Arcadia ::Our Team

Post on 16-Jan-2016

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Arcadia ::Our Team. Bob. Tom. Arjuna. Eileen. Patrick. Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters. Arcadia ::Our Client. Craig Lipchin and Shawn Walters, co-founders. Arcadia ::Our Mission. - PowerPoint PPT Presentation

Transcript of Arcadia ::Our Team

Arcadia::Our Team

Tom

Eileen

Bob

Patrick

Arjuna

Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters

Arcadia::Our Client

Craig Lipchin and Shawn Walters, co-founders

Arcadia::Our Mission

To create a game prototype that allows players to

readily download and play their favorite 80’s games.

Storyboards::splash screen

Storyboards::first time users

Storyboards::characters

Storyboards::returning users

Storyboards::2d list mode

Storyboards::3d Arcade

Isometric camera with zoom and rotate

capabilities

Storyboards::Spokesperson

“Charlie” and his pushcart

“Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached.

Storyboards::Spokesperson

Charlie at his pushcartBased off of store from Zelda

•The spokesperson is the host of this world, called X-Arcadia• He is also the in-game representative of the X-Arcade•He needs to be able to sell items (real or virtual) to the player•Should incite nostalgia for the 80’s

•How will we accomplish this?

Characters::Spokesperson

Another concept for “Charlie”

•Male, age 15-16

•Thinks he’s cool

•Is a game fanatic

•Frivolous, carefree, excited to have the coolest job ever!

•Physical attributes- gangly youth, 80’s fashion

•Motivation: works at the arcade so he can save up to buy a car

Characteristics of “Charlie”:

Storyboards::Exiting game

Walk character through exit door to quit game

OR Go talk to “Charlie” and quit from there

optionsCustomize

arcade

quit

Choos

e

charac

ter

Characters::Style of avatars

Visual Style::Camera angle

Isometric far-offView (above)

Closer isometric view (below)

Visual Style::Rendering options

Upside: Very fun feel, no need to worry about losing people in almost-realismDownside: Panda does not support cellshading

Cell shading ( lined, unlined )

Visual Style::Rendering options

Upside: can go with either cartoon-style or more realism (also, supported by Panda)

Gradated shading(omni-directional ambient light with some directional lights)

Visual Style::Color palettes

For in-game and startup interfaces

Tech::Overview

•Environment (designs: 2d,isometric, full 3d)

•Interactions with environment (type depends on design)

•Launching arcade games in emulators.

Tech::Rendering Engine

Vs. CUSTOMENGINE

Conclusion: We are going with Panda 3dWhy? It’s all about the scope.

Priority 1Launching Mame & other

emulationsArcade machine placement (as

well as other items)X-Arcade guy (simple A.I. etc.)Loading Screen (launch flash?)

Priority 2Characters, walking avatarsTicket countingIn-Game “shopping”Sounds and music

Tech::Priority List

Priority 3Environment: decorations, lights,

and other objectsShopping, downloading gamesSkeeball mechanics

Priority 4Package code into .exeDownload -> simple X-Arcade

InstallerImporting games

Priority 5Networking Multiplayer