Post on 26-Jan-2021
El Presidente
government, political
1? 1? 1?
Can choose when to take player-turn in Game-turn. Produces 1 Resource of Presidente’s choice. “Alo Presidente” rule.
Ministry of Defense
Government
1 2 0
Ministry of Energy
Government
- 2 2
Ministry of Interior and Justice
Government
1 1 0
Ministry of Health
Government
- 2 0
Í 3rd Infantry Division Government, military
3 1 0
Main military garrison in the Maracas area.
x 22nd Airborne Brigade
Government, military
2 1 0
Thisunithasoftenplayedaroleinpastcoups.
U National Guard
Government, military
2 1 0
Internalandbordersecurityforce,armedandequippedasmotorizedinfantry.
Î National Militia
Government, military
1 1 0
Citizenmilitia,formsa4thbranchoftheVirtualianarmedservices.
People’s National Police
Government
2 1 0
Newerpoliceforcetaskedwithkeepinginternalorder.
VirJustice
Government
1 1 0
Nationalpoliceagencytaskedwithcriminaljusticeandinvestigations.
VirBanco
Government, business
- 1 2
Nabesco business
- 1 3
Mercantile Bank
business
- 1 3
Petroleos de Virtualia Government, business
- 1 2
Electricidad de Maracas
business
- 1 1
Medias Populares Government, media
- 2 0
Planetas Noticias business, media
- 2 1
VirTV
government, media
- 1 1
Virtualia’smaintelecommsprovider.
Mundovision
business, media
- 2 1
Grupo Mendez
business
- 1 2
Conglomerationofprivatebusinessinterests.
Grupo Aquito
business
- 1 2
Consortiumofsuccessfulengineeringfirms.
National Worker’s Union
Social, political
0 2 1
Virtualia’sbiggestlabourunion.
Worker’s Federation of Virtualia
Social, political
0 2 1
Largelabourunion,tiestooppositionpoliticalparties.
Federation of Chambers of
Commerce Business, political
- 2 1
Virtualian Bishops’ Conference
Social, political
- 3 0
LikemanyLatinAmericancountries,VirtualiaisalmostentirelyCatholic.
Social, media
- 2 0
Representspowerofsocialmediagenerallytoorganizeandaffectmassmovements.
Popular Liberation Forces
Social, criminal
1 1 1
Leftistinsurgentmovement.
Golden Cartel
Military, criminal
1 1 1
Groupofcorruptmilitaryofficersinvolvedindrugtrafficking(“golden”referstogoldbraidonuniforms).
Vado family
Business, criminal
1 1 1
Criminalempirerunbytwoportlybrothers.
Sinaloa Cartel
Business, criminal
1 1 1
SouthwardextensionofamajorMexicandrugcartel.
Republican Movement
Social, political
0 2 1
Social Justice Party
Social, political
0 3 1
United Democratic Party
Social, political
0 1 1
New Day Party Social, political
0 1 1
Democratic Unity Party
Social, political
0 3 1
PersonalityCard
ErnestoLlavesTradeunionleader.
ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledGovernmentgroup+1VPifcontributedmostResourcestoresolvinganySocialCrisis(perCrisis)
PersonalityCard
OfeliaCisnemierda
Poetandactivist.ScoringRoundPhase:normalscoresSpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanySocialgroup+1VPifcontributedmostResourcestoresolvinganySymbolicCrisis(perCrisis)
PersonalityCard
SantiagoTafadorCriminalmastermind.
ScoringRoundPhase:Moneyx2;ForceandInfluencex0.5(roundup)SpecialAbilitiesorAwardsMaynotreceiveVPforhelpingtoresolveanyofthe4“Crime”or“Corruption”Crises,anddoesnotdeductResourcesduetoInflationinhisPlayerTurnifanyoftheseCrisesareinplay.
PersonalityCard
ColonelMostaza
AmbitiousArmyofficerandavidcareerist.ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards+5VPatgameendifbecamePresidenteviaCoupattemptduringthegame(one-timeaward)-1ResourceofanytypetochangecontrolofanyMilitarygroup
PersonalityCard
CaptainMecer
LeaderofprogressivefactioninVirtualianArmedForces.
ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledPoliticalgroupMustbe“for”anyCoupattempt,unlessheiscurrentlyElPresidente
PersonalityCard
FranciscoCurador
Priest.ScoringRoundPhase:Influencex2;ForceandMoneyx0(that’sright,nothing)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanygroupthatisbothSocialandPolitical+1VPifcontributedmostResourcestoresolvinganySocialCrisis(perCrisis)
PersonalityCard
GilbertoLodombre
Landowner.ScoringRoundPhase:normalscoresSpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledBusinessgroup+1VPifcontributedmostResourcestoresolvinganyEconomicCrisis(perCrisis)
PersonalityCard
RichieRicardo
Banker.ScoringRoundPhase:Moneyx2;ForceandInfluencex0.5(roundup)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanyBusinessgroup+1VPifcontributedmostResourcestoresolvinganyEconomicCrisis(perCrisis)
PersonalityCard
LuisLibretaTVjournalist.
ScoringRoundPhase:Influencex2;ForceandMoneyx0(that’sright,nothing)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanyMediagroup+1VPifcontributedmostResourcestoresolvinganySymbolicCrisis(perCrisis)
PersonalityCard
SoniaDedomayor
Studentactivist.ScoringRoundPhase:normalscoresSpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledPoliticalgroup+1VPifcontributedmostResourcestoresolvinganySocialCrisis(perCrisis)
PersonalityCard
TomasTrampajo
Ambitiousbusinessman.ScoringRoundPhase:Moneyx2;ForceandInfluencex0.5(roundup)SpecialAbilitiesorAwards+1VPatgameendforeachFullycontrolledBusinessgroup+1VPifcontributedmostResourcestoresolvinganyEconomicCrisis(perCrisis)
PersonalityCard
“ElSoplete”
“Securityspecialist”.ScoringRoundPhase:Forcex3;InfluenceandMoneyx0.5(roundup)SpecialAbilitiesorAwards-1ResourceofanytypetochangecontrolofanyArmedGovernmentgroupDoesnotloseanyVPifhewasonthelosingsideofafailedCoupattempt
PersonalityCard
EmilioScritorio
Bureaucratextraordinary.ScoringRoundPhase:Influencex2;ForceandMoneyx0(that’sright,nothing)SpecialAbilitiesorAwardso -1Resourceofanytypetochangecontrolof
anynon-ArmedGovernmentgroupo +1VPatgameendforeachFullycontrolled
Politicalgroup
SequenceofPlayReminderCard
• Preparation Phase - Resource Generation/collection Segment
(Controlled Groups) - Inflation Loss Segment (1 Resource in turn,
for each type) - Card Draw (cards = 3 + # players)/ Scoring
Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente
may interrupt): - Expend to change Control of one Group (=
Resources of Group, for each change in Control)
- Expend to resolve one Crisis (players allocate = Resources on card), receive VP
- Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))
- Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +
1 Inflation per 5, -1 if 0 - First Player passes to left
SequenceofPlayReminderCard
• Preparation Phase - Resource Generation/collection Segment
(Controlled Groups) - Inflation Loss Segment (1 Resource in turn,
for each type) - Card Draw (cards = 3 + # players)/ Scoring
Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente
may interrupt): - Expend to change Control of one Group (=
Resources of Group, for each change in Control)
- Expend to resolve one Crisis (players allocate = Resources on card), receive VP
- Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))
- Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +
1 Inflation per 5, -1 if 0 - First Player passes to left
SequenceofPlayReminderCard
• Preparation Phase - Resource Generation/collection Segment
(Controlled Groups) - Inflation Loss Segment (1 Resource in turn,
for each type) - Card Draw (cards = 3 + # players)/ Scoring
Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente
may interrupt): - Expend to change Control of one Group (=
Resources of Group, for each change in Control)
- Expend to resolve one Crisis (players allocate = Resources on card), receive VP
- Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))
- Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +
1 Inflation per 5, -1 if 0 - First Player passes to left
SequenceofPlayReminderCard
• Preparation Phase - Resource Generation/collection Segment
(Controlled Groups) - Inflation Loss Segment (1 Resource in turn,
for each type) - Card Draw (cards = 3 + # players)/ Scoring
Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente
may interrupt): - Expend to change Control of one Group (=
Resources of Group, for each change in Control)
- Expend to resolve one Crisis (players allocate = Resources on card), receive VP
- Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))
- Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +
1 Inflation per 5, -1 if 0 - First Player passes to left
SequenceofPlayReminderCard
• Preparation Phase - Resource Generation/collection Segment
(Controlled Groups) - Inflation Loss Segment (1 Resource in turn,
for each type) - Card Draw (cards = 3 + # players)/ Scoring
Round Segment • Player Turns Phase - Player-turn Segment (pass to left, Presidente
may interrupt): - Expend to change Control of one Group (=
Resources of Group, for each change in Control)
- Expend to resolve one Crisis (players allocate = Resources on card), receive VP
- Pass (move Resources to Reserves (not to Groups with “-“ for that Resource))
- Declare a Coup? (3+ players only) • Final Phase (after all Pass) - Count unmet Crisis needs for each Resource, +
1 Inflation per 5, -1 if 0 - First Player passes to left