Basic frame of Genetic algorithm

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Basic frame of Genetic algorithm. Initialise a population Evaluate a population While (termination condition not met) do Select sub-population based on fitness Produce offspring of the population using crossover Mutate offspring stochastically. Evolution Runs Until:. - PowerPoint PPT Presentation

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Basic frame of Genetic algorithm

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on fitnessProduce offspring of the population using

crossoverMutate offspring stochastically

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Evolution Runs Until:

A perfect individual appears (if you know what the goal is),

Or: improvement appears to be stalled,

Or: you give up (your computing budget is exhausted).

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Simple GA Simulation

Optimisation problemmaximise the function f(x)=x2

x: integer between 0 and 31objective function as the fitness function

code using binary representation110112 = 1910

1*24+0*23+0*22+1*21+1*20

0 is then 0000031 is then 11111

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Simple GA Simulation: Initial Population

Lets assume that we want to create a initial population of 4random flip coin 20 times (4 population size * string of

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String InitialNo. Population1 011012 110003 010004 10011

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Simple GA Simulation: Fitness Function

String Initial f(x) Prob. = fi/SumNo. Population

1 01101 169 0.142 11000 576 0.493 01000 64 0.064 10011 361 0.31 Sum 1170

Average 293 Max 576

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Simple GA Simulation: Roulette Wheel

String Initial f(x) Prob Roulette.No. Population Wheel

1 01101 169 0.14 12 11000 576 0.49 23 01000 64 0.06 04 10011 361 0.31 1

Sum 1170 Average 293 Max 576

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Simple GA Simulation: Mating Pool

String Initial f(x) Prob Roulette. MatingNo. Population Wheel Pool

1 01101 169 0.14 1 011012 11000 576 0.49 2 110003 01000 64 0.06 0 110004 10011 361 0.31 1 10011

Sum 1170 Average 293 Max 576

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Simple GA Simulation: Mate

String Initial f(x) Prob Roulette. Mating MateNo. Population Wheel Pool

1 01101 169 0.14 1 01101 22 11000 576 0.49 2 11000 13 01000 64 0.06 0 11000 44 10011 361 0.31 1 10011 3

Sum 1170 Average 293 Mate is Randomly selected Max 576

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Simple GA Simulation: Crossover

String Initial f(x) Prob R. Mating Mate Crossover No. Population W Pool1 01101 169 0.14 1 01101 2 42 11000 576 0.49 2 11000 1 43 01000 64 0.06 0 11000 4

24 10011 361 0.31 1 10011 3

2 Sum 1170 Average 293 Crossover is Randomly selected Max 576

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Simple GA Simulation: New Population

String Initial f(x) Prob R. Mating Mate Cross New No. Population W Pool over Pop.1 01101 169 0.14 1 01101 2 4 011002 11000 576 0.49 2 11000 1 4 110013 01000 64 0.06 0 11000 4 2 110114 10011 361 0.31 1 10011 3 2 10000

Sum 1170 Average 293 Max 576

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Simple GA Simulation: MutationString Initial f(x) Prob R. Mating Mate Cross New No. Population W Pool over Pop.1 01101 169 0.14 1 01101 2 4 011002 11000 576 0.49 2 11000 1 4 110013 01000 64 0.06 0 11000 4 2 110114 10011 361 0.31 1 10011 3 2 10000

Sum 1170 Average 293 Max 576

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Simple GA Simulation: MutationString Initial f(x) Prob R. Mating Mate Cross New No. Population W Pool over Pop.1 01101 169 0.14 1 01101 2 4 011002 11000 576 0.49 2 11000 1 4 100013 01000 64 0.06 0 11000 4 2 110114 10011 361 0.31 1 10011 3 2 10000

Sum 1170 Average 293 Max 576

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Simple GA Simulation: Evaluation New Population

String Initial f(x) Prob R. Mating Mate C New f(x)No. Population W Pool o Pop.1 01101 169 0.14 1 01101 2 4 01100

1442 11000 576 0.49 2 11000 1 4 10001

2893 01000 64 0.06 0 11000 4 2 11011

7294 10011 361 0.31 1 10011 3 2 10000

256 Sum 1170 1418

Average 293 354 Max 576 729

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Problem & Representations

Chromosomes represent problems' solutions as genotypes

They should be amenable to:

Creation (spontaneous generation)

Evaluation (fitness) via development of phenotypes

Modification (mutation)

Crossover (recombination)

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How GAs Represent Problems' Solutions: GenotypesBit strings -- this is the most common method

Strings on small alphabets (e.g., C, G, A, T)

Permutations (Queens, Salesmen)

Trees (Lisp programs).

Genotypes must allow for: creation, modification, and crossover.

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Binary-Encoding for Genetic Algorithms

The original formulation of genetic algorithms relied on a binary encoding of solutions, i.e., the chromosomes consist of a string of 0’s and 1’s.

No restriction on the phenotype so long as a good method for encoding/decoding exists.

Other methods of encoding will come later.

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Genetic Binary Encoding/Decoding of Integers

Initially, single parameters

Integer parameters: p is an integer parameter to be encoded. 3 distinct cases to consider:

Case 1p takes values from {0, 1, 2, …..2^N-1} for some

N. In this case, p can be encoded by its equivalent binary representation.

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Genetic Binary Encoding/Decoding of Integers

Case 2p takes values from {M, M+1, …., M+2^N-1} for

some M, N. In this case (p-M) can be encoded directly by its equivalent binary representation.

Case 3p takes values from {0, 1, .., L-1} for some L such

that there exist no N for which L=2^N. There are two possibilities. Clipping and Scaling

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Clipping

Take N = log(L)+1 and encode all parameter values 0<= p <= L-2 by their equivalent binary representation, letting all other n-bit strings serve as encodings of p = L-1.

Example: p from {0,1,2,3,4,5}, i.e., L=6. Then N=log(6)+1= 3 p 0 1 2 3 4 5 5 5Code 000 001 010 011 100 101 110 111

Advantages: Easy to implementDisadvantages: Strong representational bias. All parameter

values between 0 and L-2 have a single encoding, but the single value L-1 has 2^N-L+1 encodings

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Scaling

Take N=log(L)+1 and encode p by the binary representation of the integer e such that p = e(L-1)/(2^N-1)

Example: p from {0,1,2,3,4,5} i.e. L=6, N=log(6)+1=3. p 0 0 1 2 2 3 4 5Code 000 001 010 011 100 101 110 111

Advantages: Easy to implement. Smaller representational bias than clipping (at most double representations)

Disadvantages: Small representational bias. More computation than clipping.

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Gray Coding

Desired: points close to each other in representation space also close to each other in problem space

This is not the case when binary numbers represent floating point values

Binary gray code 000 000 001 001 010 011 011 010 100 110 101 111 110 101 111 100

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Gray Coding

m is number of bits in representation Binary number b = (b1; b2; ; bm) Gray code number g = (g1; g2; ; gm)

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Gray Coding

PROCEDURE Binary-To-Gray g1=b1

for k=2 to m do gk=b k-1 XOR bk

endfor

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Gray Coding

PROCEDURE Gray-To-Binary value = g1 b1 = value for k = 2 to m do if gk = 1 then value = NOT value end if bk =value end for

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Binary Encoding and Decoding of Real-valued parameters

Can be encoded as:fixed-point numbersintegers using scaling and quantisation

If p ranges over [min,max]encode p using N bits by using the binary

representation of the integer part of (2^N-1)(p-min)/(max - min)

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Multiple parameters

Vectors of parameters are encoded on multi-gene chromosomes by combining the encodings of each individual parameter.

Let e_i =[b_i0,….b_iN] be the encoding of the ith of M parameters. There are two ways of combining the e_i’s into a chromosome.

Concatenating: Individual encodings simply follow one another in some predefined order e.g. [b_10,…b_1N,..,b_M0,…b_MN]

Interleaving: the bits of each individual encoding are interleaved e.g. [b_10,…,b_M0,b_11,…,b_MN]

The order of parameters in the vector (i.e. genes in the chromosome) is important, especially for concatenated encodings.

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Initialization

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on fitnessProduce offspring of the population using

crossoverMutate offspring stochastically

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Initialization

init( ){ for( i = 0; i < POP_SIZE; i++ ) for( j = 0; j < N; j++ ) p[i][j] = random_int( 2 );}

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GA Main Program

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on fitnessProduce offspring of the population

using crossoverMutate offspring stochastically

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GA Main Program

for( trial = 0; trial < LOOPS; trial++ ){ selection( ) crossover( ) mutation( ) for( who = 0; who < POP_SIZE; who++ ) fitness[who] = fv(who);}

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Selection

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on

fitnessProduce offspring of the population using crossoverMutate offspring stochastically

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Selection

Selects individuals for reproduction– randomly with a probability depending on the

relative fitness of the individuals so that the best ones are more often chosen for reproduction rather than poor ones

– Proportionate-based selectionpicks out individuals based upon their fitness values

relative to the fitness of the other individuals in the population

– Ordinal-based selectionselects individuals based upon their rank within the

population; independent of the fitness distribution

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Roulette Wheel Selection

Here is a common technique: let F = j=1 to popsizefitnessj

Select individual k with probability fitnessk/F

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Roulette Wheel Selectionassigns to each solution a sector of a roulette wheel

whose size is proportional to the appropriate fitness measure

chooses a random position on the wheel (spin the wheel)Fitnessa:1b:3c:5d:3e:2f:2g:8

c

d

e

fg

a

b

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Roulette Wheel RealizationFor each chromosome evaluate the fitness and the cumulative fitnessFor N times create a random numberSelect the chromosome where its cumulative fitness is the first value greater than the generated random numberIndividual Chromosome Fitness Cumulative x1 101100 20 20 x2 111000 7 27 x3 001110 6 33 x4 101010 10 43 x5 100011 12 55 x6 011011 9 64

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Roulette Wheel Example

Individual Chromosome Fitness Cumulative Random Individual

x1 101100 20 20 42.8

x2 111000 7 27 x3 001110 6 33 x4 101010 10 43 x5 100011 12 55 x6 011011 9 64

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Roulette Wheel Example

Individual Chromosome Fitness Cumulative Random Individual

x1 101100 20 20 42.8 x4

x2 111000 7 27 x3 001110 6 33 x4 101010 10 43 x5 100011 12 55 x6 011011 9 64

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Roulette Wheel Example

Individual Chromosome Fitness Cumulative Random Individual

x1 101100 20 20 42.8 x4

x2 111000 7 27 19.78

x3 001110 6 33 x4 101010 10 43 x5 100011 12 55 x6 011011 9 64

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Roulette Wheel Example

Individual Chromosome Fitness Cumulative Random Individual

x1 101100 20 20 42.8 x4

x2 111000 7 27 19.78 x1

x3 001110 6 33 x4 101010 10 43 x5 100011 12 55 x6 011011 9 64

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Roulette Wheel Example

Individual Chromosome Fitness Cumulative Random Individual x1 101100 20 20 42.8 x4 x2 111000 7 27 19.78 x1 x3 001110 6 33 42.73 ? x4 101010 10 43 58.44 ? x5 100011 12 55 27.31 ? x6 011011 9 64 28.31 ?

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Roulette Wheel Example

Individual Chromosome Fitness Cumulative Random Individual x1 101100 20 20 42.8 x4 x2 111000 7 27 19.78 x1 x3 001110 6 33 42.73 x4 x4 101010 10 43 58.44 x6 x5 100011 12 55 27.31 x3 x6 011011 9 64 28.31 x3

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Roulette Wheel Selection

There are some problems here: fitnesses shouldn't be negative only useful for max problem probabilities should be “right” avoid skewing by

super heros.

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Parent Selection: Rank

Here is another technique.Order the individuals by fitness rankWorst individual has rank 1. Best individual has rank

POPSIZELet F = 1 + 2 + 3 + + POP_SIZESelect individual k to be a parent with probability rankk/F

Benefits of rank selection: the probabilities are all positive can be used for max and min problems the probability distribution is “even”

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Parent Selection: Rank PowerYet another technique.Order the individuals by fitness rankWorst individual has rank 1. Best individual has rank POP_SIZELet F = 1s + 2s + 3s + + POP_SIZEsSelect individual k to be a parent with probability rankks/Fbenefits: the probabilities are all positive can be used for max and min problems the probabilities can be skewed to use more “elitist” selection

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Tournament Selection

Pick k members of the population at randomselect one of them in some manner that depends on

fitness

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Tournament Selection

void tournament(int *winner){ int size = tournament_size, i, winfit; for( i = 0; i < size; i++ ) { int j = random_int( POP_SIZE );; if( j==0 || fitness[j] > winfit ) winfit = fitness[j],*winner = j; }}

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Truncation selection

Choose the best k individuals as the offspringThere is no randomnessIf the population size is N, some researchers suggest

k/N=0.3

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Crossover Methods

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on fitnessProduce offspring of the population

using crossoverMutate offspring stochastically

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Crossover Methods

Crossover is a primary tool of a GA. (The other main tool is selection.)

CROSS_RATE: determine if the chromosome attend the crossover

Common techniques for bit string representations: One-point crossover: Parents exchange a random prefix Two-point crossover: Parents exchange a random substring Uniform crossover: Each child bit comes arbitrarily from either

parent

(We need more clever methods for permutations & trees.)

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1-point Crossover

Suppose we have 2 strings a and b, each consisting of 6 variablesa1, a2, a3, a4, a5, a6b1, b2, b3, b4, b5, b6representing two solutions to a problem

a crossover point is chosen at random and a new solution is produced by combining the pieces of the original solutionsif crossover point was 2a1, a2, b3, b4, b5, b6b1, b2, a3, a4, a5, a6

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1-point Crossover

Parents Children

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2-point Crossover

With one-point crossover the head and the tail of one chromosome cannot be passed together to the offspring

If both the head and the tail of a chromosome conatin good generic information, none of the offsprings obtained directly with one-point crossover will share the two good features

A 2-point crossover avoids such a drawback

Parents Children

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Uniform Crossover

Each gene in the offspring is created by copying the corresponding gene from one or the other parentchosen according to a random generated binary

crossover mask of the same length as the chromosomeswhere there is a 1 in the crossover mask the

gene is copied from the first parent and where there is a 0 in the mask the gene is copied from the second parent

a new crossover mask is randomly generated for each pair of parents

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Uniform Crossover

Parents Child

1 0 0 1 0 1 1 0CrossoverMask

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Uniform Crossover

make_children(int p1, p2, c1, c2){ int i, j; for( i = 0; i < N; i++ ) { if( random_int(2) ) p[c1][i] = p[p1][i],p[c2][i] = p[p2][i]; else p[c1][i] = p[p2][i],p[c2][i] = p[p1][i]; }}

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Another Clever CrossoverSelect three individuals, A, B, and C.Suppose A has the highest fitness and C the lowest.

Create a child like this. for(i = 0; i < length; i++ ) { if( A[i] == B[i] ) child[i] = A[i]; else child[i] = 1 - C[i]; }

We just suppose C is a “bad example.”

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Crossover Methods & Schemas

Crossovers try to combine good schemas in the good parents.

The schemas are the good genes, building blocks to gather.

The simplest schemas are substrings.

1-point & 2-point crossovers preserve short substring schemas.

Uniform crossover is uniformly hostile to all kinds of schemas.

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Limit Consistency of Crossover Operator

)()()(lim 00 11 mm iiiikkxPxPxxP

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Crossover for Permutations (A Tricky Issue)

Small-alphabet techniques fail. Some common methods are:

OX: ordered crossover

PMX: partially matched crossover

CX: cycle crossover

We will address these and others later.

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Crossover for Trees

These trees often represent computer programs.

Think Lisp

Interchange randomly chosen subtrees of parents.

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Mutation: Preserve Genetic Diversity

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on fitnessProduce offspring of the population using

crossoverMutate offspring stochastically

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Mutation: Preserve Genetic Diversity

Mutation is a minor GA tool .Provides the opportunity to reach parts of the search space which perhaps

cannot be reached by crossover alone. Without mutation we may get premature convergence to a population of identical clones– mutation helps for the exploration of the whole search space by

maintaining genetic diversity in the population– each gene of a string is examined in turn and with a small

probability its current value is changed– 011001 could become 010011

• if the 3rd and 5th genes are mutated

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Mutate Strings & Permutations

Bit strings (or small alphabets)

Flip some bits

Reverse a substring (nature does this)

Permutations

Transpose some pairs

Reverse a substring

Trees . . .

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MutationMutate each bit with probability MUT_ RATEmutate(int who){ int i,j; for(i=0;i<Population_size;i++) for( j = 0; j < N; j++ ) { if( MUT_RATE > random_float( ) ) p[who][j] = 1-p[who][j]; }}

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Mutation

Mutation rate determines the probability that a mutation will occur.

Mutation is employed to give new information to the population

and also prevents the population from becoming saturated with similar chromosomes

Large mutation rates increase the probability that good schemata will be destroyed, but increase population diversity.

The best mutation rate is application dependent but for most applications is between 0.001 and 0.1.

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Mutation

Some researchers have published "rules of thumb" for choosing the best mutation rate based on the length of the chromosome and the population size.

DeJong suggested that the mutation rate be inversely proportional to the population size. (1/L)

Hessner and Manner suggest that the optimal mutation rate is approximately (M * L1/2)-1 where M is the population size and L is the length

of the chromosome.

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Crossover vs MutationCrossover

modifications depend on the whole populationdecreasing effects with convergenceexploitation operatorGA emphasize crossover

Mutationmandatory to escape local optimaexploration operatorES and EP emphasize mutation

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Replacement

A method to determine which of the current members of the population, if any, should be replaced by the new solutions.

Generational updatesSteady state updates

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Generational Updates Replacement

• produce N children from a population of size N to form the population at the next time step and this new population of children completely replaces the parent selection

• a derived generational update scheme can also be used– (+)-update and (, )-update

is the parent population is the number of children produced of size

– the best individuals from either the offspring population or the combined parent and offspring populations form the next generation

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Steady state replacement

• New individuals are inserted in the population as soon as they are created by replacing an existing member of the population– the worst or the oldest member– tournament replacement

• as tournament selection but this time the less good solutions are picked more often than the good ones

– the most similar member– elitism

• never replace the best individuals in the population with inferior solution, so best solution is always available for reproduction

– harder to escape from a local optimum

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Basic frame of Genetic algorithm

Initialise a population

Evaluate a population

While (termination condition not met) doSelect sub-population based on fitnessProduce offspring of the population using

crossoverMutate offspring stochastically

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Another Function to OptimizeFind the max. of the “peaks” functionz = f(x, y) = 3*(1-x)^2*exp(-(x^2) - (y+1)^2) - 10*(x/5 - x^3 - y^5)*exp(-x^2-

y^2) -1/3*exp(-(x+1)^2 - y^2).

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Derivatives of the “peaks” functiondz/dx = -6*(1-x)*exp(-x^2-(y+1)^2) - 6*(1-x)^2*x*exp(-x^2-(y+1)^2) -

10*(1/5-3*x^2)*exp(-x^2-y^2) + 20*(1/5*x-x^3-y^5)*x*exp(-x^2-y^2) - 1/3*(-2*x-2)*exp(-(x+1)^2-y^2)

dz/dy = 3*(1-x)^2*(-2*y-2)*exp(-x^2-(y+1)^2) + 50*y^4*exp(-x^2-y^2) + 20*(1/5*x-x^3-y^5)*y*exp(-x^2-y^2) + 2/3*y*exp(-(x+1)^2-y^2)

d(dz/dx)/dx = 36*x*exp(-x^2-(y+1)^2) - 18*x^2*exp(-x^2-(y+1)^2) - 24*x^3*exp(-x^2-(y+1)^2) + 12*x^4*exp(-x^2-(y+1)^2) + 72*x*exp(-x^2-y^2) - 148*x^3*exp(-x^2-y^2) - 20*y^5*exp(-x^2-y^2) + 40*x^5*exp(-x^2-y^2) + 40*x^2*exp(-x^2-y^2)*y^5 -2/3*exp(-(x+1)^2-y^2) - 4/3*exp(-(x+1)^2-y^2)*x^2 -8/3*exp(-(x+1)^2-y^2)*x

d(dz/dy)/dy = -6*(1-x)^2*exp(-x^2-(y+1)^2) + 3*(1-x)^2*(-2*y-2)^2*exp(-x^2-(y+1)^2) + 200*y^3*exp(-x^2-y^2)-200*y^5*exp(-x^2-y^2) + 20*(1/5*x-x^3-y^5)*exp(-x^2-y^2) - 40*(1/5*x-x^3-y^5)*y^2*exp(-x^2-y^2) + 2/3*exp(-(x+1)^2-y^2)-4/3*y^2*exp(-(x+1)^2-y^2)

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GA process

10th generation5th generationInitial population

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Performance profile

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Setting the Parameters

How do we choose the “params”?

There is a statistical discipline: experimental design

For the present, we will treat this issue informally.

Try different setting and get a problem to work.

Then systematically try various settings.

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Probability of applying operations

Probability of Crossover (Pc)Pc is normally chosen from range {0.5,…0.8}This means that Crossover is applied to individuals

with a probability of Pc and cloning with a probability of 1- Pc

Probability of Mutation (Pm)This is the probability of flipping any individual bitIn GA’s Pm is normally kept very low, generally in

the range {0.001,0.1}

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Pop Sizes 5, 10, 100, 300, 1000 For Problem 1

5: too much exploitation. 1000: too much exploration.

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Mutation Rates 0.001, 0.005, 0.007, 0.01 For Problem 1

0.01: too much exploration

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Improving Performance

Although GAs are conceptually simple, to the newcomer the number of configuration choices can be overwhelming.

Once the scientist using a GA for the first time receives less than satisfactory results there are several steps which can be taken to improve search performance.

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Improving PerformanceThe first approach to improving search performance is to simply

use different values for mutation rates, population size, etc..

Many times, search performance can be improved by making the optimization more stochastic or becoming more hill-climbing in nature.

This trial and error approach, although time-consuming, will usually result in improved search performance.

If changing the configuration parameters has no effect on search performance a more fundamental problem may be the cause.

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Mapping Quality Functions to Fitness Functions

So far, we have assumed that there exists a known quality measure Q >= 0 for the solutions of the problem and that finding a solution can be achieved by maximising Q.

Under this assumption, a chromosome's fitness is taken to be the quality measure of the individual it encodes.

When this assumption is not valid, adjustments must be made for fitness-proportionate selection to be used. Of course, one may use a different selection mechanism. `

We will look at some of the problems that may arise with quality measures and suggest ways how these can be mapped into fitness functions that allow FPS to be applied.

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Negative-valued Quality Measure

In some problems, Q may take on negative values for some of the solutions, hence cannot be used directly as a fitness function with FPS (it would produce negative probabilities!).

One solution is to use an offset and a thresholdWe can do this by defining fitness as follows:

f(s) = Q(s) - C_min if Q(s) - C_min > 0, and 0 otherwiseC_min (the offset) is taken to be one of the following: 1) The minimum value Q may take (when known)2) The minimum value of Q in the current and/or last k

generations3) A function of the variance of Q in the current population,

e.g. Mean(Q)- 2Sqrt(Variance(Q))

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Cost-based or Error-based Quality Measure

In some problems, the natural measure of quality is actually a cost or an error E, and finding a solution consists of minimising E (rather than maximising Q).

In this case, there is a straightforward solution, which consists of taking -E as the raw fitness, and then using an offset and a threshold (as before) to avoid negative values, if FPS is to be applied. f(s) = C_max - E(s) if C_max > E(s) and 0 otherwise

C_max (the offset) is taken to be one of the following: 1) The maximum value E may take (when known) 2) The maximum value of E in the current and/or last k generations3) A function of the variance of Q in the current population e.g.

Mean(E)+2 Sqrt(Variance(E))

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Stagnation-prone Quality Measure

If Q ranges over [Q_min, Q_max] where Q_min >> 0 and Q_max - Q_min !>> 0 then FPS can lead to stagnation even at the beginning of a run.

In this case, one solution is to use an offset and threshold as follows:

f(s) = Q(s) - C_min if Q(s) - C_min > 0 and 0 otherwise,

where C_min = Q_min, so that f ranges over [0, Q_max - Q_min]