Bengkel Slideshow (Microsoft Powerpoint)

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Transcript of Bengkel Slideshow (Microsoft Powerpoint)

REKAAN SLIDEJazmi Jamal + Dzulsyafiq, Fakulti Animasi & Multimedia

Isi Kandungan

+ Pengenalan rekaan slide+ Prinsip rekabentuk+ Komposisi Grid+ Prinsip Multimedia+ Kandungan dan Grafik

Apa itu Design ?

In order to satisfy the information needs of the intended receivers information design comprises analysis, planning, presentation and understanding of a message.

Regardless of the selected medium, a well-designed information material, with its message, will satisfy aesthetic, economic, ergonomic, as well as subject matter requirements

Petterson (2012)

“Kejelasan komunikasi melalui media”

‘Camno nak design slide ?’

Benchmark Jenis slide yang ingin

dicapai

Dapat arahan

Kumpul bahan teks, video, imej

Rekaan grafik teks, video, imej

Publish

Masukkan media Animasi, video, bunyi

Hyperlink (jika ada)Pautan ke slide dan

media

PreviewTest run publish slide

Time TrackingMengukur masa pembentangan

Preview Rekaan keseluruhan

PROSES PRODUKSI MENGHASILKAN SLIDE

Prinsip2 Rekabentuk(Principles of Design)

Prinsip2 Rekabentuk(Principles of Design)

Pilih 3 prinsip rekabentuk paling penting untuk rekaan slide

Aktiviti berpasangan (10 minit)

Pembentangan

G R I D

Kegunaan Grid

Apple Icon Grid

Contoh Tidak Elok

Contoh Tidak Elok

Rule of Thirds

Aktiviti Individu (15 minit)

Anda hendaklah reka muka hadapan bagi Slide korporat ASWARA mengikut citarasa Rektor.

Maklumat yang perlu disertai adalah :1. Logo ASWARA2. Logo Jata Negara3. Suasana belajar di ASWARA4. Tajuk slide5. Huraian mengenai tajuk slide

People learn better when multimedia messages are designed in ways that are consistent with how the human mind works and with research-based principles

Mayer (2011)

Multimedia PrincipleUsers learn better from words and pictures than from words alone.

Bacteria Cell Structure• Cytoplasm• Nucleoid• Ribosomes• Pili• Flagella• Cytoplasmic

Membrane

Bacteria Cell Structure

Spatial Contiguity PrincipleUsers learn better when corresponding words and

pictures are presented near rather than far from each other on the page or screen

Temporal Contiguity PrincipleUsers learn better when corresponding

words and pictures are presented simultaneously rather than successively.

Mordecai

Mordecai

Coherence PrincipleUsers learn better when extraneous words, pictures, and sounds are excluded rather

than included.

Individual differencesDesign effects are stronger for low-

knowledge users than for high-knowledge users.

These users are equipped to use cognitive strategy to work around cognitive overload, distraction, or other effects of poor design