Post on 25-Mar-2018
Risk Dialogue Through Gaming Technology
CHILDREN: Vulnerable
Fire accident:• Date:16th July 2004• Primary School• Place: Kumbhakonam, India• 93 children died • Reason: Unaware school community
CHILDREN: Vulnerable ???
Tsunami Incident:• Date: 26th December 2004• Tilly Smith• Place: Phuket, Thailand• Tsunami signs• Saved 100 lives• Reason: Education (Audio visual)
Ending Vulnerability
Children + Right Knowledge + Training =
Empowered children
Neeti Solutions
We believe :• In use of technology.• In computer based & field games.• That children can be empowered.• Empowered children can make a difference.• They can be “Change Agents”.
About Neeti Solutions Pvt. Ltd.
Neeti Solutions Pvt. Ltd. (Neeti) is a software solution provider enterprise established in 2002 in Pune, India.
Mission:
To create computer based training applications in the areas of, emergency medicine and health and disaster management & risk reduction.
DRR training games
Computer & Field Games for DRR:• Appeals to any child. • Suits to any subject.• Positive, educational games as against to
antisocial computer games.
Neeti’s Initiative
• Creation of a 3D CB DRR game: Snakes And Ladders
• Organizing & conducting DRR events: TRRACE Event & TRRACE Summer Camp
• Woven in the theme of DRR
TRRACE
TechnologyRisk Reduction And Children Education
About TRRACE Event
• January 2008: 4th & 5th
• 400 students, 40 schools• Age group: 11 to 15 years • Competitions: Field & Computer Based
Games • Exhibitions & Demos
TRRACE Event Activities
Snakes and Ladders
Debate
EvacuationRouteEssay
Drawing
Skit
Knowledge Hunt
Exhibitions & Demos
• NDRF:National Disaster Response Force
• RLSS: Rashtriya Life Saving Society
Student Participation:
TRRACE400 students
19 English medium Schools
3 Urdu medium Schools
12 Pune Municipal Corporation Schools
5 Marathi medium Schools
2 Hindi medium Schools
TRRACEInauguration Ceremony:
•Informal
Our Chief Guests: 13 yrs. old
•Master Rohan
•Miss Kavya
TRRACEDebate:
Expressing their views
TRRACEEssay: Invoking the thought
process
About Snakes and Ladders
TRRACESnakes and Ladders:
3-D VR game
“Everyone Helping Everyone”-Revati Dhomse
• Great IEC material
• Opportunity for verbally less expressive children
TRRACEDrawing:
• Communication for DRR
• Team work
• Useful for illiterate people
TRRACESkit:
• Team work
•Safety awareness at an unfamiliar place
TRRACEEvacuation Route Mapping :
TRRACEKnowledge Hunt (5th Jan 2008):
TRRACEKnowledge Hunt:
Station 1
Station 5 Station 3
Station 2
Station 4
Central Ring
Knowledge Hunt:
• Team work
TRRACE
• Knowledge imparting• Fun
TRRACENDRF Demonstrations: RLSS Demonstrations:
About games
• In the form of competitions• To enhance the qualities required for DRR• To deliver DRR message in a relaxed mode• To deliver DRR knowledge• To make DRR interesting to teach and learn
TRRACE: Public Private Partnership
• PMC: Pune Municipal Corporation• NDRF & RLSS: Expertise partners• FTII: Campus• NEETI & ATE: Organizers & Sponsors• Volunteers• Schools: Private, Funded & Corporation
Results & Response
Schools:• Teachers found the CBG interesting.• Children loved it.• Schools started demanding DRR programs.• Peer to Peer education.
Students & teachers appreciated TRRACE
Model of Volcano & Earthquake
TRRACEExpressions:
Remarkable participation of Urdu schools’ girls
Engrossed Teachers
TRRACEResponse:
“…the most important thing I learnt is not to panic in a disaster…”-Namrata Kakade (8th standard, Gurukul High School)
“Initially thought DM to be a boring subject. But with this approach of training its interesting”
-Manmohi (8th standard, Gurukul High School)
Feedback
“…realized that a drowning person can be saved without jumping into the water…”
-Revati Dhomse(9th standard, Vishwashanti Gurukul)
“Realized how difficult it could be to find a way out of an unfamiliar place in case of an emergency & the importance of team work”.
-Nivedita (8th standard, Millennium National School)
Feedback
“This training should start from the earliest possible age.”-Mrs. Ujala (Bharati Vidyapeeth English Medium School)
“Imbibing the life skills & exposing children to practical trainings out of the class rooms is very important because this approach is not at all boring.”
-One of the teachers
Feedback
Feedback
Mr. Abul from NDRF: • Children are the future of this nation.• In any calamity the major task is to help & save children.• Neeti’s step towards teaching children about DRR & DM is
very innovative & good.• But with little guidelines aware children can help
themselves. • So it is important to start this training in the schools.
• Demand for computer games
• Motivated teachers : Want to incorporate technology based DRR trainings in schools
• Motivated volunteers: Want to volunteer for DRR events
• Motivated students: Want to be trained as peer trainers
TRRACEResults and Findings:
Results & Response
Technology:• Children who are not exposed to computer
based games can also easily play and learn through these games.
Results & Response
Public Private Partnership:• Volunteers: • Private companies: ATE, Neeti• NGO: RLSS• Government organizations: FTII, NDRF,
PMC
Follow up
Summer camp: • Again Public Private Partnership• NDRF: Campus & expertise• RLSS: Expertise• Thermax Ltd: Sponsors• Volunteers: Peer educators• Akanksha: NGO for downtrodden children
Summer camp
New Activities: details & purpose• Skit + Field simulation:• Water Safety:• Sniffer dog show:• Practical training: Knots & lashings, CPR,
First aid
Collage Making
•Know the various natural hazards across Country.
•Game of Team work.
Skit + Field Simulation
•Thematic representation of “Cyclone”.
•Children & NDRF personnel.
•Pre, During & Post cyclone scenarios.
Knots & Lashings
•Life skills training.
CPR & First Aid
Swimming with experts
•Life skills training.
•Non swimmers swimming with NDRF
Floating Devices
•Household things as life saving devices.
Deriving the methodology
Repetition of some old games & intro of some new games: reasoning & results
• Gave us the opportunity to test.• Grouping of the activities.
Results & findings
The DRR training model can evolve through:• Technology• Peer to Peer education• Field games• Public Private Partnership
Advantages
• Peer to peer education is a fast & effective mode of spreading DRR awareness.
• PPP: beneficial & practically viable• The fun & learn component is useful for
schooling system to adapt as it doesn’t overburden them.
Advantages of the CBG
• Interesting for trainers and trainees.• Safe:DRR training without actually
exposing to the hazard.• Easy: to replicate and customize.• For mass awareness purposes.
Challenges
•Having trained personnel to conduct the programs.•Reach:To find a suitable DRR awareness
methodology for varied socio-economic, cultural & educational backgrounds.
•Creating or modifying the already available data into a child friendly or child oriented data.
•Region specific data collection to suit the local requirements.
Future Path
•Eventually develop a methodology which will be easier for schools to adapt.
•E-kit: An e-kit which will be useful for trainers as well as trainees to impart & gain the DRR knowledge.
•Children ambassadors: To encourage more & more children to take initiatives in peer & community awareness.
•The mass awareness generation campaign can eventually influence the policy level changes for school safety.
Accessibility and Affordability
Not everyone has access to computers, etc… Still…
In TRRACE a Pune Municipal Corporation School girl won the first prize in Snakes and Ladders
Limitations of Technology
Is It Really Inaccessible? Unaffordable?
Nicholas Negroponte:Our answer to that challenge is the
XO laptop, a children's machine designed for “learning learning.”
One Laptop Per Child (OLPC)
100 $ PC