, drama, challenge
Mythic qualities - hero’s journey, ritual, symbols
Surrender to the situation - beyond teacher/learner control
Examples
Scott Switzer’s management course
Joni Dunlap’s Comp-Sci capstone course
Kathy Sierra’s blog and Head First programming books
Ike Choi’s Ill-Structured Problem-Solving Work
Aaron Doering Adventure Learning
Charlie Miller’s ASL Tutoring Materials
Sasha Barab’s Quest Atlantis
Good vs Great Design
Everyone loves good design
But NOT everyone loves GREAT design
Don Norman, Emotional Design (2004)
Holistic Practice
Theory AND Practice
Research and Design
Engineering and Art
Psychology and Design Crafts
Efficiency, impact, and quality experience
Implications - Early Stages
Better metrics for instructional outcomes
More attention to crafting processes - what great IDs do in practice
Research on what works for learning experience
Improved research and assessment methods