Post on 03-Feb-2018
60 Appendix
Abjuration0-Level SpellsResistance
1st-Level SpellsAlarmEndure ElementsHold PortalHide from AnimalsProtection from ChaosProtection from EvilProtection from GoodProtection from LawShieldUndetectable Alignment
2nd-Level SpellsArcane LockObscure ObjectProtection from ArrowsResist Energy
3rd-Level SpellsDispel MagicExplosive RunesMagic Circle Against ChaosMagic Circle Against EvilMagic Circle Against GoodMagic Circle Against LawNondetectionProtection from Energy
4th-Level SpellsAntiplant ShellDimensional AnchorFire TrapFreedom of MovementGlobe of Invulnerability,
LesserRemove CurseRepel VerminStoneskin
5th-Level SpellsAtonementBreak EnchantmentPrivate Sanctum
6th-Level SpellsAntilife ShellAntimagic FieldDispel Magic, GreaterGlobe of InvulnerabilityGuards and WardsRepulsion
7th-Level SpellsSequesterSpell Turning
8th-Level SpellsDimensional LockMind BlankPrismatic WallProtection from SpellsRepel Metal or Stone
9th-Level SpellsAntipathyFreedomImprisonmentDisjunctionPrismatic Sphere
Conjuration,Greater0-Level SpellsSummon Instrument
1st-Level SpellsMountSummon Monster ISummon Nature’s Ally I
2nd-Level SpellsSummon Monster IISummon Nature’s Ally IISummon Swarm
3rd-Level SpellsSummon Monster IIISummon Nature’s Ally III
4th-Level SpellsSummon Monster IVSummon Nature’s Ally IV
5th-Level SpellsInsect PlagueSummon Monster VSummon Nature’s Ally V
6th-Level SpellsSummon Monster VISummon Nature’s Ally VI
7th-Level SpellsCreeping DoomInstant SummonsSummon Monster VIISummon Nature’s Ally VII
8th-Level SpellsSummon Monster VIIISummon Nature’s Ally VIIITrap the Soul
9th-Level SpellsElemental SwarmGateStorm of VengeanceSummon Monster IXSummon Nature’s Ally IX
Conjuration, Lesser0-Level SpellsAcid SplashCreate WaterCure Minor Wounds
1st-Level SpellsCure Light WoundsGrease
Mage ArmorObscuring MistUnseen Servant
2nd-Level SpellsAcid ArrowCure Moderate WoundsDelay PoisonFog CloudGlitterdustRestoration, LesserWeb
3rd-Level SpellsCure Serious WoundsNeutralize PoisonPhantom SteedSepia Snake SigilSilver Wind*Sleet StormStinking CloudRemove Disease
4th-Level SpellsBlack TentaclesCure Critical WoundsMinor CreationSecure ShelterSolid Fog
5th-Level SpellsCloudkillCure Light Wounds, MassFaithful HoundMajor CreationWall of StoneWall of Thorns
6th-Level SpellsAcid FogCure Moderate Wounds,
MassFire SeedsWall of Iron
7th-Level SpellsHealMagnificent MansionPhase DoorRegenerate
8th-Level SpellsCure Serious Wounds, MassIncendiary CloudTrap the Soul
9th-Level SpellsCure Critical Wounds, MassRefugeShambler
Divination0-Level SpellsDetect MagicDetect PoisonGuidanceKnow Direction
Read Magic
1st-Level SpellsComprehend LanguagesDetect Animals or PlantsDetect Astirax*Detect Secret DoorsDetect Snares and PitsDetect UndeadIdentifyFar WhisperSpeak with AnimalsTrue Strike
2nd-Level SpellsDetect ChaosDetect EvilDetect GoodDetect LawDetect ThoughtsLocate ObjectSee InvisibilityTongues
3rd-Level SpellsArcane SightClairaudience/ClairvoyanceSpeak with Plants
4th-Level SpellsArcane EyeDetect ScryingLocate CreatureScrying
5th-Level SpellsCommune with NaturePrying EyesTelepathic Bond
6th-Level SpellsAnalyze DweomerFind the PathLegend LoreStone TellTrue Seeing
7th-Level SpellsArcane Sight, GreaterScrying, GreaterVision
8th-Level SpellsDiscern LocationMoment of PresciencePrying Eyes, Greater
9th-Level SpellsForesight
Enchantment0-Level SpellsDazeLullaby
1st-Level SpellsCalm Animals
Appendix 1: D&D 3.5 Updated Midnight Spell List
61Appendix
Charm AnimalCharm PersonHypnotismConfusion, Lesser Sleep
2nd-Level SpellsAnimal MessengerAnimal TranceCalm EmotionsDaze MonsterEnthrallHold AnimalHideous LaughterHypnotic PatternTouch of Idiocy
3rd-Level SpellsDeep SlumberDominate AnimalHeroismHold PersonRageSuggestion
4th-Level SpellsCharm MonsterConfusionCrushing DespairGeas, LesserModify Memory
5th-Level SpellsDominate PersonFeeblemindHold MonsterMind FogSymbol of SleepSong of Discord
6th-Level SpellsGeas/QuestHeroism, GreaterSuggestion, MassSymbol of Persuasion
7th-Level SpellsHold Person, MassInsanityPower Word BlindSymbol of Stunning
8th-Level SpellsAntipathyBindingCharm Monster, MassCommand PlantsDemandIrresistable DancePower Word StunSymbol of InsanitySympathy
9th-Level SpellsDominate MonsterHold Monster, MassPower Word Kill
Evocation, Greater0-Level SpellsRay of Frost
1st-Level SpellsBurning HandsFloating DiskMagic MissileShocking Grasp
2nd-Level SpellsContinual FlameFlame BladeFlaming SphereGust of WindProduce FlameScorching Ray
3rd-Level SpellsCall LightningFireballTiny HutLightning BoltWind Wall
4th-Level SpellsFire ShieldFlame StrikeIce StormResilent SphereWall of FireWall of Ice
5th-Level SpellsCall Lightning StormCone of ColdHallowUnhallowWall of Force
6th-Level SpellsChain LightningFreezing Sphere
7th-Level SpellsDelayed Blast FireballFire StormForcecageSword
8th-Level SpellsPolar RayTelekinetic SphereWhirlwind
9th-Level SpellsMeteor Swarm
Evocation, Lesser0-Level SpellsDancing LightsFlareLight
1st-Level SpellsFaerie Fire
2nd-Level SpellsDarknessDaylight
ShatterSound Burst
4th-Level SpellsShout
5th-Level SpellsHallowInterposing HandSendingUnhallow
6th-Level SpellsForceful HandContingency
7th-Level SpellsGrasping HandPrismatic SpraySunbeam
8th-Level SpellsClenched FistEarthquakeShout, GreaterSunburst
9th-Level SpellsCrushing Hand
Illusion0-Level SpellsDancing LightsGhost Sound
1st-level SpellsColor SprayDisguise SelfDisguise Weapon*Magic AuraSilent ImageUndetectable AuraVentriloquism
2nd-level SpellsBlurDisguise Ally*Greenshield*Hypnotic PatternInvisibilityMagic MouthMinor ImageMirror ImageMisdirectionSilenceTrap
3rd-level SpellsCover the ScentDisplacementIllusory ScriptInvisibility SphereMajor Image
4th-level SpellsHallucinatory TerrainIllusory WallInvisibility, GreaterPhantasmal KillerRainbow Pattern
Shadow Conjuration
5th-level SpellsDreamFalse VisionMirage ArcanaNightmarePersistent ImageSeemingShadow Evocation
6th-level SpellsMisleadPermanent ImageProgrammed ImageShadow WalkVeil
7th-level SpellsInvisibility, MassProject ImageShadow Conjuration,
GreaterSimulacrum
8th-level SpellsScintillating PatternScreenShadow Evocation, Greater
9th-level SpellsShadesWeird
Necromancy0-Level SpellsDisrupt UndeadTouch of Fatigue
1st-level spellsCause FearChill TouchRay of Enfeeblement
2nd-level spellsBlindness/DeafnessCommand UndeadFalse LifeGhoul TouchScareSpectral Hand
3rd-level spellsGentle ReposeHalt UndeadPoisonRay of ExhaustionVampiric Touch
4th-level spellsAnimate DeadBestow CurseContagionEnervationFear
5th-level spellsBlightDeath WardMagic Jar
62 Appendix
Nexus Fuel*Symbol of PainWaves of Fatigue
6th-level spellsCircle of DeathCreate UndeadEyebiteSymbol of FearUndeath to Death
7th-level spellsControl UndeadFinger of DeathSymbol of WeaknessWaves of Exhaustion
8th-level spellsCloneCreate Greater UndeadHorrid WiltingSymbol of Death
9th-level spellsEnergy DrainSoul BindWail of the Banshee
Transmutation0-Level SpellsMage HandMendingOpen/CloseVirtue
1st-level spellsAnimate RopeEnlarge PersonEntangleEraseFeather FallGoodberryJumpLongstriderMagic FangMagic StoneMagic WeaponPass Without TraceReduce PersonShillelaghStone Soup*
2nd-level spellsAlter SelfBarkskinBear’s EnduranceBull’s StrengthCat’s GraceChill MetalDarkvisionEagle’s SplendorFox’s CunningHeat MetalKnockLevitateLifetrap*Nature’s Revelation*Owl’s WisdomPyrotechnicsRope Trick
Silver Blood*Soften Earth and StoneSpider ClimbTree ShapeWarp WoodWhispering WindWood Shape
3rd-level spellsCharm Repair*Diminish PlantsFlame ArrowFlyGaseous FormHalfling Burrow*HasteMagic Fang, GreaterMagic Weapon, GreaterKeen EdgeMeld into StonePlant GrowthQuenchSecret PageShrink ItemSlowSnareSpike GrowthWater BreathingWater Walk
4th-level spellsAir WalkEnlarge Person, MassGiant VerminPolymorphPolymorph SelfMnemonic EnhancerReduce Person, MassReincarnateRusting GraspSilver Storm*Spike StonesStone Shape
5th-level spellsAnimal GrowthAwakenBaleful PolymorphControl WindsFabricateOverland FlightPasswallTelekinesisTransmute Mud to RockTransmute Rock to Mud
6th-level spellsBear’s Endurance, MassBull’s Strength, MassCat’s Grace, MassControl WaterDisintegrateEagle’s Splendor, MassFlesh to StoneFox’s Cunning, MassIronwoodLiveoakLucubrationMove EarthOwl’s Wisdom, MassRepel Wood
SpellstaffStone to FleshTransformationWind Walk
7th-level spellsChangestaffControl WeatherReverse GravityStatueTransmute Metal to WoodWhirlwind
8th-levelAnimal ShapesControl PlantsIron BodyPolymorph Any ObjectTemporal Stasis
9th-levelShapechangeTime Stop
Universal0-Level SpellsArcane MarkPrestidigitation
5th-Level SpellsPermanency
7th-Level SpellsLimited Wish
9th-Level SpellWish
* Described in MIDNIGHT:Against the Shadow
Appendix 2: Errata for Midnight (MN) and MIDNIGHT: Against
the Shadow (AgS).
MN—Every class inMidnight receives Professionas a class skill.
MN—Icewood bows:Icewood bows do not haveunique stats or qualities otherthan that they may beenchanted using one-half thestandard resources of time,components, and energy.These bows tend to be master-work.
MN p. 30—Orcs receive a+1 bonus on damage rolls vs.dwarves, rather than a +1bonus on attack rolls vs.dwarves.
MN p. 36—A 2nd-levelchanneler/1st-level rogue canonly cast 2nd-level spells, not3rd-level spells.
MN p. 36—Characters withmore channeler levels thanlevels in other classes add +1to their character levels onlyfor determining the highestlevel spells they can cast, butnot for other purposes, likecaster level of spells.
MN p. 40—Precise Strikeshould read “For every 6 lev-els of defender the characterhas, he ignores one point ofarmor bonus to AC. Also, at6th level his strikes count asmagic weapons for overcom-ing damage reduction, at 12thlevel they count as alignmentweapons (as per the defend-
er’s alignment) for overcom-ing damage reduction, and at18th level they count asadamantium for overcomingdamage reduction.
MN p. 68—Strategic Blowshould read “Starting at 2ndlevel.” Also, change the DRbypass as follows: silverinstead of +1, magic insteadof +2, cold iron instead of +3,alignment instead of +4, andadamantine instead of +5.
MN p. 71—Under theMagecraft feat, add to the endof the Benefit section: “Thecaster level for a characterusing this feat to cast spells isequal to his character level.”
MN p. 71—Sarcosan pure-blood prerequisite: Must be aSarcosan.
MN p. 251—Add PurifyFood and Drink to the chan-neler spell list.
AgS p. 31—Pureblood hero-ic path prerequisite: Must bean Erenlander
AtS p. 35—UnstoppableVoice should read “Beginningat 11th level” and ControlPower Word should read“Upon reaching 17th level.”
AtS p. 38—Tactitian gainsCoordinated Attack 2/day at8th level, 3/day at 12th level,and 4/day at 17th level.