Post on 21-Aug-2015
Mark
Online Learning:
• Static • Boring• Time-Consuming
Time is Money!
Customer Pain
Value Proposition
• through experience • online communities• interactive learning• social gamification
Clever University empowers us to learn:
Learning Modules
Interactivity
Simulation
Engagement
Gaming Mechanics
Business School
Finance Department
Differentiation
Competitive Advantage
Proprietary Technology for Dissemination of Content
Exclusive Contracts
"Sticky" Factor
Market Potential
“Expected to reach over $2.8 billion in direct spending in the US by 2016.”
t
$
NYC Gamification Summit: M2 Research
Business Model
Monthly Subscriptions
Individual Modules
Advertising & Sponsorships
Return Comparisons & Concept Validation
Revenue $250K since ’1090K Users
Code School
Monthly sales $175,000 (12.11)
Debut 2010
Treehouse
$2.5M in VC Closed Oct. ’10850K Users since Aug ‘11
CodeAcademy
How Do You Prefer to Learn?
Our TeamBernard Worthy (Vision &
Strategy)
Ben Mickey (Strategy & Operations)
Michael Lee (Developer)
Elliot Strunk (Designer)
Daniel Wilson(Developer)
Ben Freeberg (Strategy & Economics)