Post on 06-May-2015
The interconnectedness of design and e-pedagogy
Gráinne Conole,University of LeicesterCQUniversity, Sydney14th December 2011
Today’s educational context• Rapidly changing
technological environment
• New digital literacy skills needed for learners and teachers
• New open practices are emerging
• New forms of online community and interactivity
Horizon reports
• Mobile and e-books
• Gesture and augmented
• Learning analytics
http://wp.nmc.org/horizon2011/
Ed tech trends• Mobile learning
• Personalised learning
• Cloud computing
• Ubiquitous learning
• BYOD (Bring your own device)
• Digital content
• The flipped classroom
• Debt/drop outhttp://learn231.wordpress.com/2011/10/25/trend-
report-1/
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Media sharing
Collaborative editing
Social networking
Virtual worlds and games
Syndication
Messaging
Social bookmarking
Recommender systems
Mash ups
Blogging
Conole and Alevizou, 2010
Social & participatory media
http://magicineducation.wordpress.com/2011/11/10/web-2-0-world-map/
User generated
content
Peer critiquing
Networked
Collective aggregati
on
Personalised
Open
Social media revolutionThe machine is us/ing us
8E-Pedagogies
A
AssociativeFocus on individualLearning through association and reinforcement
ConstructivistBuilding on prior knowledgeTask-orientated
SituativeLearning through social interactionLearning in context
ConnectivistLearning in a networked environment
E-trainingDrill & practiceMobile learning
Inquiry learningResource-based
Experiential Problem-based Role play
Reflective & dialogic learning, Personalised learning
9Mobile learning
E-booksStudy calendarsLearning resourcesOnline modulesAnnotation toolsCommunication mechanisms Podcasting
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The Personal Inquiry projectInquiry-based learning across formal and informal settingsSharples, Scanlon et al.http://www.pi-project.ac.uk/
My community
Inquiry-based learning
11Virtual genetics lab
http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be
The SWIFT project
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• Principles of learning space design• Comfort• Aesthetics• Flow• Equity• Blending• Affordances• Repurposing
Learning spaces
www.skgproject.com
Metaphors of learning
Camp fire
Cave
Watering hole
Mountain top
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Spatial
Temporal
Functional
Connected
Formal/informal
Complex
Play
Performance
Simulation
Appropriation
Multitasking
Distributed cognition
Collective intelligence
Judgement
Transmedia navigation
Networking
Negotiation
Jenkins et al., 2006
Participatory culture shifts the focus of literacy from
one of individual expression to community involvement. The new literacies almost all
involve social skills developed through collaboration and
networking
Creativity
New digital literacies
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http://www.imv.au.dk/icreanet/
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• Technology immersed
• Learning approaches: task-orientated, experiential, just in time, cumulative, social
• Personalised digital learning environment
• Mix of institutional systems and Cloud-based tools and services
• Use of course materials with free resources
• BUT! Learners are not homogeneous
Sharpe, Beetham and De Freitas, 2010
Learner experience
18EDUCAUSE study
Students drawn to new technologies but rely on more traditional ones
Consider technologies offer major educational benefits
Mixed views of VLEs
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• Technologies not extensively used (Molenda)
• Lack of uptake of OER (McAndrew et al.)
• Little use beyond early adopted (Rogers)
• Despite rhetoric and funding little evidence of transformation (Cuban, Ehlers)
Pandora’s box
What would it mean to adopt more open practices? Open design, open delivery, open research and open evaluation?
Teacher practices: paradoxes
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Pandora’s box
Pandora’s box
Open design Open delivery
Open scholarship
Open research
Open practices
Open designShift from belief-based,
implicit approaches to design-based, explicit approaches
Encourages reflective, scholarly practices
Promotes sharing and discussion
Learning DesignA design-based approach to creation and support of
courses
Definition
A methodology for enabling teachers/designers to make more informed decisions in how they go
about designing learning activities and interventions, which is pedagogically informed
and makes effective use of appropriate resources and technologies. This includes the design of
resources and individual learning activities right up to curriculum-level design. A key principle is to help make the design process more explicit and
shareable. Learning design as an area of research and development includes both gathering
empirical evidence to understand the design process, as well as the development of a range of
learning design resources, tools and activities.
Open Learning Design
Methodology
Openness
Communities and
interactions
Design representations
and tools
Mediating
Artefacts
Affordances
Social and participatory
media
Theory and methodolog
y
Related
fields
Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
Facets of learning design
24Course views
Course map
Learning outcomes
Pedagogy profile
Task swimlaneTask swimlane
Course dimensions
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I find the document quite thought-provoking, especially as a starting point in this journey for developing good understandings
I could understand the learning design process and would feel able to use this when designing some learning activities
It is iterative and so helps with ironing out any issues
But does it work? Evaluation data
http://elearningpapers.eu/en/node/111465
Open resources
Open courses: MOOC
http://mooc.ca/
http://www.youtube.com/watch?v=eW3gMGqcZQc
MassiveOpen Online Course
Open accreditation
http://www.p2pu.org/en/
Peer to Peer Universityhttp://wikieducator.org/OER_university/
OER University
Open dialogue
32Open scholarship
Weller: http://nogoodreason.typepad.co.uk/
OpenDigital Networked
New forms of communication and collaborationHarnessing new mediaChanging academic practice
Open research
Citation indicators
My digital landscape
Metrics and frameworks
How do we evaluate user behaviour?
How can research inform policy and practice?
ParticipationSustained over timeCommitment from core groupEmerging roles & hierarchy
IdentityGroup self-awarenessShared language & vocabSense of community
CohesionSupport & toleranceTurn taking & responseHumour and playfulness
Creative capabilityIgniting sense of purposeMultiple points of view expressed, contradicted or challengedCreation of knowledge links & patterns
Community Indicators Framework
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Policy
Blackboard rollout
OER/iTunes
Learning spaces
Cloud computingLearner practice
Use of technologies Diversity/culture
Teacher practice
Design practice
Use of technologies
Research
OERLearning design
Web 2.0
Virtual worlds
Learner experience
Horizon scanning
Linking research with policy & practice
39The future of learning, teaching & research
Distributed
Personalised
Blurred
Collective
Creative
Responsive
Open
Just in time
Final thoughts
Open, participatory and social media enable new forms of communication and collaboration
Communities in these spaces are complex and distributed
Learners and teachers need to develop new digital literacy skills to harness their potential
We need to rethink how we design, support and assess learning
Open, participatory and social media can provide mechanisms for us to share and discuss teaching and research ideas in new ways
We are seeing a blurring of boundaries: teachers/learners, teaching/research, real/virtual spaces, formal/informal modes of communication and publication
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Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer
grainne.conole@le.ac.uk