Post on 18-Dec-2014
description
Bringing the Media Internet to Life
Design of 3Dlife application(s)
Annie Gentes, Aude Guyot
Institut Telecom
Bringing the Media Internet to Life Slide 2
Our methodology
• Analysis of the technical platform and identification of its specifity • interviews with the project’s participants
• State of the art of existing practices and media • Interviews, in situ observations, semiotic analysis
• Definition of use cases
• Design of the showcase (services and interfaces)
• Creative assessment
• In an iterative and collaborative process
Slide 3 Bringing the Media Internet to Life
Bringing the Media Internet to Life Slide 4
What we could do for the 3D Life project • Mapping 3D applications and uses
• to integrate the existing states of the art • to identify parameters of use and families of
applications
• Specifications for the dance scenario • to interview dancers, choregraphers, teachers,
producers to explore how 3D Life technology can impact their activities
• state of the art of innovation in that field
• Definition of a virtual lab • analysis of collaborative tools and practices • exploratory scenarios
Slide 5
real space /
virtual interface
Bringing the Media Internet to Life
Slide 6
shared places /
collaborative environments
Bringing the Media Internet to Life
Slide 7
body as an image /
body as a tool
Bringing the Media Internet to Life
Slide 8 Bringing the Media Internet to Life
reflexivity
interaction /
Slide 9
3D images /
Bringing the Media Internet to Life
other representations
Bringing the Media Internet to Life Slide 10
play with emotions
convey informations /
Bringing the Media Internet to Life Slide 11
absence
presence /
Slide 12 Bringing the Media Internet to Life
Thanks ! Annie Gentes & Aude Guyot
>>> www.codesignlab.blog.telecom-paristech.fr