Advanced Programming Rabie A. Ramadan Rabie@rabieramadan.org 2.

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Transcript of Advanced Programming Rabie A. Ramadan Rabie@rabieramadan.org 2.

Advanced Programming

Rabie A. RamadanRabie@rabieramadan.org

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Agenda of Today

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Introduction Thread Applications Defining Threads Java Threads and States

• Priorities Accessing Shared Resources

• Synchronisation Advanced Issues:

• Concurrency Models: master/worker, pipeline, peer processing

Serialization Reflection Java Beans

A single threaded program

3

class ABC

{

….public void main(..)

{

..

}

}

begin

body

end

A Multithreaded Program

4

Main Thread

Thread A Thread B Thread C

start startstart

Threads may switch or exchange data/results

Single and Multithreaded Processes

5

Single-threaded Process

Single instruction stream Multiple instruction stream

Multiplethreaded ProcessThreads of

Execution

CommonAddress Space

threads are light-weight processes within a process

Multithreaded Server: For Serving Multiple Clients Concurrently

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ServerThreads

Server ProcessClient 1 Process

Client 2 Process

Internet

Web/Internet Applications:Serving Many Users Simultaneously

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Internet Server

PC client

Local Area Network

PDA

Multithreaded Applications Modern Applications need Threads (ex1): Editing and Printing documents in background.

Printing ThreadPrinting Thread

Editing ThreadEditing Thread

Multithreaded/Parallel File Copy

9 9

reader(){

- - - - - - - - - -lock(buff[i]);read(src,buff[i]);unlock(buff[i]);- - - - - - - - - -}

reader(){

- - - - - - - - - -lock(buff[i]);read(src,buff[i]);unlock(buff[i]);- - - - - - - - - -}

writer(){

- - - - - - - - - -lock(buff[i]);write(src,buff[i]);unlock(buff[i]);- - - - - - - - - -}

writer(){

- - - - - - - - - -lock(buff[i]);write(src,buff[i]);unlock(buff[i]);- - - - - - - - - -}

buff[0]buff[0]

buff[1]buff[1]

Cooperative Parallel Synchronized Threads

Cooperative Parallel Synchronized Threads

What are Threads?

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A piece of code that runs in concurrent with other threads.

Each thread is a statically ordered sequence of instructions.

Threads are being extensively used to express concurrency on both single and multiprocessors machines.

Programming a task having multiple threads of control – Multithreading or Multithreaded Programming.

Java Threads

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Java has built in thread support for Multithreading• Synchronization • Thread Scheduling• Inter-Thread Communication:

• currentThread start setPriority• yield run getPriority• sleep stop suspend• resume

Java Garbage Collector is a low-priority thread.

Threading Mechanisms...

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Create a class that extends the Thread classCreate a class that implements the Runnable

interface

Thread

MyThread

Runnable

MyClass

Thread

(objects are threads) (objects with run() body)

[a] [b]

1st method: Extending Thread class

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Create a class by extending Thread class and override run() method: class MyThread extends Thread {

public void run() { // thread body of execution } } Create a thread: MyThread thr1 = new MyThread(); Start Execution of threads: thr1.start(); Create and Execute: new MyThread().start();

An example

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class MyThread extends Thread { public void run() { System.out.println(" this thread is running ... "); }}

class ThreadEx1 { public static void main(String [] args ) {

MyThread t = new MyThread(); t.start();

}}

2nd method: Threads by implementing Runnable interface

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Create a class that implements the interface Runnable and override run() method:

class MyThread implements Runnable{ ..... public void run() { // thread body of execution }} Creating Object: MyThread myObject = new MyThread(); Creating Thread Object: Thread thr1 = new Thread( myObject ); Start Execution: thr1.start();

An example

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class MyThread implements Runnable { public void run() { System.out.println(" this thread is running ... "); }}

class ThreadEx2 { public static void main(String [] args ) { Thread t = new Thread(new MyThread()); t.start(); } }

Life Cycle of Thread

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new

ready

start()

running

deadstop()

dispatch

completion

wait()

waitingsleeping blocked

notify()

sleep()

Block on I/O

I/O completed

Time expired/interrupted

suspend()

resume()

A Program with Three Java Threads

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Write a program that creates 3 threads

Three threads example

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class A extends Thread { public void run() { for(int i=1;i<=5;i++) { System.out.println("\t From ThreadA: i= "+i); } System.out.println("Exit from A"); } }

class B extends Thread { public void run() { for(int j=1;j<=5;j++) { System.out.println("\t From ThreadB: j= "+j); } System.out.println("Exit from B"); } }

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class C extends Thread { public void run() { for(int k=1;k<=5;k++) { System.out.println("\t From ThreadC: k= "+k); }

System.out.println("Exit from C"); } }

class ThreadTest { public static void main(String args[]) { new A().start(); new B().start(); new C().start(); } }

Run 1

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threads [1:76] java ThreadTest From ThreadA: i= 1 From ThreadA: i= 2 From ThreadA: i= 3 From ThreadA: i= 4 From ThreadA: i= 5Exit from A From ThreadC: k= 1 From ThreadC: k= 2 From ThreadC: k= 3 From ThreadC: k= 4 From ThreadC: k= 5Exit from C From ThreadB: j= 1 From ThreadB: j= 2 From ThreadB: j= 3 From ThreadB: j= 4 From ThreadB: j= 5Exit from B

Run2

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threads [1:77] java ThreadTest From ThreadA: i= 1 From ThreadA: i= 2 From ThreadA: i= 3 From ThreadA: i= 4 From ThreadA: i= 5 From ThreadC: k= 1 From ThreadC: k= 2 From ThreadC: k= 3 From ThreadC: k= 4 From ThreadC: k= 5Exit from C From ThreadB: j= 1 From ThreadB: j= 2 From ThreadB: j= 3 From ThreadB: j= 4 From ThreadB: j= 5Exit from BExit from A

Thread Priority

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In Java, each thread is assigned priority, which affects the order in which it is scheduled for running. The threads so far had same default priority (NORM_PRIORITY) and they are served using FCFS policy.• Java allows users to change priority:

• ThreadName.setPriority(intNumber)• MIN_PRIORITY = 1• NORM_PRIORITY=5• MAX_PRIORITY=10

Accessing Shared Resources

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Applications Access to Shared Resources need to be coordinated.• Printer (two person jobs cannot be printed at the

same time)• Simultaneous operations on your bank account. • Can the following operations be done at the same

time on the same account?• Deposit()• Withdraw()• Enquire()

Online Bank: Serving Many Customers and Operations

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Internet Bank Server

PC client

Local Area Network

PDABankDatabase

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Shared Resources

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If one thread tries to read the data and other thread tries to update the same data, it leads to inconsistent state.

This can be prevented by synchronising access to the data.

Use “Synchronized” method: • public synchronized void update()• {

• …

• }

the driver: 3rd Threads sharing the same object

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class InternetBankingSystem { public static void main(String [] args ) { Account accountObject = new Account (); Thread t1 = new Thread(new MyThread(accountObject)); Thread t2 = new Thread(new YourThread(accountObject)); Thread t3 = new Thread(new HerThread(accountObject));

t1.start(); t2.start(); t3.start(); // DO some other operation } // end main()}

Shared account object between 3 threads

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class MyThread implements Runnable { Account account; public MyThread (Account s) { account = s;} public void run() { account.deposit(); }} // end class MyThread

class YourThread implements Runnable { Account account; public YourThread (Account s) { account = s;} public void run() { account.withdraw(); } } // end class YourThread

class HerThread implements Runnable { Account account; public HerThread (Account s) { account = s; } public void run() {account.enquire(); }} // end class HerThread

account(shared object)

Monitor (shared object access): serializes operation on shared

object

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class Account { // the 'monitor' int balance;

// if 'synchronized' is removed, the outcome is unpredictable public synchronized void deposit( ) { // METHOD BODY : balance += deposit_amount; }

public synchronized void withdraw( ) { // METHOD BODY: balance -= deposit_amount;

} public synchronized void enquire( ) {

// METHOD BODY: display balance. }

}

Thread concurrency/operation models

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The master/worker model The peer model A thread pipeline

The master/worker model

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taskXtaskX

taskYtaskY

taskZtaskZ

main ( )main ( )

WorkersProgram

Files

Resources

Databases

Disks

SpecialDevices

Master

Input (Stream)

The peer model

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taskXtaskX

taskYtaskY

WorkersProgram

Files

Resources

Databases

Disks

SpecialDevices

taskZtaskZ

InputInput

A thread pipeline

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Resources Files

Databases

Disks

Special Devices

Files

Databases

Disks

Special Devices

Files

Databases

Disks

Special Devices

Stage 1Stage 1 Stage 2Stage 2 Stage 3Stage 3

Program Filter Threads

Input (Stream)

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Effective Java

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Item 8

Obey the general contract when overriding equals()

Overriding seems simple, but there are many ways to get it wrong.

Best approach – Avoid! Works if:• Each instance of a class is unique• You don’t care if class has logical equality• The superclass equals is satisfactory• Class is not public and equals never used

General contract for equals Reflexive

• x.equals(x) must be true Symmetric

• x.equals(y) iff y.equals(x) Transitive

• If x.equals(y) && y.equals(z) • Then x.equals(z)

Consistency… Null values:

• x.equals(null) is always false

How hard could this be? Reflexivity is pretty much automatic Symmetry is not:

• Example CaseInsensitiveString

private String s;// Broken – violates symmetry@Override public boolean equals (Object o) { if (o instanceof CaseInsensitiveString) return s.equalsIgnoreCase( ((CaseInsensitiveString) o).s); if (o instance of String) // Not Symmetric! return s.equalsIgnoreCase((String) o); return false;}

Why does this violate symmetry?

Consider this code: Object x = new CaseInsenstiveString (“abc”); Object y = “Abc”; // y is a String if (x.equals(y)) {…} // evaluates true, so execute if (y.equals(x)) {…} // evaluates false, so don’t…

Dispatching of equals() calls• First equals() call to CaseInsensitiveString• Second equals() call to String

This is horrible!

Correct Implementation

Avoid temptation to be “compatible” with the String class:

// CaseInsensitiveString is not a subclass of String!private String s;@Override public boolean equals (Object o) { return (o instanceof CaseInsensitiveString) && (CaseInsensitiveString o).s. equalsIgnoreCase(s);}

Symmetry and Transitivity

Surprisingly difficult – general result about inheritance

Example: • A 2D Point class

• State is two integer values x and y• equals() simply compares x and y values

• An extension to include color• public class ColorPoint extends Point• What should equals() do?

Preliminaries: What does equals in Point look like?

public class Point { // routine code private int x; private int y; ... @Override public boolean equals(Object o) { if (!(o instanceof Point)) return false; Point p = (Point) o; return p.x == x && p.y == y; }}

Choice 1 for equals() in ColorPoint

Have equals() return true iff the other point is also a ColorPoint:

// Broken – violates symmetry @Override public boolean equals(Object o) { if (!(o instanceof ColorPoint)) return false; ColorPoint cp = (ColorPoint) o; return super.equals(o) && cp.color == color; }

Problem

Symmetry is broken Different results if comparing:

ColorPoint cp = new ColorPoint (1, 2, RED);Point p = new Point (1,2);// p.equals(cp), cp.equals(p) differ

Unfortunately, equals() in Point doesn’t know about ColorPoints • Nor should it…

So, try a different approach…

Choice 2 for equals() in ColorPoint

Have equals() ignore color when doing “mixed” comparisons:

// Broken – violates transitivity @Override public boolean equals(Object o) { if (!(o instance of Point)) return false; // If o is a normal Point, be colorblind if (!o instanceof ColorPoint) return o.equals(this); ColorPoint cp = (ColorPoint o); return super.equals(o) && cp.color == color; }

Now symmetric, but not transitive!

Consider the following exampleColorPoint p1 = new ColorPoint(1,2,RED);Point p2 = new Point(1,2);ColorPoint p3 = new ColorPoint(1,2,BLUE);

The following are true:• p1.equals(p2)• p2.equals(p3)

But not p1.equals(p3)!

The real lesson

There is no way to extend an instantiable class and add an aspect while preserving the equals contract.• Note that abstract superclass definitions of equals()

are fine. (See Bloch Item 20) Wow! Inheritance is hard! Solution: Favor composition over inheritance

(Item 16). Note: This was not well understood when some

Java libraries were built…

How to implement equals()

Use == to see if argument is a reference to this (optimization)

Use instanceof to check if argument is of the correct type (properly handles null)

Cast the argument to the correct type Check each “significant” field Check reflexivity, symmetry, transitivity

Java Serialization

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So you want to save your data…

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Common problem:• You’ve built a large, complex object

• Spam/Normal statistics tables• Game state• Database of student records• Etc…

• Want to store on disk and retrieve later• Or: want to send over network to another Java process

In general: want your objects to be persistent

Answer 1

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You’ve got file I/O nailed, so… Write a set of methods for saving/loading each

class that you care aboutpublic class MyClass { public void saveYourself(Writer o) throws IOException { … } public static MyClass loadYourself(Reader r) throws IOException { … }}

Coolnesses of Approach 1

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Can produce arbitrary file formats Know exactly what you want to store and get back/don’t store

extraneous stuff Can build file formats to interface w/ other codes/programs

• XML• Tab-delimited/spreadsheet• Etc.

If your classes are nicely hierarchical, makes saving/loading simple

Saving/Loading Recursive Data Structs

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public interface Saveable { // implemented by many classes public void saveYourself(Writer w) throws IOException; // should also have this // public static Object loadYourself(Reader r) // throws IOException;

// but you can’t put a static method in an // interface in Java}

Painfulnesses of Approach 1

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This is called recursive descent parsing (and formatting)

If all you want to do is store/retrieve data, do you really need to go to all of that effort?

Fortunately, no. Java provides a shortcut that takes a lot of the work out.

Approach 2: Using Databases

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Most Client-Server applications use a RDBMS as their data store while using an object-oriented programming language for development

Objects must be mapped to tables in the database and vice versa

Applications generally require the use of SQL statements embedded in another programming language

“Impedance mismatch”

Approach 3: Enter Serialization...

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Serialization is the process of transforming an in-memory object to a byte stream.

Deserialization is the inverse process of reconstructing an object from a byte stream to the same state in which the object was previously serialized.

“Serializing out” and “serializing in” are also used.

Serialization basics

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The requirements for serialization are straightforward:• Only class instances rather than primitive types can be

serialized.• For an object to be serializable, its class or some

ancestor must implement the empty Serializable interface.

• An empty interface is called a marker interface.

Serialization basics

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The syntax for serialization is straightforward:• An object is serialized by writing it to an

ObjectOutputStream.

• An object is deserialized by reading it from an ObjectInputStream.

Serialization code

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FileOutputStream out = new FileOutputStream( “save.ser” ); ObjectOutputStream oos = new ObjectOutputStream( out ); oos.writeObject( new Date() ); oos.close();

Deserialization code

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FileInputStream in = new FileInputStream( “save.ser” ); ObjectInputStream ois = new ObjectInputStream( in ); Date d = (Date) ois.readObject(); ois.close();

Things that you don’t want to save

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Sometimes, you want to explicitly not store some non-static data• Computed values that are cached simply for

convenience/speed• Passwords or other “secret” data that shouldn’t be written to

disk Java provides the “transient” keyword. transient

foo==don’t save foo

public class MyClass implements Serializable { private int _primaryVal=3; // is serialized private transient int _cachedVal=_primaryVal*2; // _cachedVal is not serialized}

Graphs Serialization works by examining the variables of an object and

writing primitives datatypes like numbers and characters to a byte stream.

It also caters to the situation where an object is inside another object.

If an object has a reference to an object which has a reference to another object, they are all saved together.

The set of all objects referenced is called a graph of objects and object serialization converts entire graphs to byte form.

Graphs

Vector

Object i Object n

OutputStream

1010100101

Gotchas: #1 -- Efficiency For tables , it is not necessarily efficient, and may even

be wrong By default, Java will store the entire internal _table,

including all of its null entries! Now you’re wasting space/time to load/save all those

empty cells Plus, the hashCode()s of the keys may not be the same

after deserialziation -- should explicitly rehash them to check.

Gotchas: #2 -- Backward compatibility

Suppose that you have two versions of class Foo: Foo v. 1.0 and Foo v. 1.1

The public and protected members of 1.0 and 1.1 are the same; the semantics of both are the same

So Foo 1.0 and 1.1 should behave the same and be interchangable

BUT... The private fields and implementation of 1.0 and 1.1 are different

What happens if you serialize with a 1.0 object and deserialize with a 1.1? Or vice versa?

Backward compat, cont’d. Issue is that in code, only changes to the public or

protected interfaces matter With serialization, all of a sudden, the private data

members (and methods) count too Have to be very careful to not muck up internals in

a way that’s inconsistent with previous versions E.g., changing the meaning, but not name of some

data field

Backward compat, cont’d Example:

// version 1.0public class MyClass { MyClass(int arg) { _dat=arg*2; } private int _dat;}

// version 1.1public class MyClass { MyClass(int arg) { _dat=arg*3; } // NO-NO! private int _dat;}

Backward compat, cont’d:

Java helps as much as it can Java tracks a “version number” of a class that changes when the

class changes “substantially”• Fields changed to/from static or transient• Field or method names changed• Data types change• Class moves up or down in the class hierarchy

Trying to deserialize a class of a different version than the one currently in memory throws InvalidClassException

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Java Reflection

What is Reflection

Reflection: the process by which a program can observe and modify its own structure and behavior at runtime.

Based on RTTI (Run-Time Type Identification):• RTTI: allows programs to discover at runtime and use at runtime

types that were not known at their compile time• Non-RTTI / Traditional approaches:

• assume all types are known at compile time • Polymorphism in OO languages: is a particular case of very limited

RTTI

Kinds of tasks specific to Reflection Inspection: analyzing objects and types to gather information

about their definition and behavior.• Find the run-time type information of an object• Find information about a type (supertypes, interfaces, members)

• Dynamic type discovery

Manipulation: uses the information gained through inspection to change the structure/behavior:• create new instances of new types discovered at runtime • dynamically invoke discovered methods

• Late binding: the types and methods used by a program are not known at compile-time

• The most one could imagine to do in a reflective language: restructure types and objects on the fly !

How is Reflection implemented

Reflective capabilities need special support in language and compiler !• Java: java.lang.reflection

• .NET: System.Reflection

Reflection case study: Reflection in Java

Class java.lang.reflect.Class• It is the entry point for all of the Reflection API

• For each new class in a program a “Class” object is created.

• Provides methods to examine the runtime properties of the object including its members and type information.

• Provides the ability to create new objects of this type.

The Reflection Logical Hierarchy in Java

Class

Field

Method

Constructor

Object

compiled classfile

Member

Retrieving a Class object Object.getClass(): If an instance of an object is available, then the simplest

way to get its Class is to invoke Object.getClass(). Class c = "foo".getClass();

.class: If the type is available but there is no instance then it is possible to obtain a Class by appending ".class" to the name of the type. This is also the easiest way to obtain the Class for a primitive type. boolean b; Class c = b.getClass(); // compile-time error Class c = boolean.class; // correct

Class.forName(): If the fully-qualified name of a class is available, it is possible to get the corresponding Class using the static method Class.forName() Class cString = Class.forName("java.lang.String;");

Inspecting a Class After we obtain a Class object myClass, we can: Get the class name

String s = myClass.getName() ; Get the class modifiers

int m = myClass.getModifiers() ;bool isPublic = Modifier.isPublic(m) ;bool isAbstract = Modifier.isAbstract(m) ;bool isFinal = Modifier.isFinal(m) ;

Test if it is an interfacebool isInterface = myClass.isInterface() ;

Get the interfaces implemented by a classClass [] itfs = myClass.getInterfaces() ;

Get the superclassClass super = myClass.getSuperClass() ;

Some ways to do introspection

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java.lang.Class• Class.getMethods () // returns array of method objects• Class.getConstructor (Class[ ] parameterTypes)

• returns the constructor with those parameters

java.lang.reflect.Array• Array.NewInstance (Class componentType, int length)

java.lang.reflect.Field java.lang.reflect.Method All of the above require the existence of run-time

objects that describe methods and classes

Beans In Java

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What is a Bean?

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A Java Bean is a reusable software component that works with Java.

More specifically: a Java Bean is a reusable software component that can be visually manipulated in builder tools.

Reusable Software Components

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Designed to apply the power and benefit of reusable, interchangeable parts from other industries to the field of software construction.

Reusable software components can be simple like familiar push buttons, text fields list boxes, scrollbars, dialogs

Beans, Widgets, Controls, and Components

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If you come from a Windows background, you probably think in terms of visual controls, possibly Visual Basic Extensions (VBXs) or OLE Controls (OCXs) and now Active X Controls.

If you're more accustomed to environments like X Windows, you probably think in terms of toolkits or widgets.

Beans or Class Libraries

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What is the difference between a Java Bean and an instance of a normal Java class?

Beans from typical Java classes is introspection. Tools that recognize predefined patterns in method

signatures and class definitions can "look inside" a Bean to determine its properties and behavior.

Method signatures within Beans must follow a certain pattern in order for introspection tools to recognize how Beans can be manipulated, both at design time, and run time.

Basic Bean Concepts

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Beans share certain common defining features. • Support for introspection allowing a builder tool to analyze how a bean

works. • Support for customization allowing a user to alter the appearance and

behavior of a bean. • Support for events allowing beans to fire events, and informing builder

tools about both the events they can fire and the events they can handle. • Support for properties allowing beans to be manipulated programatically,

as well as to support the customization mentioned above. • Support for persistence allowing beans that have been customized in an

application builder to have their state saved and restored.

JavaBean Rules

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A JavaBean must have a public, no-argument constructor (a default constructor).

The JavaBean class attributes must be accessed via accessor and mutator methods that follow a standard naming convention (getXxxx and setXxxx, isXxxx for boolean attributes. This allows frameworks to automate operations on attribute values.

The JavaBean class should be serializable. This allows Java applications and frameworks to save, store, and restore the JavaBean’s state.

Writing a Simple JavaBean

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Simple Bean Test

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The Java™ Platform

Umesh Bellur

High-EndServer

Java Technology Enabled Desktop

WorkgroupServer

Java Technology Enabled Devices

The JavaTM Platform

OptionalPackages

Java 2Enterprise

Edition(J2EE)

Java 2StandardEdition(J2SE)

JVM

Java Card APIs

CardVM

OptionalPackages

Personal Basis Profile

Personal Profile

Foundation Profile

CDC

MIDP

CLDC

KVM

Java 2 Platform Micro Edition(J2METM)

* Under development in JCP

J2EE 1.4 APIs and Technologies J2SE (improved) JAX-RPC (new) Web Service for J2EE J2EE Management J2EE Deployment JMX 1.1 JMS 1.1 JTA 1.0

Servlet 2.4 JSP 2.0 EJB 2.1 JAXR Connector 1.5 JACC JAXP 1.2 JavaMail 1.3 JAF 1.0

Java EE 5 and 6

JAX-WS 2.0 & JSR 181 Java Persistence EJB 3.0 JAXB 2.0 JavaSever Faces 1.2 – new to Platform JSP 2.1 – Unification w/ JSF 1.2 StAX – Pull Parser – new to Platform

‘Enterprise’ in J2EE

‘Programming in the large’ and ‘enterprise computing’ : differ from small-scale and academic computing

• Lots of users and the application has an ‘extended life’• Deployed on heterogeneous computing environments• Needs to have versioning mechanism• Developed by a team of developers over long time• Maintainability, Flexibility, Reusability are major issues

Difficulties• Needs to support transactions, resource-pooling, security, threading,

persistence, life-cycle management etc…• System programming at the expense of business logic• Developers have to become specialists• Proprietary APIs result in non-portable code

Need for special solutions to manage complexity • Proprietary frameworks and middleware• Need for standard APIs for enterprise computing• Multi-tiered architecture in enterprise applications

J2EE Platform Architecture Component

• A component is an application level software unit.• The J2EE platform supports the following types of components :

• Applets, • Application clients, • Web components and• Enterprise Java Beans (EJBs)

Container• All J2EE components depend on the runtime support of a system-level entity

called a container. • Containers provide components with services such as

• life cycle management, • security, • deployment • threading