1 16.1.2014 Tuukka Takala Unity & RUIS lecture. 2 Tuukka Takala About the course assignments Start...

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Transcript of 1 16.1.2014 Tuukka Takala Unity & RUIS lecture. 2 Tuukka Takala About the course assignments Start...

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16.1.2014

Tuukka Takala

Unity & RUIS lecture

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Tuukka Takala

About the course assignments

• Start thinking about project assignment ideas. Examples:• Social media in VR

• Information visualization & editing in VR

• Google maps in VR

• Discuss ideas and prepare to form student groups

• Four students per group

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Unity

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What is Unity about?

• Integrated game development environment

• Cross-platform: Windows, OSX, Linux, iOS, Android, game consoles, web browsers

• Rapid iteration game development:• Run game in editor

• Scene building

• Asset management

• Scripting

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Unity core features

• PhysX physics engine

• Mecanim character animation

• Nav mesh pathfinding

• Shuriken particle system

• Networking (multiplayer)

• Unity Asset store

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RUIS for Unity

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RUIS - Reality-based User Interface System

• Platform for prototyping 3D User Interfaces

• Core idea: Make 3DUI development easy for hobbyist developers

• Supports: Oculus Rift, Kinect, PlayStation Move, Razer Hydra

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Possibilities for New Interaction Styles

Kinect + PlayStation Move =

AWESOME

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Project History

• 2010:• Initiated by me and Roberto Pugliese in 2010

• 2011:• Presented a paper at 3DUI 2011 conference

• Used in a Virtual Reality course by 5 student groups

• 2012:• Used in a Virtual Reality course by 4 student groups

• Two RUIS installations present in MediaLab’s demo day

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Recent RUIS developments

• 2013 VR course project works

• TurboTuscany demo

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RUIS Future

• Will be sold in Unity AssetStore

• Features to be added:

• Kinect2 support

• Documentation and tutorials

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Comments?

More RUIS info at: http://ruisystem.net

Thank you