CIS-565 GPU Programming Final Project Path Tracer Midpoint Presentation

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CIS-565 GPU Programming Final Project Path Tracer Midpoint Presentation. By Gundeep Singh. Proposal. To extend my GPU path tracer to achieve more physically accurate results add the following features to it -: Subsurface Scattering Obj Mesh loader Cook Torrance BRDF model - PowerPoint PPT Presentation

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CIS-565 GPU ProgrammingFinal ProjectPath Tracer

Midpoint Presentation

By Gundeep Singh

Proposal

To extend my GPU path tracer to achieve more physically accurate results add the following features to it -:

• Subsurface Scattering• Obj Mesh loader• Cook Torrance BRDF model• Motion Blur• Integrate Stackless KD-tree.• Interactive Camera.• Depth of field.

Progress so far

• Setting up the starter code and faster performance.

• Adding an Obj loader to the path tracer.

Progress so far

• Adding physically accurate Fresnel reflection to handle reflection and refraction.

Progress so far

• Faster convergence of path tracer.

350 iterations16 iterations per secTime- ~20 seconds

Progress so far

• Some tweaking with the fragment shader for some post processing effects.

Currently working on

• Subsurface scattering• Screen space ambient occlusion as a post

processing effect in fragment shader.• Interactive camera.

Next steps

• Integrate stack less KD tree cudakd• Cook Torrance• Motion Blur• Depth of field.

Some results

Ambient light + area light source

15 Iterations per sec (with 8 faces mesh)

Fresnel Reflection

Post Processing contrast

Some results

Render with Stanford bunny having 1100 faces at 1 iteration per 1.5 seconds.Hardware- NVIDIA GTX 660

References

• Real time rendering, 3rd edition.

• http://gpupathtracer.blogspot.com/ Peter and Karl’s Blog

• Wikipedia, various topics.