1 LECTURE 9 THE USES OF ANIMATION IN MULTIMEDIA. 2 What is an animation? Animation categories ...

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Transcript of 1 LECTURE 9 THE USES OF ANIMATION IN MULTIMEDIA. 2 What is an animation? Animation categories ...

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LECTURE 9LECTURE 9

THE USES OF ANIMATION IN THE USES OF ANIMATION IN MULTIMEDIAMULTIMEDIA

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What is an animation?

Animation categories

Animation Special Effects

Objective

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Animation Such animation is made from a series of stills and

relies on something called persistence of vision.

Persistence of vision is the phenomenon were an object on the eye’s retina remains for a brief time after viewing.

This means that a series of still images which vary slightly, if shown rapidly will give the illusion of movement.

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Animation

If each of the eight pictures below were shown at the same point in rapid succession, the result would be a rotating arrow.

The pictures shown below are stills of the rotating Ford logo from the Ford Motor Company site.

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Animation TV gives the illusion of continuous movement by

showing the stills at the rate of 30 frames per second.

Feature films are filmed at a rate of 24 frames per second but shown at a rate of 48 frames per second.

Today, most animation is performed by computer. Examples are Bugs, Toy Story, Jurassic Park and the BBCs Walking with Dinosaurs.

The computer will produce a wire frame of the scene, then apply textures and light effects before moving onto the production of the next frame, each of which may take hours or even days to produce.

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Animation Categories

Two categories :

Traditional Animation All frame in an animation had to be drawn by hand

Computer Graphics Animation The use of computers to create animations.

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Traditional Animation

Different techniques for creating animation by hand: Key frames Cell Animation Rotascoping

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Computer Graphics Animation

Two types of Computer Graphics: Linear animation or 2D animation

Page flipping Cell Animation Object Animation or Path Animation

3D animation Modelling Animating Rendering

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Animation Special Effects : Morphing

Morphing is the effect in which one image transforms into another through a series of intermediate frames.

This is done by first creating or scanning the first and last images.

Then key points are specified, i.e. points on the original image which should become points on the final image.

The computer then produces the frames in between, with each successive frame becoming progressively more morphed into the last image.

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Morphing

The creator can usually specify the number of intermediate frames to be produced as well the the number of key points.

Both the number of the key points and number of frames will impact on the time taken to produce the sequence of frames.

The diagrams on the next page show start and end frames and the intermediate frames produced by morphing software.

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Morphing

Morphing software: Photo Morph, Hijact Morph Elastic Reality

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Animation Special Effects : Warping

Special effect that allows you to manipulate a single image.

Example: You could stretch a facial feature to change a

frown into a smile. Warping software : Kai Super Goo

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Animation captures the imagination like no other tool, portraying actions and spatial relationships that are not readily visible in reality or that may not exist at all.

Advantages Attracts and holds attention Show otherwise invisible actions or physical processes Increases retention Allows visualization of imagined concepts, objects and

relationships

Advantages and Disadvantages of using Animation

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Advantages and Disadvantages of using Animation

Disadvantages Requires extensive memory and storage space Requires special equipment for a quality presentation Cannot depict actuality like video or photography